Starters
Name: Bullet
Rank: D
Magic Cost: 10
Requirements: Sacred Fire
Class: Offensive
Element: Fire
Cooldown: 2
Duration: Instant
Effect: The caster produces a small ball of red flames in the palm of his hand, which he lobs towards his target. The ball is about 1ft in diameter, travels for 5m before dissipating, and deals first degree burns upon successfully striking its target.
Name: Wall
Rank: D
Magic Cost: 10 +5 per post
Requirements: Sacred Fire
Class: Defensive
Element: Fire
Cooldown: 2
Duration: 3
Effect: The caster causes a fairly weak vortex of red flames to rise from the ground surrounding him; he is at the epicenter of the vortex. Said vortex has a 4m diameter and reaches up to 2.5m in height. It negates up to 1 C-rank or 2 D-rank spells before dissipating; Air and Earth spells only require a single D-rank to break the vortex.
To be Trained
Name: Raze
Rank: C
Magic Cost: 20
Requirements: Sacred Fire
Class: Offensive
Element: Fire
Cooldown: 3
Duration: Instant
Effect: The caster causes a magic seal about 4m in diameter to appear anywhere on the ground within a 10m radius of him. From this seal, red fire erupts, and travels 3m into the air. Targets have 3 seconds to escape the seal before the fire appears. If a target cannot escape the seal and is struck by the fire, it receives second degree burns.
Name: Blast
Rank: C
Magic Cost: 20
Requirements: Sacred Fire
Class: Offensive
Element: Fire
Cooldown: 3
Duration: Instant
Effect: The caster converges flame energy in his hand, and releases it in the form of an explosion upon physical contact with a desired target. The blast is 2m in diameter and inflicts second degree burns on its targets.
Last edited by Ambrose Fullbright on Sun May 22, 2016 5:34 pm; edited 1 time in total