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"To love beauty is to see light"
Name(s): Lady Irisviel von Einzbern
Nickname(s): Lady Iris
Age: 18
Sex: Female
Birthday: 10/10/X762
Sexuality: Bi-Sexual
Class: Scout
Alignment: Lawful Good
Rank: D-Class
Guild: Lamia Scale
Guild Tattoo: Back of the Left hand
Face Claim: Irisviel von Einzbern (Fate/Stay Night)
II. APPEARANCE
Height: 5'4
Weight: 110 lbs
Hair: Silver
Eyes: Red
General Appearance: Iris is what many would consider a prized possession, for both men and women. Iris is a girl who is not exactly tall and a very lightweight for her age. Her body frame thus is very slim. She has long silver hair that nestles on her back and shoulders, and she always wears it straight, long with a stud in her nose and her lip. She was born with red eyes and has poor vision so she wears glasses to enhance it and make herself look smarter. Her skin is of a brown complexion and delicate like a flower due to the genes in her family. When at the manor, she would usually be dressed in long white gowns, usually with silver or white trimmings, this is what she feels most comfortable in as it was something she grew accustom to over the years. Even though she has a habit of wearing dresses when outside the manor and in the guild, she usually goes for something less formal and more functional. Outside she would typically be seen in a black blouse with her family crest on it, a white skirt, thigh high boots and black tights.
Extra: N/A
III. PERSONALITY
Personality: Iris is a quiet and reserved individual who is only interested in security and peaceful living not just for herself but for the entire nation. She has a strongly felt internal sense of duty which makes her fully motivated when given orders or taking up tasks. She is usually organized and well gives her all into completing a task.
She is very loyal, faithful and dependable, which makes her a very well respected amongst her peer and family members and instills honesty and integrity where ever she goes because she believes that these are needed to make a better world. She is also labeled as a “Perfect Citizen” because she is one who will always do the right decision.
Because of her strong sense of duty, she finds it difficult to say no at times and will end up working long hours in order to fulfill a promise she has made to someone and for this she is usually taken advantage of. Iris hates seeing people suffering and will do anything she can to help out someone in need, in any way possible for this reason she has vowed to make the nation a better place and a place for equal rights and treatment.
Likes:
- Sweets
- Alcohol
- Lamia Scale
- Traveling
Dislikes:
- Rainy Days
- Being in one place for to long
- Arrogance
- Sour foods
Motivations:
To be the best: She doesn’t care for being the best mage in the world or her guild, she wants to be the best von Einzbern. She dreams of the day that her children and her children’s children learn about how great she was and what she achieved. She desires to become the greatest member of the von Einzbern family, and will push herself to the edge if she has to.
To make the people around her happy: Helping others finds joy in life where they see none. Even though she was born in wealth, she hates to see people going without food and water and is willing to share her home with those who are in need. Iris never wants to see another person unhappy and is the first one to step in to brighten their day.
Fears:
- Losing her freedom
- Failure
Positive Traits:
- Acrobatic (+3)
- Agile (+3)
- High Society (+2)
- Swift (+3)
Negative Traits:
- Compulsive Honesty (-2)
- Curiosity (-1)
- Intolerance (-1): Hair Mages
- Merciful (-1)
- Trusting (-2)
- Fanaticism (-1)
- Dependent (-3) After the death of her uncle, she now takes care of her nine year old cousin. Katharina von Einzbern.
IV. MAGIC
Magic: Crystal Make Magic
Caster or Holder: Caster
Description: Crystal magic is a form of earth magic that allows the user to produce crystals from themselves or their environment. With this magic the mage can do things like shoot razor sharp crystals from themselves, making crystals erupt from their environment, even fashioning equipment from the crystals. For example, the mage can crystallize the earth around them into a crystalline weapon that they can then wield. Or generate some crystaline armor. The strength of the crystals depend on the materials used to create the crystals. Crystals generated from nothing are weak, while the crystals generated from the caster's own blood are the strongest crystals the mage can generate. This is because of the high amount of magic present in the caster's blood. After the mage moves a distance from the crystals the crystals disappear into sparkles of light. This distance increases with the mage's magical power. The mage can also make the crystals disappear themselves if they wish to. If anything is contained within a crystal when it disappears it does not disappear with the crystal. Instead it remains in the position that it was inside the crystal, and is affected by the normal laws of the universe such as gravity.
