______________________________________________________________
"I don't know what my future holds, but my past holds nothing."
Name(s): Zero Entei
Nickname(s): Zero, Hellsing
Age: 19
Sex: Male
Birthday: 21 / 03 / x762
Sexuality: Heterosexual
Class: Cleric
Alignment: Neutral Evil
Rank: D-class
Guild: Phantom Lord
Guild Tattoo: Left Hand
Face Claim: Akira - Togainu no Chi
II. APPEARANCE
Height: 5'11''
Weight: 138 lbs
Hair: Bluish-Silver
Eyes: Blue
- General Appearance:
- Zero has a unique look to him. While many would find him handsome, he considers himself merely above average in terms of complexion and physique.
Zero's somewhat pale skin and firmly erect posture almost give him the appearance of a spectre or vampire. However, his down to earth clothing has a tendency to dispute such judgments. He is fairly tall, standing at 5'11'', which makes him the envy of shorter peers. His somewhat lightweight and smaller frame, attributed to his Asian genetics, also contribute to his rather bishonen appearance.
Zero's silver hair gently drapes over his forehead and down his cheeks, giving a slightly disheveled look. This hair however, does not hinder his vision in any way, and he has an obsession to maintain his hair perfectly on a daily basis, going to the extent of trimming it every morning, and styling it so it retains his ideal. His eyebrows are thin and drawn, and his long eyelashes seem to transcend his gender, giving him an almost effeminate look. His carefully crafted nose and mouth affirm his masculinity, however.
The man's most salient and memorable feature, even above his unique hair color, is his eyes. The first thing anyone will remember when recalling Zero is his eyes. This makes wearing a mask somewhat superfluous, as sunglasses would probably do a better job of concealing his identity. Zero can always be recognized by his deep blue eyes. People tend to get lost in his eyes when making conversation with Zero, and sometimes it becomes a bit of an issue when Zero is trying to discuss more serious matters, especially with women (and men) who are attracted to him.
Zero has a rather slender yet athletic build. This build type creates a man who is lithe and agile, yet still fairly strong and resilient. He works out rather frequently, but focuses more on how many reps he can do, as opposed to how much he can lift. This results in a body at the pique physical condition and one designed for endurance, as well as a body that is very well toned. He has (genetics willing) eight pack abs, as well as clearly defined shoulder muscles, biceps and triceps. His back muscles are also toned to an extent.
Zero's outfits are rather basic most of the time. His tops are almost always neutral in color - either black, white or some other solid (but not bright) color - and are always long sleeved to hide his branding. On top of that he will wear a black or gray zippered hoodie on most occasions, with white fur lining the collar. Although he prefers to leave the hoodie unzipped, this can prove to be a burden when he's fighting, so depending on the weather he will either zip it up fully or remove it when he's expecting combat. Removal of the hoodie is also a sure sign that he is ready to take the match seriously, and should be considered a sign of respect.
Zero wears comfortable beige or light gray slacks most of the time, however sometimes he will wear blue jeans. Zero finds that the balance of comfort, inexpensiveness, and mobility afforded to him by the slacks cannot be beat by any other pair of pants, and as such he rarely changes his apparel. For footwear, Zero either wears sneakers or comfortable shoes that are designed to be subtle. He's not the type to be flashy about much of anything he wears, so it makes sense that Zero wears only white, black, brown, or dull blue shoes and sneakers.
One of the more notable items that Zero wears is a dog tag necklace. However, instead of a name, there is nothing on the tag, which gave rise to his name, "Zero". He actually has no idea what his birth name is, or even where he is from, but he feels a strong connection to the blank dog tag as he believes it to be his only vehicle with which to convey his past.
Extra: Zero always wears white gloves with a red pentagram on the backside to cover his guild tattoo as well as any part of his branding that shows through his hoodie or shirt.
III. PERSONALITY
- Personality:
- Zero is typically silent and prefers to let others speak before replying. It's not that he doesn't like to speak or that he cannot speak, he just often finds himself to be in situations where words are meaningless. Despite his young age, Zero is very decisive in his actions and is prudent whatever the circumstance, deftly reacting to whatever situation that may come his way. He uses his wit and his magic to exploit his opponent's weaknesses, while at the same time using the minimal amount of energy and magic, using his magic as a means to subject others to his will, rather than to flat out decimate opponents.
