Name: Shining Pistol
Rank: C
Magic Cost: 15 MP
Requirements: Solar Magic
Class: Offensive
Element: Light
Cooldown: 3 posts
Duration: Instant
Effect: The caster create a hand sign signifying a gun with either or both hands and shoot out a small array of light beams. Their are 2 shot and are both 1 inch in length and width and go at 10 m/s, to a distance of 10 meters. Upon impact they cause deep bruising and 1st degree burns.
Name: Wall of Light
Rank: D
Magic Cost: 5 MP
Requirements: Solar Magic
Class: Defensive
Element: Light
Cooldown: 3 posts
Duration: 1 post
Effect: The caster creates a mildly transparent wall made of solar energy from the ground up causing 1st degree burns to anyone who comes in contact with it. The wall is 5 m in length 1 mm in width and 5 m in height. It can be broken with 2 D ranks, or 1 C rank.
Name: Blinding Flash
Rank: D
Magic Cost: 5 MP
Requirements: Solar Magic
Class: Defensive
Element: Light
Cooldown: 2 posts
Duration: Instant
Effect: The caster exterts a bright flash of light from there body momentarily blinding people within a 5 meter radius. It has defensive uses for an escape while also alowing for the user to go on the attack.
Name: Solar Gain
Rank: D
Magic Cost: 5/5 MP
Requirements: Solar Magic, sun visable
Class: Supplementary
Element: Light
Cooldown: 3 posts
Duration: 2 posts
Effect: By gaining solar energy from the sun. The caster gains a 50% increase in physical strength and speed. This takes concentration to do and takes 5 seconds to do so.
Name: Luminous Training Gloves
Rank: D
Magic Cost: 5 MP
Requirements: Solar Magic
Class: Offensive
Element: Light
Cooldown: 3 posts
Duration: 2 posts
Effect: The caster coats their hands in solar energy giving of opponents 1st degree burns on impact. The punches travel at a rate of 5 m/s, and cause minor bruising on impact. They energy can be sent off by 1 C Rank, or 2 D Ranks.
Rank: C
Magic Cost: 15 MP
Requirements: Solar Magic
Class: Offensive
Element: Light
Cooldown: 3 posts
Duration: Instant
Effect: The caster create a hand sign signifying a gun with either or both hands and shoot out a small array of light beams. Their are 2 shot and are both 1 inch in length and width and go at 10 m/s, to a distance of 10 meters. Upon impact they cause deep bruising and 1st degree burns.
Name: Wall of Light
Rank: D
Magic Cost: 5 MP
Requirements: Solar Magic
Class: Defensive
Element: Light
Cooldown: 3 posts
Duration: 1 post
Effect: The caster creates a mildly transparent wall made of solar energy from the ground up causing 1st degree burns to anyone who comes in contact with it. The wall is 5 m in length 1 mm in width and 5 m in height. It can be broken with 2 D ranks, or 1 C rank.
Name: Blinding Flash
Rank: D
Magic Cost: 5 MP
Requirements: Solar Magic
Class: Defensive
Element: Light
Cooldown: 2 posts
Duration: Instant
Effect: The caster exterts a bright flash of light from there body momentarily blinding people within a 5 meter radius. It has defensive uses for an escape while also alowing for the user to go on the attack.
Name: Solar Gain
Rank: D
Magic Cost: 5/5 MP
Requirements: Solar Magic, sun visable
Class: Supplementary
Element: Light
Cooldown: 3 posts
Duration: 2 posts
Effect: By gaining solar energy from the sun. The caster gains a 50% increase in physical strength and speed. This takes concentration to do and takes 5 seconds to do so.
Name: Luminous Training Gloves
Rank: D
Magic Cost: 5 MP
Requirements: Solar Magic
Class: Offensive
Element: Light
Cooldown: 3 posts
Duration: 2 posts
Effect: The caster coats their hands in solar energy giving of opponents 1st degree burns on impact. The punches travel at a rate of 5 m/s, and cause minor bruising on impact. They energy can be sent off by 1 C Rank, or 2 D Ranks.
Last edited by Saige Valor on Thu May 15, 2014 9:26 pm; edited 3 times in total