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1Irisviel von Einzbern  Empty Irisviel von Einzbern Sun Nov 10, 2013 9:51 am

Irisviel von Einzbern

Irisviel von Einzbern

       Irisviel von Einzbern  Iris10
       __________________________________________________
       "To love beauty is to see light"
       
   

   Name(s): Lady Irisviel von Einzbern
   Nickname(s): Lady Iris
   Age: 18
   Sex: Female
   Birthday: 10/10/X762
   Sexuality: Bi-Sexual
   Class: Scout
   Alignment: Lawful Good
   Rank: D-Class
   Guild: Lamia Scale
   Guild Tattoo: Back of the Left hand
   Face Claim: Irisviel von Einzbern (Fate/Stay Night)

   II. APPEARANCE

   Height: 5'4
   Weight: 110 lbs
   Hair: Silver
   Eyes: Red
   General Appearance: Iris is what many would consider a prized possession, for both men and women. Iris is a girl who is not exactly tall and a very lightweight for her age. Her body frame thus is very slim. She has long silver hair that nestles on her back and shoulders, and she always wears it straight, long with a stud in her nose and her lip. She was born with red eyes and has poor vision so she wears glasses to enhance it and make herself look smarter. Her skin is of a brown complexion and delicate like a flower due to the genes in her family. When at the manor, she would usually be dressed in long white gowns, usually with silver or white trimmings, this is what she feels most comfortable in as it was something she grew accustom to over the years. Even though she has a habit of wearing dresses when outside the manor and in the guild, she usually goes for something less formal and more functional. Outside she would typically be seen in a black blouse with her family crest on it, a white skirt, thigh high boots  and black tights.
   Extra: N/A

   III. PERSONALITY

   Personality: Iris is a quiet and reserved individual who is only interested in security and peaceful living not just for herself but for the entire nation. She has a strongly felt internal sense of duty which makes her fully motivated when given orders or taking up tasks. She is usually organized and well gives her all into completing a task.

She is very loyal, faithful and dependable, which makes her a very well respected amongst her peer and family members and instills honesty and integrity where ever she goes because she believes that these are needed to make a better world. She is also labeled as a “Perfect Citizen” because she is one who will always do the right decision.

Because of her strong sense of duty, she finds it difficult to say no at times and will end up working long hours in order to fulfill a promise she has made to someone and for this she is usually taken advantage of. Iris hates seeing people suffering and will do anything she can to help out someone in need, in any way possible for this reason she has vowed to make the nation a better place and a place for equal rights and treatment.

   Likes:

  • Sweets
  • Alcohol
  • Lamia Scale
  • Traveling  

   Dislikes:

  • Rainy Days
  • Being in one place for to long
  • Arrogance
  • Sour foods

   Motivations:

To be the best: She doesn’t care for being the best mage in the world or her guild, she wants to be the best von Einzbern. She dreams of the day that her children and her children’s children learn about how great she was and what she achieved. She desires to become the greatest member of the von Einzbern family, and will push herself to the edge if she has to.

To make the people around her happy:  Helping others finds joy in life where they see none. Even though she was born in wealth, she hates to see people going without food and water and is willing to share her home with those who are in need. Iris never wants to see another person unhappy and is the first one to step in to brighten their day.

   Fears:

  • Losing her freedom


  • Failure

   Positive Traits:

  • Acrobatic (+3)


  • Agile (+3)


  • High Society (+2)


  • Swift (+3)


   Negative Traits:

  • Compulsive Honesty (-2)


  • Curiosity (-1)


  • Intolerance (-1): Hair Mages  


  • Merciful (-1)


  • Trusting (-2)


  • Fanaticism (-1)


  • Dependent (-3) After the death of her uncle, she now takes care of her  nine year old cousin. Katharina von Einzbern.

   IV. MAGIC

   Magic: Crystal Make Magic
   Caster or Holder: Caster
   Description:  Crystal magic is a form of earth magic that allows the user to produce crystals from themselves or their environment. With this magic the mage can do things like shoot razor sharp crystals from themselves, making crystals erupt from their environment, even fashioning equipment from the crystals. For example, the mage can crystallize the earth around them into a crystalline weapon that they can then wield. Or generate some crystaline armor. The strength of the crystals depend on the materials used to create the crystals. Crystals generated from nothing are weak, while the crystals generated from the caster's own blood are the strongest crystals the mage can generate.  This is because of the high amount of magic present in the caster's blood. After the mage moves a distance from the crystals the crystals disappear into sparkles of light. This distance increases with the mage's magical power. The mage can also make the crystals disappear themselves if they wish to. If anything is contained within a crystal when it disappears it does not disappear with the crystal. Instead it remains in the position that it was inside the crystal, and is affected by the normal laws of the universe such as gravity.
   Strengths: Crystal Magic's strengths lie in its versatility. Not only can crystal magic be used for offense, but it has some impressive defensive capabilities and some utilitarian uses as well. Crystal magic is strongest when there is plenty of earthy material around in order to produce crystals. Since crystals produced from these materials tend to be stronger and sharper. If all material is absent the ability to use one's own blood as material is useful as well, but it is generally only used as a last resort.
   Weaknesses:
Crystal magic cannot make crystals out of liquids, with the exception of the mage's own blood.  It also cannot create crystals out of non-earth material that wouldn't normally crystallize, such as wood, glass, fibers, or other people. Crystallizing one's own blood can be really risky if not done right. With the normal risks such as blood loss. If the mage messes up while crystallizing their own blood it could backfire and crystallize partially inside their body, causing serious damage to the affected area. Crystal magic is weak against water. Water causes the crystals to start disappearing like the mage was slowly dismissing them.
   V. HISTORY

   History:
History :

   



Last edited by Irisviel on Mon Nov 11, 2013 10:50 am; edited 5 times in total

2Irisviel von Einzbern  Empty Re: Irisviel von Einzbern Sun Nov 10, 2013 3:54 pm

Sayuri

Sayuri
Your positive traits contains 11 points and your negative traits contains -12 points. The amount of points should come together as 0 points. Please change this.

3Irisviel von Einzbern  Empty Re: Irisviel von Einzbern Sun Nov 10, 2013 3:59 pm

Irisviel von Einzbern

Irisviel von Einzbern
Edited

4Irisviel von Einzbern  Empty Re: Irisviel von Einzbern Sun Nov 10, 2013 4:57 pm

Naga


Hey, Irsviel.

Please increase your motivations. Give us 2 and explain them. You also need to mention your intolerance exactly and who is dependent of you.

5Irisviel von Einzbern  Empty Re: Irisviel von Einzbern Sun Nov 10, 2013 8:19 pm

Irisviel von Einzbern

Irisviel von Einzbern
Edited once more

6Irisviel von Einzbern  Empty Re: Irisviel von Einzbern Mon Nov 11, 2013 6:53 am

Naga


Please pick another intolerance. It's too obvious, most legal guilds have an intolerance for dark guild, please pick something more personal.

7Irisviel von Einzbern  Empty Re: Irisviel von Einzbern Mon Nov 11, 2013 10:59 am

Irisviel von Einzbern

Irisviel von Einzbern
Edited once more

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