Zero prefers to avoid conflict, using his magic as a form of "persuasion", seeing how people tend to disagree with having their own abilities stripped from them. When conflict does arrive, however, Zero is merciless and often heedless. Once Zero gets going, it takes more than a few words and some well aimed spells to stop him from ending his opponent.
Zero has well defined duties and an incredibly complex moral compass. The mage uses his magic as a way to bring out the sins of others and expose them for the truly devilish cretins they are. Through a perverse sense of justice, Zero sees this as purifying them as he is alerting them of their flaws. On the other hand, Zero sees absolutely no problem with his own sins when he uses the magic on himself, and believes that others should follow in his stead. His sense of justice is very black and white - either accept yourself as truly despicable, or wither away and die in confusion and despair. Deep down, Zero is nothing but cold and calculating, even if he may initially appear to be naive and trusting.
Likes:
- Receiving Pain: In a somewhat masochistic manner, Zero enjoys having pain inflicted upon him, although not to extreme extents. He especially loves it when someone he feels is far beyond his own power level tries to contest against his own, and attempts to injure him. With weaker spells, sometimes he will intentionally let himself get hit to experience the high, while other times he will use it as an insult to an opponent who has yet to hit him.
- Knowledge: Zero is obsessed with analyzing everything. He is intellectually curious to an absurd degree, and studies every detail about everything: how lacrima work, how magic works and how its used, technology, biology, chemistry, physics, and even literary classics. Most of the knowledge is useless, but Zero finds solace in his knowledge and obscure references, and enjoys the company of others that can reflect his knowledge.
- Power: Zero is ambitious to a fault, seeking power over anyone. His superiors are not exempt from this, but he makes a note to gain their trust before he attempts to seize their power from them. It compliments his debuff magic nicely, as he seeks to take power from others. It is not enough for him to have power- others must be limited in their power as well.
- Money: Money makes the world go round, and in much the same way how Zero loves knowledge, money is another priority for any of his actions. Zero is a firm believer that knowledge and money create power, and as such any way that he can attain either, he will diligently fulfill.
Dislikes:
- Immorality: More specifically, Zero dislikes those that go against his definition of morality. He believes in chivalry and proper etiquette, but finds that the restrictions created by laws can sometimes screw with his own goals. As a result, he has a "forgo the rules" type attitude when it comes to his beliefs, and immediately distrusts anyone who blindly obeys any sort of structure or government without first consulting their own motivations.
- Prolonged Conversations: Zero prefers his interactions with others to be kept at a minimum, at least as far as conversations go. He absolutely despises when people talk to him for extensive periods of time, and he will often begin to ignore the other person entirely, leaving them to have a conversation with themselves.
- Arrogance: In an ironic twist, Zero dislikes arrogance. That's not to say that he hates anyone with a hint of arrogance, but he dislikes the personality trait (mostly because he thinks he is better than the other person).
- Any food without juice or meat: Zero only likes solid food that he can bite into, limiting much of his daily meal to fruits and meat. He dislikes most vegetables and absolutely abhors yogurt and pudding. The only notable exception is ice cream (which is strange considering some forms of ice cream are very similar to yogurt).
Motivations:
- Strength: One of Zero's most prevalent motivations is self-improvement. He wants to obtain power through any means necessary, and the quickest and easiest way to do that is to get stronger. If he is stronger, he concludes, then he can further his financial assets. He can't be opposed if he is the strongest.
- Knowledge of His Past: Zero is motivated by his presumed knowledge of his past. He believes that in the past, he was a criminal who was branded for his crimes, and so Zero strives to uphold his beliefs. The false branding has essentially brainwashed Zero into believing he was a criminal, and so he sees no reason to mend his ways, as he has already been branded.
Fears:
- Large Bodies of Water: Although Zero isn't entirely sure why, he has a phobic fear of large bodies of water such as the ocean or the sea. Even large pools could cause him to tremble, and he would never think of entering a body of water.
- Dying a pitiful or nameless death: Zero fears dying, but only in a way that would cause him to be forgotten. He wants to make an impression on Earth, and does not want his name to be lost amongst billions of others.
- Positive Traits (+19):
- Acrobatic (+3): You have excellent body awareness and coordination.
Explanation: Character can perform flashy moves such as back flips, cartwheels and various other moves when dodging an attack.
Blind-Fight (+4): You know how to fight in melee without being able to see your foes.
