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1Primum Classical Empty Primum Classical Fri Feb 12, 2016 10:31 am

Illiad Odyssey

Illiad Odyssey
Name: Ventum
Rank: S
Magic Cost: 50
Requirements: Vibration Magic
Class: Offensive
Element: Vibration
Cooldown: 6 Posts
Duration: Instant
Effect: The spell forms in any of Illiad's limbs or their appendages, allowing for spawning from either arm, hands, fingers, legs or feet. This technique has a ten inch diameter, traveling in cylindrical form. This technique can travel up to 50 meters, visible only through its distortion of the air it travels through. This technique travels completely through targets, meaning it can hit multiple foes in a line, and does internal as well as external damage.

Name: Sanctus Agnus Dei
Rank: S
Magic Cost: 50 (25)
Requirements: Vibration Magic
Class: Offensive
Element: Vibration
Cooldown: 6 Posts
Duration: Sustained (6 posts)
Effect: Illiad sends vibrations from his body, taking up a 10 meter by 10 meter area. These sustained vibrations do nothing for offense nor defense. However, this allows Illiad to form his offensive techniques anywhere within this 10x10x10 square area that houses his vibrations. This includes techniques that otherwise specifically take his body to use, or that would normally be used through a specific limb. He cannot create defensive techniques this way- This technique is only usable with Offensive techniques. Due to the vibrations that individuals let out with their natural presence, Illiad cannot form a technique within two meters of another person, with the exception of the spell originating from his own body.

Name: Dispergimini
Rank: S
Magic Cost: 50 (25)
Requirements: Vibration Magic
Class: Defensive
Element: Vibration
Cooldown: 6 Posts
Duration: Until Broken
Effect: This spell super condenses the air around Illiad via hyper-fast vibrations, allowing for an impenetrable shield around his entire body. This impregnable shield forms to Illiad's body, meaning it originates on his skin. The shield is only a quarter of an inch all the way around his body, but all techniques that hit this shield are instantly dispersed as if they were scattered to the wind. Physical attacks also are stopped. This technique can block up to X rank in damage.

Name: Saeva Turba
Rank: X
Magic Cost: 75
Requirements: Vibration Magic
Class: Offensive
Element: Vibration
Cooldown: Once per Thread
Duration: Instant
Effect: Illiad launches an aura of vibration from his entire body that expands outward until it reaches ten cubic meters about his body with himself as its epicenter (this includes traveling through buildings and Earth.) This technique causes X rank damage, both internally and externally, evenly distributed about the opponents body.

Name: Omnipotens
Rank: X
Magic Cost: 75
Requirements: Vibration magic
Class: Defensive (25)
Element: Vibration
Cooldown: Once Per Thread
Duration: Until Broken (or 6 posts, depending on what comes first)
Effect: This spell super condenses the air around Illiad via hyper-fast vibrations, allowing for an impenetrable shield around his entire body. This shield hugs Illiad's body, shaping to his form. The size of the shield is only a quarter of an inch, but all techniques that hit this shield are instantly dispersed as if they were scattered to the wind. Physical attacks become stopped. This technique can block up to Z rank damage.



Last edited by Illiad Odyssey on Tue Feb 23, 2016 9:14 pm; edited 5 times in total

2Primum Classical Empty Re: Primum Classical Sun Feb 14, 2016 11:44 pm

Hikaru Nakamura

Hikaru Nakamura
Saeva Inimici : Going to talk this over with staff Just seems like its right by the auto hit waters.

Sanctus Agnus Dei: Wait for AOE rules to come out.

Dispergimini: Not deflected, as in pushing people back, maybe halted like a real shield? Also you have to also wait on this spell in regards to duration.

Saeva Turba: Gotta wait for that AOE

Omnipotens: Not deflected, as in pushing people back, maybe halted like a real shield? Also you have to also wait on this spell in regards to duration.

3Primum Classical Empty Re: Primum Classical Fri Feb 19, 2016 8:31 pm

Illiad Odyssey

Illiad Odyssey
Saeva Inimici - It requires physical contact. I don't see how that's auto hit.

AoE rules have already been established to an extent- At 10x10, my spells do not count as AoE. So all should be fine.

Rest have been edited. Bump.

4Primum Classical Empty Re: Primum Classical Tue Feb 23, 2016 11:31 am

Rosencrantz

Rosencrantz
Saeva Inimici = Crash Magic = No

Sanctus Agnus Dei
I really don't want to approve this because of autohit potential. Maybe if the spells had a more fixed origin I may be inclined to, tho.

Dispergimini + Omnipotens
Please define the space around you. i.e. gimme dimensions
And, i think you mean quarter of an inch thick?

Turba and Ventrum are good to go.

5Primum Classical Empty Re: Primum Classical Tue Feb 23, 2016 12:20 pm

Illiad Odyssey

Illiad Odyssey
Bump! Got rid of Saeva Inimici for now. The rest have been edited and defined.

6Primum Classical Empty Re: Primum Classical Tue Feb 23, 2016 1:16 pm

Rosencrantz

Rosencrantz
Please add sustain costs on spells that last longer than post they were cast.

7Primum Classical Empty Re: Primum Classical Tue Feb 23, 2016 3:31 pm

Illiad Odyssey

Illiad Odyssey
Updated, though I didn't add sustain to the defensive spells. Do those need it too?

8Primum Classical Empty Re: Primum Classical Tue Feb 23, 2016 6:25 pm

Rosencrantz

Rosencrantz
Ya they do

9Primum Classical Empty Re: Primum Classical Tue Feb 23, 2016 10:01 pm

Rosencrantz

Rosencrantz
gg.

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