Strengths: Crystal Magic's strengths lie in its versatility. Not only can crystal magic be used for offense, but it has some impressive defensive capabilities and some utilitarian uses as well. Crystal magic is strongest when there is plenty of earthy material around in order to produce crystals. Since crystals produced from these materials tend to be stronger and sharper. If all material is absent the ability to use one's own blood as material is useful as well, but it is generally only used as a last resort.
Weaknesses:
Crystal magic cannot make crystals out of liquids, with the exception of the mage's own blood. It also cannot create crystals out of non-earth material that wouldn't normally crystallize, such as wood, glass, fibers, or other people. Crystallizing one's own blood can be really risky if not done right. With the normal risks such as blood loss. If the mage messes up while crystallizing their own blood it could backfire and crystallize partially inside their body, causing serious damage to the affected area. Crystal magic is weak against water. Water causes the crystals to start disappearing like the mage was slowly dismissing them.
V. HISTORY
History:
- History :
- What is History? That is the question. Is it always written by the winners. When two cultures clash, the loser is obliterated, and the winner writes the history books-books which glorify their own cause and disparage the conquered foe? It hides the truth and is stuck together by lies. So how can we know what happen? What started the royal bloodline of the The von Einzbern family? Oskar von Einzbern was nothing but a lowly peasant. His life consisted of trying to find food for his six children and his ailing wife, while working as a humble fisher man which offered little to know money whatsoever. While at sea one day he stumbled upon a mine located near Qaras. It so happened that the owner of said mine was selling the mine since it lacked the resource he was looking for. Coal. Coal was a precious commodity in those days as it was a hard to find material. Wanting to get rid of the useless mine, the owner convinced the man that coal was located in the mine but he lacked the time to properly search the mine thus he was selling it. Blinded by the man’s deceit and his desire to provide a better living for his family. Oskar bought the mine with the money he was saving to take his wife to the doctor. With the help of his eldest sons, Lukas and Ralf. They began searching the mine for the precious commodity. Hours turned into days, and days turned into months, and they had yet to find any coal inside the caves. Oskar had began to see that the man had indeed tricked him into buying an ordinary cave, after losing all hope he told his sons that he was closing the mine. Before the exited the mine, a single butterfly flew past them and landed on a piece of unidentified piece of solid substance. After finding out that there were more of these solids inside the cave they decided to mine them. Years later The von Einzbern family is one of the few nobles left in Earthland. They own and operate a large mining company where the harvest Crystals for manufacturing and sale. Their family crest is an aquamarine butterfly, the color of the butterfly that changed Oskar’s life.
On December 20, two baby girls would be born within the sunny climate of Clover. Born to Karlheinz von Einzbern, the current Head of the von Einzbern family and is common law with Hesperia. Irisvel was touted from birth to become a powerful mage just like her father. Both seemed to be healthy babies at first glance, but it was soon discovered that one of the babies was infected with a fever upon birth. They tried all they could but the girl could not be saved... she died moments after her birth. The other had lived however and it was decided to call her the combination of both the names they had picked out for the twins. Irisvel. And from then she was seen as one thing and one thing only. The next heir of von Einzbern Family.
Spoiled and pampered. Those two words summarized early life for Irisvel. Anything she wanted she got it and anything she didn’t need she also received. From early on she was taught the very foundations of her clan. She learnt about each prominent member of the von Einzbern family, the type of mages they were, which magic the used and of course their postion in Lamia Scale. A number of her ancestors where S ranked Mages for Lamia Scale, including her great grandfather Dominik. Who was one of the first successful mage in her family. Since then von Einzbern family had close ties with Lamia Scale. Each head of the house hold were to have two children, one who would become a mage, and the other who would run the family business. Even though Karlheinz had only one daughter, he had to honor the family tradition and allow his daughter to peruse duties as a mage of Lamia scale.
Last edited by Irisviel on Mon Nov 11, 2013 10:50 am; edited 5 times in total