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1Quasar Stone's Starting Spells Empty Quasar Stone's Starting Spells Mon Apr 18, 2016 11:04 am

Quasar Stone

Quasar Stone
Magic:
Magic: Prismatic Light
Type: Caster
Classes: Offensive, Buff, Debuff
Element: Light
Description: Prismatic Light magic is a branch of Light magic that allows the caster to manipulate light waves of the visible spectrum, allowing for them to use multiple different colors. The particular color of the spell do not effect it in any way, it is merely a cosmetic approach to your everyday light magic. Any spell can be cast in any color, though if cast in a violet hue, the magic does no damage. This is do to the lack of energy within violet light. This allows the caster to practice spells and see their effects without damaging or destroying anything. The only times the colors do matter is when cast in a debuff blinding spell. This is unique to this branch of light magic, where a blind impairs your full vision. Which ever color the caster uses to cast their debuff spell, the people affected are now temporarily color blind to that color. Like any other Light magic, this branch goes even with Dark type magic.
Weaknesses: The flaws of this magic are apparent. It does not particularly gain a strength against any particular kind of magic, going even with Dark magic and pretty much everything else. Most light magic spells require a brief charge, which gives the attack away before using it. Also controlling light with magic has always been a finicky thing. While later spells can get really fast, they still cannot hit the true speed of light. Thus the spells are fairly easy to dodge early on. Light while it does decent for attacking, and the occasional buff, mainly a speed boost, it does not do that well defensively.

Spells:
Name: Prismatic Luminosity
Rank: D
Magic Cost: 10 (5 per post sustained)
Requirements: Prismatic Light
Class: Buff
Element: Light
Cooldown: 2 posts
Duration: max duration is 6 posts, can be canceled early
Effect: The caster creates an orb of magic light in the palm of either hand, the color depends on whichever color the caster chooses to cast it in. They then toss the orb of light into the air. The orb hovers about 5 meters above the caster and will follow the caster as they move around. It gives off a glow in the color chosen allowing the caster to see clearly up to 10 meters.

Name: Prismatic Charge
Rank: D
Magic Cost: 10
Requirements: Prismatic Light
Class: Buff
Element: Light
Cooldown: 2 posts
Duration: Instant
Effect: Charging up an aura of colored light around the caster, the caster then can dash in any direction up to five meters at a speed around 4 m/s so they cover the full distance in 1.25 seconds.(this includes up or down) The trajectory of the dash cannot be altered mid dash.



Last edited by Quasar Stone on Mon Apr 18, 2016 1:54 pm; edited 1 time in total

2Quasar Stone's Starting Spells Empty Re: Quasar Stone's Starting Spells Mon Apr 18, 2016 1:34 pm

Sayuno

Sayuno
The first spell is okay.

As for the second one - that sounds more than a speed buff and not a spell. First of all, spells all move at the same speed, so you can remove the part about it moving at around 4m/s. The range would be 5 meters, so that is correct. However, you can't be the dash. Instead, you should "throw" or "fire" light at your opponent - because the way you worded it it would allow you not only to attack your opponent but also cross a distance of 5 meters within a second since you aka the caster is dashing. Please change that :/

3Quasar Stone's Starting Spells Empty Re: Quasar Stone's Starting Spells Mon Apr 18, 2016 1:55 pm

Quasar Stone

Quasar Stone
Edits are made it is merely supposed to be a dash.

4Quasar Stone's Starting Spells Empty Re: Quasar Stone's Starting Spells Mon Apr 18, 2016 1:57 pm

Sayuno

Sayuno
Okay kid, once again.

This is now a buff. Buffs don't have ranges, but specific regulations, so please remove the numbers you have atm and add this instead:

D-RANK: User can run 10 m/s, dash 4 m/s and can dash once per three posts

^ this are the guidelines for D rank speed buffs :3

5Quasar Stone's Starting Spells Empty Re: Quasar Stone's Starting Spells Mon Apr 18, 2016 2:02 pm

Quasar Stone

Quasar Stone
I have mentioned it. It is only a dash does not grant additional running speed. I am moving only at 4 m/s. The only difference is I gave myself a limiter of how far I can dash. Naturally I can dash a shorter distance than five meters, but I was giving it a limit. I feel any dash shouldn't let me travel over 5 meters at this rank anyways.

6Quasar Stone's Starting Spells Empty Re: Quasar Stone's Starting Spells Mon Apr 18, 2016 2:28 pm

Sayuno

Sayuno
Okay, no.

If this is a buff, you have to follow the rules. What you are trying to do is unfortunately, even though it sounds simple, against the rules and we have to consider not only you, but the people you might use this against and it's gotta be clear for everybody.

Its gotta be a buff so its gotta work like a buff so please change that! ^^

7Quasar Stone's Starting Spells Empty Re: Quasar Stone's Starting Spells Fri Apr 22, 2016 1:20 am

Rosencrantz

Rosencrantz
"Name: Prismatic Charge
Rank: D
Magic Cost: 10
Requirements: Prismatic Light
Class: Buff
Element: Light
Cooldown: 2 posts
Duration: Instant
Effect: Charging up an aura of colored light around the caster, the caster then can dash in any direction up to five meters at a speed around 4 m/s so they cover the full distance in 1.25 seconds.(this includes up or down) The trajectory of the dash cannot be altered mid dash."

awrite so the spell in question; where the confusion is coming about is that it is stated that the user can dash 5m @ 4m/s in the spell which is more or less ok (it is not noted in the rules how much of a distance is covered by the dashing part of a speed buff, but that's whatever) buuuut it is not stated that the user may only dash once per three posts in the spell. As well, the top speed of 10m/s is not stated in the spell.
and idk if you're having any confusions with the wording of the speed buff, (I know I have been confused by it), but when it says "User can run 10 m/s" that is the top speed allowed by the buff. "dash 4 m/s" is set in place to be a buffer towards the top speed, consider it to be like an acceleration period. this is so as to prevent a user of a speed buff to side hop fast enough to dodge an incoming attack from a resting position when caught unaware by the attack.

idk I might still be sleepdeprivedly inebriated but hopefully that clears something up

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