Starter Class | Class 2 (500,000J) | Class 3 (1,000,000J) |
Scavenger: Always keeping their eyes open for tombs to loot during their travels. The scavenger likes fancy and valuable objects. Scavengers get 5% more jewels from their requests. | Rogue: Exploring territories while searching for interesting ruins. The rogue is always keeping their eyes out for valuable objects. Rogues get 10% more jewels from their requests. | Treasure Hunter: Quickly searching for a new adventure the second they're done with their requests. The treasure hunter is always exploring the world. Treasure Hunters get 15% more jewels from their requests. |
Scout: They enjoy traveling and exploring a lot. Always looking their eyes out when they see new locations. Scouts remember maps once they've seen it. Scouts get a 20% word count reduction on travels. | Explorer: Someone who is more accustomed to outdoor life than indoor living. They recognize landmarks easily. Explorers get a 30% word count reduction on travels. | Adventurer: The ones who are adept at exploration and acclimated to outdoor life. Always searching for new locations they haven't visited yet. Adventurers get a 40% word count reduction on travels. |
Cleric: With a great understanding of the essence of magic they manage to control their output greatly to safe magic. A cleric uses 5 magic less when casting a spell. | Bishop: While searching for balance inside themselves they manage to control their output more than they used. A bishop uses 10 magic less when casting a spell. | Cardinal: The teachings of the essence have been studied and adapted to their lifestyle. A cardinal uses 15 magic less when casting a spell. |
1 06. Character Classes Fri May 31, 2013 6:42 am
Naga
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