Name: Shadow's Reach
Rank: D
Magic Cost: 10 / 5
Requirements: Night Stalker Magic
Class: Supplementary
Element: Shadow
Cooldown: 1
Duration: 2 Posts
Effect: The caster projects four tendrils of shadow magic from their body, the same thickness as their arms. The tendrils can travel up to 5 meters away. These tendrils themselves cannot attack, but can grasp, hold, and use inanimate objects. If struck by the tendril themselves in anyway, the tendrils deal no damage. D Rank spells can destroy these tendrils.
Name: Dusk
Rank: C
Magic Cost: 20 / 10
Requirements: Night Stalker Magic
Class: Supplementary
Element: Shadow
Cooldown: 3
Duration: 2 posts
Effect: The caster creates a sphere of darkness around them 10 meters in circumference with her at the epicenter. While this debuff is active, those within the sphere can only see ten meters, which is the everything within the confines of the sphere. Those with the night blind trait can only see 5 meters.
Name: Dodge!
Rank: D
Magic Cost: 10
Requirements: Night Stalker Magic
Class: Defensive/Supplementary
Element: Shadow
Cooldown: 1
Duration: Instant
Effect: The caster utilizes leaping from one shadow to another up to five meters away, moving at five meters a second. As this is an evasive maneuver it cannot be used to place themselves in an advantageous position (such as closing the distance on an enemy) and functions just like a defensive shield. It can only be used to dodge a spell up to C Rank, with elemental weaknesses applying.
Name: Shadow's Grasp
Rank: D
Magic Cost: 10 / 5
Requirements: Night Stalker Magic
Class: Offensive
Element: Shadow
Cooldown: 1
Duration: 2 Posts
Effect: The caster launches forth a single arm made of shadow, complete with a hand, to grasp a person. If the person is secured they take no damage, but the force behind the magic allows the caster to lift, move, throw, or hold them at will. The user may break free with a D Rank spell. The arm travels up to 5 meters away at it's maximum distance. The hand is three times the size of a normal hand, roughly one meter.
Name: Shadow Sense
Rank: D
Magic Cost: 10
Requirements: Night Stalker Magic
Class: Defensive
Element: Shadow
Cooldown: 1
Duration: Instant
Effect: In reaction to an incoming spell, a tendril lashes out from the casters form and deflects a spell in a random direction. This defensive spell can stop only 1 C or 2 D Rank spells (using 2 tendrils if two D Ranks are fired simultaneously). Elemental weaknesses apply. Once deflected the attack is sent in such a way that it is not advantageous to anyone, and cannot strike a person. The tendrils are as big as her arms.
Rank: D
Magic Cost: 10 / 5
Requirements: Night Stalker Magic
Class: Supplementary
Element: Shadow
Cooldown: 1
Duration: 2 Posts
Effect: The caster projects four tendrils of shadow magic from their body, the same thickness as their arms. The tendrils can travel up to 5 meters away. These tendrils themselves cannot attack, but can grasp, hold, and use inanimate objects. If struck by the tendril themselves in anyway, the tendrils deal no damage. D Rank spells can destroy these tendrils.
Name: Dusk
Rank: C
Magic Cost: 20 / 10
Requirements: Night Stalker Magic
Class: Supplementary
Element: Shadow
Cooldown: 3
Duration: 2 posts
Effect: The caster creates a sphere of darkness around them 10 meters in circumference with her at the epicenter. While this debuff is active, those within the sphere can only see ten meters, which is the everything within the confines of the sphere. Those with the night blind trait can only see 5 meters.
Name: Dodge!
Rank: D
Magic Cost: 10
Requirements: Night Stalker Magic
Class: Defensive/Supplementary
Element: Shadow
Cooldown: 1
Duration: Instant
Effect: The caster utilizes leaping from one shadow to another up to five meters away, moving at five meters a second. As this is an evasive maneuver it cannot be used to place themselves in an advantageous position (such as closing the distance on an enemy) and functions just like a defensive shield. It can only be used to dodge a spell up to C Rank, with elemental weaknesses applying.
Name: Shadow's Grasp
Rank: D
Magic Cost: 10 / 5
Requirements: Night Stalker Magic
Class: Offensive
Element: Shadow
Cooldown: 1
Duration: 2 Posts
Effect: The caster launches forth a single arm made of shadow, complete with a hand, to grasp a person. If the person is secured they take no damage, but the force behind the magic allows the caster to lift, move, throw, or hold them at will. The user may break free with a D Rank spell. The arm travels up to 5 meters away at it's maximum distance. The hand is three times the size of a normal hand, roughly one meter.
Name: Shadow Sense
Rank: D
Magic Cost: 10
Requirements: Night Stalker Magic
Class: Defensive
Element: Shadow
Cooldown: 1
Duration: Instant
Effect: In reaction to an incoming spell, a tendril lashes out from the casters form and deflects a spell in a random direction. This defensive spell can stop only 1 C or 2 D Rank spells (using 2 tendrils if two D Ranks are fired simultaneously). Elemental weaknesses apply. Once deflected the attack is sent in such a way that it is not advantageous to anyone, and cannot strike a person. The tendrils are as big as her arms.
Last edited by Jacqlyn Toulmin on Sat Oct 18, 2014 8:19 pm; edited 2 times in total