Magic:
Magic: Prismatic Light
Type: Caster
Classes: Offensive, Buff, Debuff
Element: Light
Description: Prismatic Light magic is a branch of Light magic that allows the caster to manipulate light waves of the visible spectrum, allowing for them to use multiple different colors. The particular color of the spell do not effect it in any way, it is merely a cosmetic approach to your everyday light magic. Any spell can be cast in any color, though if cast in a violet hue, the magic does no damage. This is do to the lack of energy within violet light. This allows the caster to practice spells and see their effects without damaging or destroying anything. The only times the colors do matter is when cast in a debuff blinding spell. This is unique to this branch of light magic, where a blind impairs your full vision. Which ever color the caster uses to cast their debuff spell, the people affected are now temporarily color blind to that color. Like any other Light magic, this branch goes even with Dark type magic.
Weaknesses: The flaws of this magic are apparent. It does not particularly gain a strength against any particular kind of magic, going even with Dark magic and pretty much everything else. Most light magic spells require a brief charge, which gives the attack away before using it. Also controlling light with magic has always been a finicky thing. While later spells can get really fast, they still cannot hit the true speed of light. Thus the spells are fairly easy to dodge early on. Light while it does decent for attacking, and the occasional buff, mainly a speed boost, it does not do that well defensively.
Spells:
Name: Prismatic Luminosity
Rank: D
Magic Cost: 10 (5 per post sustained)
Requirements: Prismatic Light
Class: Buff
Element: Light
Cooldown: 2 posts
Duration: max duration is 6 posts, can be canceled early
Effect: The caster creates an orb of magic light in the palm of either hand, the color depends on whichever color the caster chooses to cast it in. They then toss the orb of light into the air. The orb hovers about 5 meters above the caster and will follow the caster as they move around. It gives off a glow in the color chosen allowing the caster to see clearly up to 10 meters.
Name: Prismatic Charge
Rank: D
Magic Cost: 10
Requirements: Prismatic Light
Class: Buff
Element: Light
Cooldown: 2 posts
Duration: Instant
Effect: Charging up an aura of colored light around the caster, the caster then can dash in any direction up to five meters at a speed around 4 m/s so they cover the full distance in 1.25 seconds.(this includes up or down) The trajectory of the dash cannot be altered mid dash.
Magic: Prismatic Light
Type: Caster
Classes: Offensive, Buff, Debuff
Element: Light
Description: Prismatic Light magic is a branch of Light magic that allows the caster to manipulate light waves of the visible spectrum, allowing for them to use multiple different colors. The particular color of the spell do not effect it in any way, it is merely a cosmetic approach to your everyday light magic. Any spell can be cast in any color, though if cast in a violet hue, the magic does no damage. This is do to the lack of energy within violet light. This allows the caster to practice spells and see their effects without damaging or destroying anything. The only times the colors do matter is when cast in a debuff blinding spell. This is unique to this branch of light magic, where a blind impairs your full vision. Which ever color the caster uses to cast their debuff spell, the people affected are now temporarily color blind to that color. Like any other Light magic, this branch goes even with Dark type magic.
Weaknesses: The flaws of this magic are apparent. It does not particularly gain a strength against any particular kind of magic, going even with Dark magic and pretty much everything else. Most light magic spells require a brief charge, which gives the attack away before using it. Also controlling light with magic has always been a finicky thing. While later spells can get really fast, they still cannot hit the true speed of light. Thus the spells are fairly easy to dodge early on. Light while it does decent for attacking, and the occasional buff, mainly a speed boost, it does not do that well defensively.
Spells:
Name: Prismatic Luminosity
Rank: D
Magic Cost: 10 (5 per post sustained)
Requirements: Prismatic Light
Class: Buff
Element: Light
Cooldown: 2 posts
Duration: max duration is 6 posts, can be canceled early
Effect: The caster creates an orb of magic light in the palm of either hand, the color depends on whichever color the caster chooses to cast it in. They then toss the orb of light into the air. The orb hovers about 5 meters above the caster and will follow the caster as they move around. It gives off a glow in the color chosen allowing the caster to see clearly up to 10 meters.
Name: Prismatic Charge
Rank: D
Magic Cost: 10
Requirements: Prismatic Light
Class: Buff
Element: Light
Cooldown: 2 posts
Duration: Instant
Effect: Charging up an aura of colored light around the caster, the caster then can dash in any direction up to five meters at a speed around 4 m/s so they cover the full distance in 1.25 seconds.(this includes up or down) The trajectory of the dash cannot be altered mid dash.
Last edited by Quasar Stone on Mon Apr 18, 2016 1:54 pm; edited 1 time in total