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1Noah Starkk's Starter Spells Empty Noah Starkk's Starter Spells Sun Dec 08, 2013 3:47 pm

Inzei Mishima

Inzei Mishima
Name: Jab of the Holy Dragon
Rank: D
Magic Cost: 10
Requirements: Holy Dragon Slayer Magic
Class: Offensive
Element: Light
Cooldown: 2 posts.
Duration: Instant
Effect: The user transform their hand into light and runs at the opponent at full speed, and lands a punch surrounded by light, causing some light damage to the opponent, winding him more than injuring him. It is a weaker variant of 'Fist of the Holy Dragon'. The user can switch between their right or left hand to cast the spell. Attack damage is slightly increased if 'Reinforcement of the Holy Dragon' is in play, doing moderate damage instead of simple light damage.

Name: Howl of the Holy Dragon
Rank: C
Magic Cost: 20
Requirements: Holy Dragon Slayer Magic
Class: Offensive
Element: Light
Cooldown: 2 posts
Duration: Instant
Effect: The White Dragon Slayer's exclusive Dragon's Roar, incorporating the element of light. The user releases a whirlpool of light from their mouth to attack the target, being able to badly bruise the opponent and knock him back 5 meters if the hit is direct. It is a weaker variant of 'Roar of the Holy Dragon'. The range is 10 meters. This spell acts like a laser, and the trajectory of the laser can be moved, allowing the spell to target more than one person, if they are within range. If 'Reinforcement of the Holy Dragon' is in play, then the opponent will be knocked further back (8 meters) and could potentially fracture the bone of an opponent. This is assuming the hit is direct.

Name: Kiss of the Holy Dragon
Rank: D
Magic Cost: 10
Requirements: Holy Dragon Slayer Magic
Class: Supplementary
Element: Light
Cooldown: 3
Duration: Instant
Effect: The user stretches his left or right hand out and manipulates the light, causing his hand to glow bright white. The user can then hover that hand over an injury on his body or on another person's body. At it's D rank level, the spell can heal bruises at most, and is not incredibly useful in battles at the moment.

Name: Reinforcement of the Holy Dragon
Rank: D
Magic Cost: 10 to cast (5 to sustain)
Requirements: Holy Dragon Slayer
Class: Buff
Element: Light
Cooldown: 3
Duration: 4 turns
Effect: The user engulfs his or her body with white light, amplifying their Holy Dragon Slayer magic. This also enhances the endurance and speed of the user, allowing him to take more hits and move faster. It does not affect strength. If the user is hit with a two D rank spells or one C rank spell, he will lose his concentration, and the spell can no longer be sustained. If 'Jab of the Holy Dragon' or 'Howl of the Holy Dragon' is used while the caster is using this spell, they will receive a slight increase in attack power.

Name: Burst of the Holy Dragon
Rank: D
Magic Cost: 10
Requirements: Holy Dragon Slayer Magic
Class: Offensive
Element: Light
Cooldown: 2
Duration: Instant
Effect: The user manipulates the light around him, imbuing their left or right hand with light. The user then points at the area they want to hit, and let loose, shooting a weak wave of light at the opponent. The spell can cause some bruises upon impact. It's range is 5 meters.



Last edited by Noah Starkk on Fri Dec 27, 2013 10:27 am; edited 3 times in total

2Noah Starkk's Starter Spells Empty Re: Noah Starkk's Starter Spells Wed Dec 11, 2013 7:32 am

Sayuri

Sayuri
Jab of the Holy Dragon: Add what kind of damage it normally will and in combination with Reinforcement of the Holy Dragon.

Howl of the Holy Dragon: Add the damage it will deal and damage in combination with Reinforcement of the Holy Dragon.

Kiss of the Holy Dragon: "manipulates the air" A Holy Dragon Slayer is not able to manipulate air.

Reinforcement of the Holy Dragon: Buff or Supplementary spell.
Increases with 25% (D-class spell buff)
Mana: 10/5

White Drive: Add it will increase with 25%
Add a duration or add how to block this spell.

3Noah Starkk's Starter Spells Empty Re: Noah Starkk's Starter Spells Wed Dec 11, 2013 9:09 am

Inzei Mishima

Inzei Mishima
Edited accordingly.

4Noah Starkk's Starter Spells Empty Re: Noah Starkk's Starter Spells Wed Dec 11, 2013 3:11 pm

Naga


White Drive: So this spell is only used to deliver a single strong punch?

Reinforcement: She meant to say that the mana should be noted as 10/5 because it would costs 5 mana per turn to sustain it after the initial starting post. Duration can be a max of four posts.

5Noah Starkk's Starter Spells Empty Re: Noah Starkk's Starter Spells Fri Dec 27, 2013 5:37 am

Sayuri

Sayuri
As your starter spells you may have 4 D and 1 C. Right now you have 2 C, please change this.

6Noah Starkk's Starter Spells Empty Re: Noah Starkk's Starter Spells Fri Dec 27, 2013 10:27 am

Inzei Mishima

Inzei Mishima
Alright, edited again.

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