- D ranks:
- Name: Sky God's Fist
Rank: D
Magic Cost: 10
Requirements: Sky God Slayer
Class: Offensive
Element: Wind
Cooldown: 2 Posts
Duration: Instant
Effect: The caster gathers natural wind from their surroundings and encircles it around them. Due to the nature of the magic, the wind becomes black and unholy in appearance. The caster then would thrust out forward toward an stationary area with a jab and would send the winds toward that area at speeds of 3 meters per second up to 5 meters away, dealing small, blunt damage to whomever or whatever it hits.
Name: Sky God's Shield
Rank: D
Magic Cost: 10
Requirements: Sky God Slayer
Class: Defensive
Element: Wind
Cooldown: 2 posts
Duration: Until broken
Effect: The user creates a small dome around them that is 4 feet in Diameter. The dome is transparent from the inside, meaning that the caster is still able to see through it, though it's dark color will still be quite visivle and is used to shield the caster from attacks from an enemy. It can take 1 C rank or 2 D rank spells or attacks with a weapon before it's destroyed.
Name: Sky God's Whip
Rank: D
Magic Cost: 10 5 per
Requirements: Sky God Slayer
Class: Offensive
Element: Wind
Cooldown: 2 Posts
Duration: Instant
Effect: The user gathers surrounding winds in the area around them, turning it black with the users magic. The winds then act as though it were an expansion of the users arm, forming a whip roughly the same dimensions as the casters own arm up to an extra 5 meters from them (extra being arm length + spell length) at 3 m/s.
Name: Sky God's Haze
Rank: D
Magic Cost: 10 /5 per
Requirements: Sky God Slayer
Class: Speed Debuff
Element: Wind
Cooldown: 2 Posts
Duration: 2 posts
Effect: The caster creates a small breeze of wind within a 5 meter area. This area then begins to push down on any other person within it, reducing their speed by 10% while within this area. The wind can be dispelled by another wind spell of an equal rank or higher, canceling its duration.
Name: Sky God's Pulse
Rank: D
Magic Cost: 10
Requirements: Sky God Slayer
Class: Offensive
Element: Wind
Cooldown: 2 posts
Duration: Instant
Effect: The caster generates a black wind in the palm of their hand, thrusting it forward at 3 m/s up to 5 meters away to deal basic small blunting damage.
- C ranks:
- Name: Sky God's Slash
Rank: C
Magic Cost: 20
Requirements: Sky God Slayer
Class: Offensive
Element: Wind
Cooldown: 3 posts
Duration: Instant
Effect: The caster generates wind around their hand, either or they choose, but only one, and swings it in a similar fashion to the "Sky God's Whip" spell. Except this time, the caster launches a 5 foot long, 6 inch thick black crescent shaped black wind towards a targeted area up to 10 meters away at 5 m/s. If hit, this spell does small cuts and scratches upon contact.
Name: Sky God's Gust
Rank: C
Magic Cost: 20
Requirements: Sky God Slayer
Class: Supplementary
Element: Wind
Cooldown: 3 posts
Duration: Instant
Effect: The caster bends black winds beneath their feet, causing their next step to launch them up to 10 meters away at speeds of 5 m/s. The winds themselves do no damage, but can allow for a quick burst of speed when needed.
Name: Sky God's Perception
Rank: C
Magic Cost: 20 /10 per
Requirements: Sky God Slayer
Class: Sensory Buff
Element: Wind
Cooldown: 3 posts
Duration: 2 posts
Effect: The caster uses this spell uniquely compared to their others. With this spell, the caster uses the very wind around them to increase their own senses of sight and hearing. The user is able to see up to 10 meters away as long as the view is not obstructed, and hearing of obvious noises by 50 meters, normal talking by 15, whispering by 2, breathing by 1.5, and heartbeats by one. (Senses halved due to dual senses being buffed)
Name: Sky God's Draft
Rank: C
Magic Cost: 20 /10 per
Requirements: Sky God Slayer
Class: Speed Debuff
Element: Wind
Cooldown: 3 posts
Duration: 2 posts
Effect: The caster creates an area of black wind within a 10 meter diameter that affects all other people but the caster. While inside this area the speed of all other people are reduced by 20% during the duration of this spells. A wind spell of a higher rank can dispel this, and this spell can easily be shown it's limits as a ring of black wind marks the border of the spells effective area.
Name: Sky God's Forewind
Rank: C
Magic Cost: 20 /10 per
Requirements: Sky God Slayer
Class: Endurance buff
Element: Wind
Cooldown: 3 posts
Duration: 2 posts
Effect: The caster breathes in air, turning black as it enters their mouth and begins to circulate through their body. This spell DOES NOT count as a consumption, but rather acts as the method from which the spell is used. Once inside the body, the winds begin to effect how the caster feels pain. They are able to take simple cutting and blunt damage and shrug it off as though nothing happened, though damage is still received during it's duration.
