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Daelyn Konami

Daelyn Konami
Name: Longsword
Rank: D
Magic Cost: 10/ 5 sustain
Requirements: Sword Magic
Class: Offensive
Element: /
Cooldown: 2 posts starting from when the last sword disappears
Duration: until all swords have been used
Effect: The spell creates 4 longswords that float next to the caster until they are wielded. The swords are only sharp enough to cause minor damage of scratches and bruising. Once a sword hits something, it disappears.

Name: Rapier
Rank: D
Magic Cost: 10/ 5 sustain
Requirements: Sword magic
Class: Offensive
Element: /
Cooldown: 2 posts starting from when the last sword disappears
Duration: Until all swords are used
Effect: The mage creates Two Rapiers that float next to the caster until they are wielded. The swords are only sharp enough to cause scratches and bruising. Once a sword hits something, it disappears.

Name: Dagger
Rank: D
Magic Cost: 10 /5 sustain
Requirements: Sword magic
Class: Offensive
Element: /
Cooldown: 2 posts starting from when the last sword disappears
Duration: Until all swords are used
Effect: The mage creates six daggers that float next to the caster until they are wielded. The short swords are only sharp enough to cause scratches and bruising. Once a sword hits something, it disappears.

Name: Saber
Rank: D
Magic Cost: 10/5 sustain
Requirements: Sword magic
Class: Offensive
Element: /
Cooldown: 2 posts
Duration: Until all swords are used
Effect: The mage creates four sabers that float next to the caster until they are wielded. The swords are only sharp enough to cause scratches and bruising. Once a sword hits something, it disappears

Name: Sword Staff
Rank: C
Magic Cost: 20/ 10 sustain
Requirements: Sword magic
Class: Offensive
Element: /
Cooldown: 4 posts starting from when the last sword disappears.
Duration: Until all swords are used
Effect: The mage creates Two Staves that float next to the caster until they are wielded. Each staff is made out of two curved swords, blades facing away from each other. The swords are sharp enough to cause deep bruising. When one side of the staff hit something, the sword on that side disappears, and the entire staff leaves when both sides have made contact with anything.



Last edited by Daelyn Konami on Thu Jan 16, 2014 9:25 am; edited 2 times in total

Alyssa Strauss

Alyssa Strauss
Hello Daelyn,

I'll be reviewing your application today.

I see a polished application with a few minor problems that need a little bit of tweaking. The way your spells are written right now suggests that you could essentially have over 30 blades at the same time. This can be done by not using all your swords and waiting for the two post cooldown to end. You stated that the duration of your spells is until all swords have been used, allowing you to essentially summon many swords. This unfortunately is a bit overpowered. You'll have to put an actual duration for the swords or state that the cooldown starts immediately after all swords of that spell have been used. In addition, you'll need to state what you can do with the swords. Can you throw them? If so, how far? Can you wield them? If so, how well? Lastly, you have to put in strengths and weaknesses for the swords. Assuming these swords are basic ones, they will be made of steel. This would mean that they are of the metal element, so please change that and make edits accordingly regarding strength and weaknesses.

If you have any questions or concerns, please feel free to contact me through chatbox or PM. Best of luck with your edits!

Yours,

Alyssa

Daelyn Konami

Daelyn Konami
Bump!

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