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1Iron God Slayer Zaktel - Starter Spells Empty Iron God Slayer Zaktel - Starter Spells Sun Nov 23, 2014 6:48 am

Zaktel

Zaktel
Iron God Slayer Magic

Name: Wall of the Iron God
Rank: D
Magic Cost: 10 mp (sustain 5 mp per turn)
Requirements: Iron God Slayer
Class: Defensive
Element: Iron
Cooldown: 2 posts
Duration: 2 posts
Effect: Creates a barrier of black Iron (2x3 meters maximum), shaped like a wall, that can be used to block spells, as well as allow the user to shield allies. It can endure up to one C-rank spell before being destroyed.

Name: Iron God's Bellow
Rank: C
Magic Cost: 20 Mp
Requirements: Iron God Slayer
Class: Offensive
Element: Iron
Cooldown: 1 Post
Duration: Instant
Effect: The user will take a deep breath before releasing a beam filled with small scraps of Iron from their mouth.  The stream of scraps is slightly larger than the mouth of the user, and continues on for 10 meters before stopping. The width of the bellow is around 1 foot in diameter (30 cm). Target's hit by the blast will be propelled backwards, and suffer from C rank cuts on the location of impact.

Name: Iron God's Chains
Rank: D
Magic Cost: 10 Mp
Requirements: Iron God Slayer
Class: Supplementary
Element: Iron
Cooldown: 3 Post
Duration: 2 Posts
Effect: User presses his hand against the ground, a magic cirlce appears underneath foes after which chains come from the ground to restrain them, the chains can endure up to one C-ranked attack before being destroyed. The chains are 5 meters long.

Name: Foot Blade of the Iron God
Rank: D
Magic Cost: 10 Mp
Requirements: Iron God Slayer
Class: Supplementary
Element: Iron
Cooldown: 4 Post
Duration: Untill user goes back to the ground.
Effect: The user creates small blades underneath his feet, with which he can latch himself to walls or ceilings, the user can't cast other spells once using this but can still fight with his hands. The blades can not be used offensively and the user can only climb up 5 meters.

Name: Iron God's Kick
Rank: D
Magic Cost: 10 Mp
Requirements: Iron God Slayer
Class: Offensive
Element: Iron
Cooldown: 2 Posts
Duration: Instant
Effect: The user changes his leg into an Iron pole which can extend five meters, the user can kick his opponent with it, causing them to slide back, getting light bruises on impact, the user is also able to push himself up with this leg, should his opponent jump (only for 5 meters still)



Last edited by Zaktel on Sun Nov 23, 2014 10:55 am; edited 2 times in total

Ardere Kasai

Ardere Kasai
-Give it a sustain cost, 5 per turn after the initial 10 mp. Which would look like 10 (5)

-Give it a range of 10 m.

-State the chains are up to 5 m long.

-State you can only climb things up to 5 meters high.

-So can this push him up and be used as a kick? o.o

-You dont need to get this consumption spell approved, just keep it in your sheet.

Zaktel

Zaktel
-Added sutain cost

-Gave it 10 meter range

-Chains are 5 meters long

-Added the 5 meter climbing limit

-Since it extends he can use it to lift himself, still mostly used for just offense.

-Got it

Ardere Kasai

Ardere Kasai
Gotcha gotcha

Approved.

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