Explanation: Self Explanatory.
Diehard (+2): You can remain conscious after attacks that would fell others.
Explanation: Allows for 1 A Rank spell to be shrugged off. Damage is still applied, but no pain is shown. Limit of once per battle.
Diligent (+2): Your meticulousness allows you to analyze minute details that others miss.
Explanation:Reduces training cost of spells by 10% in word cost.
Regeneration (+4): You heal very fast inside and outside of combat. Small cuts that go up to one inch deep are healed in the next post.
Explanation: C Rank damage healed every post.
Zealot (+4): This person has trained themselves to wield a specific type of weapon. This weapon can be mentioned behind the Zealot feat within brackets to claim it upon approval.
Explanation: Self Explanatory.
- Negative Traits (-19):
- Ambitious (-1): You crave power. Money is nice, but being in charge of other people is your favorite thing. You are likely to be brought down by attempting a risky grab for power and failing. Even when deals are risky you will give in and agree most of times.
Explanation: You will attempt to overthrow friends or foes alike when the opportunity rises regardless if it seems like it's not possible.
Amnesia (-1): You are unable to remember anything about your past, yourself, or your family. Your life is a blank slate. However, your past may someday come back to haunt you. The rest of the flaws you pick are unknown to your character; over the course of your progress, your character will slowly discover them.
Explanation: You can't refer to anything about your past. The rest of your flaws or not nulled by this characteristic but rather unknown to your character.
Arrogant (-1): You firmly believe that you are better than anyone else is. Your ideas are the best, your clothes are the most stylish, and you have to let everyone else know how much better you are. Once in a while you openly show contempt or disdain for someone else.
Explanation: You must at least act arrogant one out of five posts.
Branded (-2): You have fled for a crime committed and now have a prominent brand. You may have been a criminal, a slave, or some other such illicit individual. The brand is such that it cannot be easily covered, and a cursory search reveals it each time. Law enforcement agents of any lawful land will immediately take you into custody if they see the mark, for extradition or imprisonment. It is your choice as to whether or not you were falsely accused of the crime.
Explanation: You have a visible sign on your body that can not be hidden. [located on Zero's left forearm] This sign reveals itself clearly when you are in the presence of Rune Knights which will allow them to freely arrest you. Every time you get arrested you must pay a fine to the local authorities to get out. Resisting arrest will result into a larger fine.
Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group.
Dark Secret (-1): You have some sort of secret that, if revealed, would make you an outcast amongst your society and companions. While this secret is on your mind at all times, it will come up in topics only once in a while, but when it does, watch out!
Explanation: You must think about your dark secret at least one out of ten posts. When things that are relevant to the dark secret are brought up you can't stop thinking about it.
Derangement: Compulsions (-3): The character insists on performing ritual actions, such as touching a doorway at left, right, and top before passing through it. Though she may agree that the actions are senseless, the need to perform them is overpowering.
Explanation: The character must do their compulsion, regardless of adverse affects--including bodily harm. [Zero prays before and after every meal or fight, and when he wakes up and goes to sleep]
Derangement: Phobia (-3): A character afflicted by a phobia persistently fears a particular object or situation. She realizes that the fear is excessive and irrational, but the fear is disturbing enough that she avoids the stimulus.
Explanation: Character is unable to face anything that has it's fear. If you're afraid of spiders and someone uses spider magic, you flee. [Zero is deathly afraid of water and drowning, and refuses to be on a beach or near water.]
Envious (-1): Everyone else seems to have it better than you do. They have more money, better toys, and a prettier wife. You tend to get envious over the smallest things. You're often disliked due to the constant mutterings and complaints you utter, along with the dirty stares you offer those you deem as better off than yourself.
Explanation: You must act envious at least one out of five posts.
Greedy (-1): Money makes your eyes light up with joy. The more, the merrier, as long as it spends. Once in a while, whenever you're divvying up shares of the loot, being offered a hefty bribe, or catching wind of some fabulous treasure, the flaw can to convince you to grab for as much money as possible.
Explanation: You may act differently when money comes into play.
Intolerance (-1): [Insolence/Laziness] You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
Explanation: You must act very disgusted and displeased when your dislike comes into play.
Judgmental (-1): You form opinions quickly and change them very slowly. You also have a tendency to judge people on their appearance. A man dressed as a pirate, no matter how gentlemanly, is a scoundrel and a dog as far as you is concerned. A man covered in mud is a peasant, and a woman wearing revealing clothing is a prostitute.
