Name: Upper Decker
Rank: D
Magic Cost: 10
Requirements: Rotation Straight
Class: Offensive
Element: Wind
Cooldown: 3
Duration: Instant
Effect: The user generates a large amount of swirling wind around their hand and uppercuts the closest target to them causing D-Rank damage that sends the opponent into the sky regardless of their magical power, this is due to the wind force generating upwards, the hit target decides how high off the ground they are lifted. Enemies can't be lifted higher than five meters.
Name: Rotation Straight
Rank: D
Magic Cost: 10
Requirements: None
Class: Supplementary
Element: Wind
Cooldown: 3
Duration: Instant
Effect: Around a single leg a large generation of wind rotates and swirls kicking up wind force enough to allow the user to instantly close a five meter gap between him any object within the gap itself. He essentially speeds up to 25% faster than his full sprint instantly for a brief moment.
Name: Gale Shot
Rank: D
Magic Cost: 10
Requirements: None
Class: Offensive
Element: Wind
Cooldown: 3
Duration: Instant
Effect: The user thrusts both arms outwards with palms stretched, their fingers are close together and as a result of them thrusting their arms out anything in a five meter cone from the user will be hit by a blunt gale force shot that does D-rank damage and pushes the opponent back a meter. Enemies can not be blown back farther than five meters.
Name: Sweeping Gale
Rank: D
Magic Cost: 10
Requirements: None
Class: Offensive
Element: Wind
Cooldown: 3
Duration: Instant
Effect: The user rotates their body in a circle and generates a wind wall that pushes outwards from their body in a five meter diameter causing D-rank damage and pushing back anyone close to the user. It can not be used to deflect projectiles, and only pushes the opponent back not their attacks. Enemies can not be blown back farther than five meters.
Name: Gale Tunnel
Rank: C
Magic Cost: 20
Requirements: None
Class: Offensive
Element: Wind
Cooldown: 4
Duration: Instant
Effect: The user pulls their arm to their chest and then stretches them outwards from their body, opening their arms outwards and rotating till they form a full circle. The user pulls their arms back in and then push forward sending out a five by five by two tunnel that reaches out ten meters from the location fired. It cause C-rank damage to whoever is caught in the attack and thrusts the opponent out of the tunnel in a random direction chaotically. Enemies can not be blown back farther than ten meters.
Rank: D
Magic Cost: 10
Requirements: Rotation Straight
Class: Offensive
Element: Wind
Cooldown: 3
Duration: Instant
Effect: The user generates a large amount of swirling wind around their hand and uppercuts the closest target to them causing D-Rank damage that sends the opponent into the sky regardless of their magical power, this is due to the wind force generating upwards, the hit target decides how high off the ground they are lifted. Enemies can't be lifted higher than five meters.
Name: Rotation Straight
Rank: D
Magic Cost: 10
Requirements: None
Class: Supplementary
Element: Wind
Cooldown: 3
Duration: Instant
Effect: Around a single leg a large generation of wind rotates and swirls kicking up wind force enough to allow the user to instantly close a five meter gap between him any object within the gap itself. He essentially speeds up to 25% faster than his full sprint instantly for a brief moment.
Name: Gale Shot
Rank: D
Magic Cost: 10
Requirements: None
Class: Offensive
Element: Wind
Cooldown: 3
Duration: Instant
Effect: The user thrusts both arms outwards with palms stretched, their fingers are close together and as a result of them thrusting their arms out anything in a five meter cone from the user will be hit by a blunt gale force shot that does D-rank damage and pushes the opponent back a meter. Enemies can not be blown back farther than five meters.
Name: Sweeping Gale
Rank: D
Magic Cost: 10
Requirements: None
Class: Offensive
Element: Wind
Cooldown: 3
Duration: Instant
Effect: The user rotates their body in a circle and generates a wind wall that pushes outwards from their body in a five meter diameter causing D-rank damage and pushing back anyone close to the user. It can not be used to deflect projectiles, and only pushes the opponent back not their attacks. Enemies can not be blown back farther than five meters.
Name: Gale Tunnel
Rank: C
Magic Cost: 20
Requirements: None
Class: Offensive
Element: Wind
Cooldown: 4
Duration: Instant
Effect: The user pulls their arm to their chest and then stretches them outwards from their body, opening their arms outwards and rotating till they form a full circle. The user pulls their arms back in and then push forward sending out a five by five by two tunnel that reaches out ten meters from the location fired. It cause C-rank damage to whoever is caught in the attack and thrusts the opponent out of the tunnel in a random direction chaotically. Enemies can not be blown back farther than ten meters.