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1Ronin's Spells Pt. 1 Empty Ronin's Spells Pt. 1 Thu Mar 24, 2016 12:56 am

Ronin

Ronin
1. Name: Invisible Item
Rank: D
Magic Cost: 10
Requirements: Stealth Magic
Class: Supplementary
Cooldown: 2 posts
Duration: Instant
Effect: The user makes a small item/weapon disappear from sight.  If used on an opponent's weapon, it may confuse them into thinking they've been disarmed.

2. Name: After Image
Rank: D
Magic Cost: 10
Requirements: Stealth Magic
Class: Supplementary
Cooldown: 2 posts
Duration: Instant
Effect: The user disappears from view and moves to a new location, leaving behind an image to confuse the enemy.

3. Name: Ghost Speak
Rank: D
Magic Cost: 10
Requirements: Stealth Magic
Class: Supplementary
Cooldown: 2 posts
Duration: Instant
Effect: The user is able to have brief encounters with ghosts, spirits and other invisible entities.

4. Name: Vanishing Act
Rank: D
Magic Cost: 10 (5 mana per turn sustained)
Requirements: Stealth Magic
Class: Supplementary
Cooldown: 2 posts
Duration: Max sustain up to 2 posts
Effect: The user disappears from all senses, leaving no trace behind.

5. Name: Invisible Item II
Rank: C
Magic Cost: 20
Requirements: Stealth Magic
Class: Supplementary
Cooldown: 3 posts
Duration: Instant
Effect: The user makes a medium sized item/weapon disappear from sight.  If used on an opponent's weapon, it may confuse them into thinking they've been disarmed.

2Ronin's Spells Pt. 1 Empty Re: Ronin's Spells Pt. 1 Sun Mar 27, 2016 3:29 pm

Caelum

Caelum
Invisible Item - If you wish to make an item invisible for a prolonged period of time, please add a sustain cost, and state that contact needs to be made to make the item turn invisible. Finally, please give a few examples of what is being classed as a 'small item' to give staff a clearer definition of what this spell can do.

After Image - You can't teleport, no matter how you try to word it. You can increase your speed with a buff following the rules, or you can state a range with which you can move, but you can't disappear and re-appear, reword this spell to reflect it.

Ghost Speak - Again, needs a sustain cost if you will be using it for long periods of time, and state that the ghosts you meet are unable to give you information you can use IC (such as magics of others etc) or affect the world around you, general things like directions in a town are allowed though.

Vanishing Act - Again with After Image, you can't teleport. Spells can not be created to exit topics if that is what you are thinking. Regardless, change this spell to something else, or edit it in a way that conforms with the rules of the site.

Invisible Item II - See Invisible Item I

As a general note regarding your magic, things are only invisible, they are still there. A weapon that turns invisible is still in the user's hand, and only a detection spell of the rank of the invisible spell is needed to see through it. You still take any damage from attacks that hit, regardless of whether you are invisible or not.

3Ronin's Spells Pt. 1 Empty Re: Ronin's Spells Pt. 1 Mon Mar 28, 2016 9:17 am

Ronin

Ronin
alright let's give this another go!

1. Name: Invisible Item
Rank: D
Magic Cost: 10 (5 mana per turn sustained)
Requirements: Stealth Magic
Class: Supplementary
Cooldown: 2 posts
Duration: Instant
Effect: The user makes a small sized item/weapon disappear from sight by touching it. This is something the size of a potion bottle or dagger weapon.

2. Name: After Image
Rank: D
Magic Cost: 10
Requirements: Stealth Magic
Class: Supplementary
Cooldown: 2 posts
Duration: Instant
Effect: The user disappears from view and takes one step back, leaving an image of themselves in their place to draw the enemy's attack.

3. Name: Ghost Speak
Rank: D
Magic Cost: 10 (5 mana per turn sustained)
Requirements: Stealth Magic
Class: Supplementary
Cooldown: 2 posts
Duration: Instant
Effect: The user is able to have brief encounters & conversations with ghosts, spirits and other invisible entities, but can only ask them the most basic of information at this level, like directions in a town.

4. Name: Invisibility
Rank: D
Magic Cost: 10 (5 mana per turn sustained)
Requirements: Stealth Magic
Class: Supplementary
Cooldown: 2 posts
Duration: Max sustain up to 2 posts
Effect: The user disappears from all senses, leaving no trace behind. This is an active camouflage that allows the user to move undetected. A strong enough light can reveal the user's location.

5. Name: Invisible Item II
Rank: C
Magic Cost: 20
Requirements: Stealth Magic
Class: Supplementary
Cooldown: 3 posts
Duration: Instant
Effect: The user makes a medium sized item/weapon disappear from sight by touching it. This is something the size of a vase or mace weapon.

4Ronin's Spells Pt. 1 Empty Re: Ronin's Spells Pt. 1 Mon Mar 28, 2016 12:50 pm

Caelum

Caelum
Instead of re-posting the spells again, could I ask that you edit the original post with the new spells, and then I shall check them accordingly?

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