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1Gilgamesh's Starter Spells Empty Gilgamesh's Starter Spells Tue Dec 24, 2013 4:45 am

Gilgamesh Godfist

Gilgamesh Godfist
Name: 鉄神の鎧 Iron God's Armor
Rank: D
Magic Cost: 10mp
Requirements: Must know "Lost Magic - God Slayer : Iron Variant"
Class: Supplementary
Element: Iron
Cooldown: 2 posts
Duration: 1 paa(post after activation)
Effect: Black metallic plates slither into appearance and cover the user from head to toe in a sturdy exoskeleton of iron armor. This magical armor of the gods not only works defensively to give the user a defensive buff, but it also adds even more bite to the user's defense with its jagged edges, making it painful to make physical contact with the armor. At D-Rank, Iron God's Armor gives a 25% defense buff.

Name: 鉄神の剣術 Iron God's Swordplay
Rank: D
Magic Cost: 10mp
Requirements: Must know "Lost Magic - God Slayer : Iron Variant"
Class: Offensive
Element: Iron
Cooldown: 2 posts
Duration: Immediate(gone after use)
Effect: The user's arms produces jagged black iron until a sharp sword shape is constructed on both limbs before rushing their opponent and delivering multiple slashes. At D-Rank, Iron God's Swordplay isn't strong enough to cut but instead leaves bruises.

Name: 鉄神の弾丸拳 Iron God's Bullet Fist
Rank: D
Magic Cost: 10mp
Requirements: Must know "Lost Magic - God Slayer : Iron Variant"
Class: Offensive
Element: Iron
Cooldown: 2 posts
Duration: Immediate(gone after use)
Effect: The user covers their fist in plates of black iron before throwing a well-aimed punch at their intended target. At D-Rank, Iron God's Bullet Fist uses the jagged black metal to leave bruises.

Name: 鉄神の天ドーム Iron God's Heavenly Dome
Rank: D
Magic Cost: 10mp
Requirements: Must know "Lost Magic - God Slayer : Iron Variant"
Class: Defensive
Element: Iron
Cooldown: 3 posts
Duration: 1 paa(post after activation)
Effect: The user utilizes their unique magic to construct a black iron dome around themselves to protect against incoming attacks at the cost of movement from the user. At D-Rank, Iron God's Heavenly Dome has a radius of 7 meters, leaves the user completely immobile, and completely neutralizes 2 D-Rank spells and 1 C-Rank spell except for those with the elemental properties of Fire and Water.

Name: 鉄神の天ファランクス Iron God's Heavenly Phalanx
Rank: C
Magic Cost: 20mp
Requirements: Must know "Lost Magic - God Slayer : Iron Variant", must have "Iron God's Heavenly Dome" active
Class: Offensive
Element: Iron
Cooldown: N/A
Duration: Immediate(gone after use)
Effect: The user uses the black iron from Iron God's Heavenly Dome to warp into the shape of jagged spearheads that are then launched outward, slicing and impaling anyone surrounding the exterior of the dome. At C-Rank, Iron God's Heavenly Phalanx shoots forth 10 spears which travel out 10 meters before dissipating and aren't strong enough to cut, leaving deep bruises instead. This spell also forces Iron God's Heavenly Dome to end.



Last edited by Gilgamesh Godfist on Fri Dec 27, 2013 10:12 pm; edited 4 times in total

2Gilgamesh's Starter Spells Empty Re: Gilgamesh's Starter Spells Tue Dec 24, 2013 7:24 am

Sayuri

Sayuri
Hey, Gilgamesh.

- You may have 1 C-class spell and 4 D-class spells. Of course you can leave it like this and have 5 D-class spells.
- Another thing, you have to fill in "Supplementary", "Offensive" or "Defensive" at Class.


Iron God's Armor: You have to choose either 25% attack or 25% defensive. You cannot have both.

Iron God's Swordplay: This is approved.

Iron God's Bullet Fist: Cooldown should be at least 2 posts.

Iron God's Heavenly Dome: The maximum range for D-class spells is 5 meters.
Cooldown should be 3 posts.
Blocks 2 D and 1 C. Anything higher will break the dome.

Iron God's Heavenly Phalanx: How many spears?

3Gilgamesh's Starter Spells Empty Re: Gilgamesh's Starter Spells Tue Dec 24, 2013 8:04 am

Gilgamesh Godfist

Gilgamesh Godfist
Hey Eve!

I edited most of the moves, but I also have a few questions.

1) The rules said you might give some leeway with the range if there's massive drawbacks, such as being unable to move. Iron God's Heavenly Dome follows that drawback, I believe. If that's not enough, then I'll reduce the range, but I at least wanted to bring that point up first.

2) I honestly didn't know how to go about the spears, so I'll let you set the maximum amount of spears. That'll probably be my C-Rank so if you could just tell me the details to edit for that move, I can knock out two birds with one stone.

4Gilgamesh's Starter Spells Empty Re: Gilgamesh's Starter Spells Tue Dec 24, 2013 8:40 am

Naga


I'll let Eve finish the review but please remove the listed requirement (code) and fill it in normally. Thank you.

5Gilgamesh's Starter Spells Empty Re: Gilgamesh's Starter Spells Fri Dec 27, 2013 5:26 am

Sayuri

Sayuri
Hello, Gilgamesh.

One thing you still need to edit in all your spells is "Class". You have to fill in either Offensive, Defensive or Supplementary.

1. Ok, that is true. You followed that drawback. You can leave the 7 meters.
2. For D-class there will be a maximum of 5 spears and for C-class it is 10 spears max.

Iron God's Armor: This is approved.

Iron God's Swordplay: This is approved.

Iron God's Bullet Fist: This is approved.

Iron God's Heavenly Dome: Cooldown should be 3 posts.

Iron God's Heavenly Phalanx: Add amount of spears.
Change rank to C-class and damage as well, if needed.

6Gilgamesh's Starter Spells Empty Re: Gilgamesh's Starter Spells Fri Dec 27, 2013 10:13 pm

Gilgamesh Godfist

Gilgamesh Godfist
Alright, I think I addressed everything.

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