Name: Longsword
Rank: D
Magic Cost: 10/ 5 sustain
Requirements: Sword Magic
Class: Offensive
Element: /
Cooldown: 2 posts starting from when the last sword disappears
Duration: until all swords have been used
Effect: The spell creates 4 longswords that float next to the caster until they are wielded. The swords are only sharp enough to cause minor damage of scratches and bruising. Once a sword hits something, it disappears.
Name: Rapier
Rank: D
Magic Cost: 10/ 5 sustain
Requirements: Sword magic
Class: Offensive
Element: /
Cooldown: 2 posts starting from when the last sword disappears
Duration: Until all swords are used
Effect: The mage creates Two Rapiers that float next to the caster until they are wielded. The swords are only sharp enough to cause scratches and bruising. Once a sword hits something, it disappears.
Name: Dagger
Rank: D
Magic Cost: 10 /5 sustain
Requirements: Sword magic
Class: Offensive
Element: /
Cooldown: 2 posts starting from when the last sword disappears
Duration: Until all swords are used
Effect: The mage creates six daggers that float next to the caster until they are wielded. The short swords are only sharp enough to cause scratches and bruising. Once a sword hits something, it disappears.
Name: Saber
Rank: D
Magic Cost: 10/5 sustain
Requirements: Sword magic
Class: Offensive
Element: /
Cooldown: 2 posts
Duration: Until all swords are used
Effect: The mage creates four sabers that float next to the caster until they are wielded. The swords are only sharp enough to cause scratches and bruising. Once a sword hits something, it disappears
Name: Sword Staff
Rank: C
Magic Cost: 20/ 10 sustain
Requirements: Sword magic
Class: Offensive
Element: /
Cooldown: 4 posts starting from when the last sword disappears.
Duration: Until all swords are used
Effect: The mage creates Two Staves that float next to the caster until they are wielded. Each staff is made out of two curved swords, blades facing away from each other. The swords are sharp enough to cause deep bruising. When one side of the staff hit something, the sword on that side disappears, and the entire staff leaves when both sides have made contact with anything.
Rank: D
Magic Cost: 10/ 5 sustain
Requirements: Sword Magic
Class: Offensive
Element: /
Cooldown: 2 posts starting from when the last sword disappears
Duration: until all swords have been used
Effect: The spell creates 4 longswords that float next to the caster until they are wielded. The swords are only sharp enough to cause minor damage of scratches and bruising. Once a sword hits something, it disappears.
Name: Rapier
Rank: D
Magic Cost: 10/ 5 sustain
Requirements: Sword magic
Class: Offensive
Element: /
Cooldown: 2 posts starting from when the last sword disappears
Duration: Until all swords are used
Effect: The mage creates Two Rapiers that float next to the caster until they are wielded. The swords are only sharp enough to cause scratches and bruising. Once a sword hits something, it disappears.
Name: Dagger
Rank: D
Magic Cost: 10 /5 sustain
Requirements: Sword magic
Class: Offensive
Element: /
Cooldown: 2 posts starting from when the last sword disappears
Duration: Until all swords are used
Effect: The mage creates six daggers that float next to the caster until they are wielded. The short swords are only sharp enough to cause scratches and bruising. Once a sword hits something, it disappears.
Name: Saber
Rank: D
Magic Cost: 10/5 sustain
Requirements: Sword magic
Class: Offensive
Element: /
Cooldown: 2 posts
Duration: Until all swords are used
Effect: The mage creates four sabers that float next to the caster until they are wielded. The swords are only sharp enough to cause scratches and bruising. Once a sword hits something, it disappears
Name: Sword Staff
Rank: C
Magic Cost: 20/ 10 sustain
Requirements: Sword magic
Class: Offensive
Element: /
Cooldown: 4 posts starting from when the last sword disappears.
Duration: Until all swords are used
Effect: The mage creates Two Staves that float next to the caster until they are wielded. Each staff is made out of two curved swords, blades facing away from each other. The swords are sharp enough to cause deep bruising. When one side of the staff hit something, the sword on that side disappears, and the entire staff leaves when both sides have made contact with anything.
Last edited by Daelyn Konami on Thu Jan 16, 2014 9:25 am; edited 2 times in total