Name: Legs - Chie Satonaka Mode
Rank: D
Magic Cost: 10mp, 5mp to sustain
Requirements: Archangel's Aurum
Class: Supplementary
Element: Physical
Cooldown: 1
Duration: 2 or until dispelled
Effect: While not showing much physical change, this mode is one of Croisa's basic damage dealing moves. It creates normal sized greaves on her feet, and she falls into an up-right and active battle stance. Her moves in this mode fit with her normal style of elbow and knee based attacks, but also incorporate a lot of kicks. As such, attacks using her feet gain a D-Rank buff while this Mode is active.
Name: Arms - Orma & Reeve Mode
Rank: D
Magic Cost: 10mp, 5mp to sustain
Requirements: Archangel's Aurum
Class: Supplementary
Element: Physical
Cooldown: 1
Duration: 2 or until dispelled
Effect: This defensive mode is Croisa's go-to mode when pushed into a corner with little chance to escape. Her arms create large greatshields that without an upgrade spell being applied can only protect from 1 C-Rank Attack or 2 D-Rank Attacks, not each, but together. However, it does have some offensive options, as they can deal damage equal to the rank of the current upgrade, or D if no upgrade is applied.
Name: Arms and Legs - Cerebella & Vice-Versa Mode
Rank: D
Magic Cost: 10mp, 5mp to sustain
Requirements: Archangel's Aurum
Class: Supplementary
Element: Physical
Cooldown: 1
Duration: 2
Effect: Croisa's most threatening offensive mode. Concentrating on dealing more damage and shrugging off what damage may come, her arms create a second set of much more powerful, beefy looking arms, and she falls into a more hunched over battle stance. Her punches and kicks get a D-rank buff, as she uses both in this highly gymnastic fighting style.
Name: Dragon Kick
Rank: D
Magic Cost: 10mp
Requirements: Archangel's Aurum, Chie Mode
Class: Offensive
Element: Physical
Cooldown: 2
Duration: Instant
Effect: Croisa launches an upward-bound kick at 5 m/s, and if it hits, it deals D-Rank damage. Due to it's high velocity at close range, and it's restriction to close range, it can send a lighter weight enemy back up to 3 yards, giving Croisa some space. Note: Does not include fiery aura.
Name: Lock 'n Load
Rank: C
Magic Cost: 20mp
Requirements: Archangel's Aurum, Cerebella Mode
Class: Offensive
Element: Physical
Cooldown: 2
Duration: Instant
Effect: After a quick wind up, Croisa jets forward at 10 m/s with a powerful punch, which deals solid C-Rank damage if it hits. While any damage she takes while using this move still hurts, she doesn't deviate course if hit with a counter attack, a phenomenon known as "armor" in fighting games. Of course, she can still be K.O.'d with "armor" active.
Rank: D
Magic Cost: 10mp, 5mp to sustain
Requirements: Archangel's Aurum
Class: Supplementary
Element: Physical
Cooldown: 1
Duration: 2 or until dispelled
Effect: While not showing much physical change, this mode is one of Croisa's basic damage dealing moves. It creates normal sized greaves on her feet, and she falls into an up-right and active battle stance. Her moves in this mode fit with her normal style of elbow and knee based attacks, but also incorporate a lot of kicks. As such, attacks using her feet gain a D-Rank buff while this Mode is active.
Name: Arms - Orma & Reeve Mode
Rank: D
Magic Cost: 10mp, 5mp to sustain
Requirements: Archangel's Aurum
Class: Supplementary
Element: Physical
Cooldown: 1
Duration: 2 or until dispelled
Effect: This defensive mode is Croisa's go-to mode when pushed into a corner with little chance to escape. Her arms create large greatshields that without an upgrade spell being applied can only protect from 1 C-Rank Attack or 2 D-Rank Attacks, not each, but together. However, it does have some offensive options, as they can deal damage equal to the rank of the current upgrade, or D if no upgrade is applied.
Name: Arms and Legs - Cerebella & Vice-Versa Mode
Rank: D
Magic Cost: 10mp, 5mp to sustain
Requirements: Archangel's Aurum
Class: Supplementary
Element: Physical
Cooldown: 1
Duration: 2
Effect: Croisa's most threatening offensive mode. Concentrating on dealing more damage and shrugging off what damage may come, her arms create a second set of much more powerful, beefy looking arms, and she falls into a more hunched over battle stance. Her punches and kicks get a D-rank buff, as she uses both in this highly gymnastic fighting style.
Name: Dragon Kick
Rank: D
Magic Cost: 10mp
Requirements: Archangel's Aurum, Chie Mode
Class: Offensive
Element: Physical
Cooldown: 2
Duration: Instant
Effect: Croisa launches an upward-bound kick at 5 m/s, and if it hits, it deals D-Rank damage. Due to it's high velocity at close range, and it's restriction to close range, it can send a lighter weight enemy back up to 3 yards, giving Croisa some space. Note: Does not include fiery aura.
Name: Lock 'n Load
Rank: C
Magic Cost: 20mp
Requirements: Archangel's Aurum, Cerebella Mode
Class: Offensive
Element: Physical
Cooldown: 2
Duration: Instant
Effect: After a quick wind up, Croisa jets forward at 10 m/s with a powerful punch, which deals solid C-Rank damage if it hits. While any damage she takes while using this move still hurts, she doesn't deviate course if hit with a counter attack, a phenomenon known as "armor" in fighting games. Of course, she can still be K.O.'d with "armor" active.
Last edited by Croisa Winglet on Wed Jan 28, 2015 2:01 pm; edited 1 time in total