- B ranks:
- Name: Sky God's Boreas
Rank: B
Magic Cost: 30
Requirements: Sky God Slayer
Class: Offensive
Element: Wind
Cooldown: 4 posts
Duration: Instant
Effect: The caster creates a spiral of black wind around their hand, then throws it at the target generating a large black whirlwind. The whirlwinds dimensions are 5 meters in diameter, moving up to speeds of 10 m/s up to 20 meters away and dealing a moderate amount of cutting and blunt damages from the winds if hit.- Appearance:
Name: Sky God's Dance
Rank: B
Magic Cost: 30
Requirements: Sky God Slayer
Class: Offensive
Element: Wind
Cooldown: 4 posts
Duration: Instant
Effect: The caster creates two streams of wind from their hands and then sends them spiraling towards the target, blowing the target away up to 10 meters, or up into the air up to 7 meters high. This spell solely does moderate amounts of blunt damage, fracturing bones easily if hit directly, otherwise dealing major damage down to the bone.- Appearance:
Name: Sky God's Tailwind
Rank: B
Magic Cost: 30 /15 per
Requirements: Sky God Slayer
Class: Speed Buff
Element: Wind
Cooldown: 4 posts
Duration: 3 posts
Effect: The caster pulls wind around them and uses the winds to favor their direction, increasing their speed to be able to run normally at 14 m/s, dashing at a speed of 8 m/s once per 3 posts.
Name: Sky God's Circulation
Rank: B
Magic Cost: 30
Requirements: Sky God Slayer
Class: Defensive
Element: Wind
Cooldown: 4 posts
Duration: Until broken
Effect: The caster forms a constant circulating wall of wind that spins around and around constantly throughout it's duration/durability. It centers around the caster, giving them 2 meters of room on either side and able to block 1 A rank spell or attack, 2 B ranks, 4 C, or 8 D ranks before the winds are broken and dissipate into the air.
Name: Sky God's Flare
Rank: B
Magic Cost: 30
Requirements: Sky God Slayer
Class: Offensive
Element: Wind
Cooldown: 4 posts
Duration: Instant
Effect: The caster forms a concentrated ball of black wind into the palm of their hand equal to the size of a bowling ball. This ball can then be launched up to 5 meters away from the caster and upon contact with an object (ground included), a spell, or a person will implode in a large 15 meter diameter ball of black winds, dealing both blunt and cutting damage to anyone aside from the caster whom is hit by this, foe and ally alike.
- A ranks:
- Name: Sky God's Bellow
Rank: A
Magic Cost: 40
Requirements: Sky God Slayer
Class: Offensive
Element: Wind
Cooldown: 5 posts
Duration: Instant
Effect: The caster takes in air from around them, as well as breathe in their lungs already and breathes out massive black air streams towards the target in the form of tornado. This tornado is 10 meters wide in diameter, reaching up to 30 meters away with a speed of 15 m/s. It deals a great deal of Blunt damage on contact, fracturing bones if hit directly, otherwise dealing major damage down to the bone.- Appearance:
Name: Sky God's Air Bubble
Rank: A
Magic Cost: 40
Requirements: Sky God Slayer
Class: Defensive
Element: Wind
Cooldown: 5 posts
Duration: Until Broken
Effect: The caster forms a large bubble of black air, transparent on both sides and still able to cast voices through it's protective barrier 4 meters wide and pushing enemies outside of its perimeter. This spell can absorb one S rank, 2 A rank, 4 B rank, 8 C rank, or 16 D ranks before it is destroyed, dissipating the winds completely.
Name: Sky God's Ultima
Rank: A
Magic Cost: 40
Requirements: Sky God Slayer
Class: Offensive
Element: Wind
Cooldown: 5 posts
Duration: Instant
Effect: The caster forms small wind bubbles around them of concentrated black winds. There are 6 in total and when the balls implode, they can deal A rank damage within a 30 meter area, except for the caster themselves. This spell deals a great deal of blunt and cutting damage, fracturing bones and dealing large cuts on contact.
Name: Sky God's Levin
Rank: A
Magic Cost: 40
Requirements: Sky God Slayer
Class: Offensive
Element: Wind
Cooldown: 5 posts
Duration: Instant
Effect: The caster gathers black winds toward their person and concentrates them into one small spot around the size of a dishwasher. This spot is then thrusted outward at speeds of 20 m/s up to 30 meters away. This spell deals a great amount of blunt damage on contact.
Name: The Mark of Zantenkeshun
Rank: A
Magic Cost: 40
Requirements: Sky God Slayer
Class: Offensive
Element: Wind
Cooldown: 5 posts
Duration: Instant
Effect: The caster forms the legendary sword of the god, Odin to their side. For one attack, the user and use this as a melee weapon or simply launching it as projectile (at appropriate ranked speed and distance). This spell either way will deal great cutting damage, able to cut deep down to the bone of anyone hit by it.
- S ranks:
- Name: Heavenly Gathering of Clouds
Rank: S
Magic Cost: 50
Requirements: Sky God Slayer
Class: Offensive
Element: Wind
Cooldown: 6 posts
Duration: Instant
Effect:The caster gathers black winds around their hands, which they then raise over their body, creating feather-like shaped winds from their arms, and sends the wind at the target in the form of wings. At speeds of 30 m/s up to 50 meters away, these wings are roughly as thick as the casters own arms, but are so concentrated that the blunt damage dealt by it can crush bone on contact.- Appearance:
Name: Sky God's Gungnir
Rank: S
Magic Cost: 50
Requirements: Sky God Slayer
Class: Offensive
Element: Wind
Cooldown: 6 posts
Duration: Instant
Effect: The caster forms the gods spear, Gungnir made solely of black wind to their side. For a singular attack, the caster can either use this weapon for a single melee strike, or launch it at an opponent with devastating effects. Melee: Deals S rank based cutting damage, piercing flesh like scissors through paper. Ranged: Launches Gungir at speeds of 30 m/s up to 50 meters away, causing the contact of the weapon on an object, person, or construct to make the weapon explode in a wide, 25 meter area explosion of wind, dealing major blunt damage upon contact.
Last edited by Madison Richter on Tue Mar 01, 2016 2:03 pm; edited 3 times in total