- Spoiler:
- The Ranzu Armory
This caster magic serves as a dimension which can only be used for storing items and summoning them when they are needed. Usually these are weapons or armors, but they could also be tools or clothing. These items can all have different abilities, forms and elements, But there are restrictions. Firstly no weapon can have more than one element. Secondly it could have an element and an ability, but usually they are tied in, and from the same element. There is a limited ability to use different sets, like a fire weapon and a water based set of armor, but that's where the possible variety ends. Usually armor act defensibly or support like effects, while weapons tend to have more offensive powers. Some items also can have a magical effect, which can both be passive and active. There is a limit on what a character can store so they sometimes have to be careful with what they take with themselves. The magic in itself has no element, because you summon different weapons who might have elements, but the magic itself has none. All items stored in here are appeared after some time.(Credit to Nyx) This requip is special because this also shares armors from the Seiker lineage as it has access to this one. This requip favors eastern and western weaponry. From the past, present and future.
Name: Project : Dusk
Durability: 2S 1X
Mana: 200
Weapon: Akujiki : Chaos Eater
Weapon Description: Chaos Eater is the max length of a Ninjato. It is roughly 60 cm (23 In/0.6 Meters) in length. The width of the blade is 3 cm across. The sword takes a futuristic look and rests on a gray scabbard on the user’s back. The scabbard is magnetized so it stays in place no matter what. The blade is gray in nature, but when in use it glows a purple tint. The handle is pitch black.
Weapon URL: https://i.imgur.com/5ZKzLde.jpg
Armor: ExoSuit
Armor Description: The armor was designed by Geno too encompass eastern style combat. He is covered from head to toe in a metallic alloy that is dense, yet light at the same time. The armor conforms to his body to allow for maximized movement. The armor is composed of a metallic armor that is born of shadow or darkness based magic. It isn’t extravagant looking because it is not meant to look as such. The helmet opens up outward to reveal the face when needed. When closed the facemask is devoid of all facial expressions. It looks as if the user cannot see but the face mask projects the outside area inside of the mask with known information to the user. It acts as a heads up display. The armor resembles that of the muscular human body and only follows two color schemes. Those colors are grey for the many body and white for the extremities and helmet.
Armor URL: https://i.imgur.com/NSgV6gI.jpg
Weapon Spells:
- Spoiler:
Name: Living Shadow
Rank: S
Magic Cost: 50
Requirements: Project Dusk Set Active
Class: Offensive
Element: Shadow (Darkness)
Cooldown: 6
Duration: Instant
Effect: A shadow clone extends from a shadow casted by Geno or a medium (other spells) created by him. The shadow clone is pitch black and shares no facial features. The shadow appears quickly and strikes at the nearest target with a strike using a copy of the blade used by Geno. It can strike any in fashion deemed necessary as long it is within logical standards. This attack is strong enough cut through muscle into the bone with ease. After the attack the clone dissipates leaving its mark on the target.
Name: Double Take
Rank: S
Magic Cost: 50 (25)
Requirements: Project Dusk Set Active
Class: Offensive/Supplementary
Element: Shadow (Darkness)
Cooldown: 6
Duration: Instant/Until Deactivated
Effect: Upon activation whenever Geno makes an attack with his body or weapon a shadowy after image follows up with a second attack. These attacks made by the shadowy after image is strong enough to slice down to bone or break them.
Name: Shadow Stab
Rank: A
Magic Cost: 40 (20)
Requirements: Project Dusk Set Active
Class: Offensive
Element: Shadow (Darkness)
Cooldown: 5
Duration: Instant
Effect: Geno’s shadow stretches forward along the ground/surfaces up to 25 meters. Upon reaching a target the shadow will rise up and stab a target through a designated area. This attack can pierce all the way to the muscle. It can be sent out and activated at any given time like a trap. So a sustain cost is needed for each post this is out but not activated. This can also be used in conjunction with other spell mediums or used as a medium for other spells.
Armor Spells:
- Spoiler:
Name: Dark play Ground
Rank: S
Magic Cost: 50 (25)
Requirements: Project Dusk Set Active
Class: Supplementary
Element: Shadow (Darkness)
Cooldown: 6 posts
Duration: Upon Activation instant/ Until deactivated or destroyed
Effect: The armor flushes out a large black puddle that covers a wide area around the user. It extends outwards with a 15 meter radius. (30 meter diameter). This acts as a medium for other attacks in the armor set's arsenal. This puddle allows Geno to move around in the shadow freely. Attacks can come from anywhere in this puddle. He is undetectable unless a detection spell of equal strength or higher is used. (This can be used on any surface.)
Name: Shadow Barrier
Rank: A
Magic Cost: 40 (20)
Requirements: Project Dusk Set Active
Class: Defensive
Element: Shadow (Darkness)
Cooldown: 5
Duration: Instant/Until Destroyed
Effect: The armor generates a black barrier that covers the entire body from any harm. This protects him from 1S, 2A, 4B, 8C or 16D. It will remain until destroyed.
Last edited by The End on Wed Mar 02, 2016 12:20 pm; edited 3 times in total