Materials & Density:
Materials are something in the world that are found everywhere, found across the world materials all have different levels of density. Below is a basic chart of these things, including their pricing and effects, as well as the level of strength required to break them ect. Keep in mind that if a weapon or item's density is stronger than another, it does not mean that it will slice straight through it like butter, the level of strength of the wielder must also be high enough to cut or break the material they are hitting.
Damage vs Other Weapons:
When the materials that are colliding are equally matched neither of them break, as they are both an even match. When the weapon is in a higher tier than that of the opponent, the other person's weapon will get damaged (based on difference).
Materials are something in the world that are found everywhere, found across the world materials all have different levels of density. Below is a basic chart of these things, including their pricing and effects, as well as the level of strength required to break them ect. Keep in mind that if a weapon or item's density is stronger than another, it does not mean that it will slice straight through it like butter, the level of strength of the wielder must also be high enough to cut or break the material they are hitting.
Damage vs Other Weapons:
When the materials that are colliding are equally matched neither of them break, as they are both an even match. When the weapon is in a higher tier than that of the opponent, the other person's weapon will get damaged (based on difference).
- Weapons that have their durabilities decreased can be repaired at the blacksmith.
- Weapons can be sold back to the shop for 30-50% of the original price.
Last edited by Lucius on Mon Nov 04, 2013 4:30 pm; edited 2 times in total