Explanation: You must act very disgusted and displeased when your dislike comes into play.
Overconfident (-1): Nothing is beyond your capabilities. If you wanted, you could defeat the best swordsman in the world; you just haven't had any reason to do so yet. And surely that chasm isn't too wide for you to leap across.
Explanation: You are easily goaded, and anyone attempting to taunt you will succeed.
IV. MAGIC
Magic: Unholy Wrath
Caster or Holder: Caster
Description: Unholy wrath is a standard buff/debuff magic that takes the sins of the target of the buff or debuff, and brings it to the surface. The sins are then used to make the target stronger, or to shackle him or her as a burden. Most spells require a brief incantation, usually in Latin or a lost and forgotten language. After the incantation is said, a magic circle in the form of a red, black, or white pentagram appears beneath the target. Outside of combat, it has very little practical use outside of rigging competitions. Both buffs and debuffs can be applied to himself as well as others.
Strengths: The strength of Unholy Wrath lies in its versatility. It is a solely buff based magic, meaning that any or all of the user/target's physical attributes can be manipulated on a whim. As it brings a target's sins to the surface, it has the potential to create moral discomfort for those that are afraid to confront their wanton desires, possibly even causing those afflicted to go insane if they are extremely morally insecure or anxious.
Weaknesses: One of Unholy Wrath's greatest strengths is also its greatest weakness. As it is only a buff magic, it has no true offensive capabilities, and the buffed attributes must be utilized to deal damage. As a result the caster is fairly vulnerable when range is exploited, as the magic requires the caster to get in close to have any of his buffs be effective.
V. HISTORY
- History:
Zero has no idea where he came from or who hereally is. He doesn't recall a childhood, or even formal schooling, although considering how well-cultured and well-versed in the arts and academics he is, it's presumed he went to school up until he was about 17.
Zero's parents were a couple of ordinary middle-class merchants, who traveled between cities selling their wares from their ship wherever they docked. Born and raised on the open waters, Zero quickly learned how to fish and cook by the time he was 7. Around this time, his parents sought to invest in his education, and had him live with his aunt and uncle in Oak Town where he attended elementary and secondary school. Although he excelled in school, Zero didn't want to follow a normal life. He began to invest a lot of time in researching and dabbling in magic.
Although Zero's aunt and uncle were not mages, Zero's parents had both used magic on their voyages to help ship their goods more conveniently, so in an effort to learn more about magic, Zero left to return to life aboard his parents' merchant vessel at the age of 17. There he learned the merchant trade and his parents began to teach him some basic forms of magic to help with the job.
The worst day of Zero's young life was yet to come, however. While out at sea, a perfect storm struck, wrecking the ship against a cluster of stalagmites. Zero and the crew all survived, including his parents, but the fear of drowning left an indelible impression upon him. Upon arriving at a small port that night, cold and shivering, Zero laid down to rest in a small tent in a camp that was setup for the crew. Later in the night, pirates raided the village. As Zero fled the camp, he watched as his parents were eviscerated before his own eyes, a horror that would haunt his dreams for over a year.
Since then, Zero refused to work or be near water, and he returned to live with his aunt and uncle a few months later. The night he arrived in Oak Town at his aunt and uncle's house, he noticed that the door was wide open, but the lights were off throughout the house. That is, until he arrived in the kitchen. First he saw his aunt- her body still warm but bloodied, slumped against the wall, a knife lodged in her chest. Blood was still gushing from the wound, but there was no chance to save her. Horrified, Zero experienced flashbacks of his own parents' deaths. Zero pivoted around, and saw his uncle with a mad gaze in his eyes. Eyes that could not be human... was he being controlled by magic? Whatever it was, the beast before him could not have been the same person that guided him through his school years. Frantic to defend himself from the encroaching fiend, Zero glanced back to his aunt, remembering the weapon that her bosom still bore. Viciously tearing the knife from its fleshy sheath, he sought to plunge the blade into his mad uncle. He succeeded, but at a cost. Sure, the stabbing eventually caused his uncle to bleed out, but not before his uncle walloped Zero into the granite counter. Zero hit the back of his head on the counter, and could not remember anything about the event or who he was; he could not recall his name, age or even his date of birth.
When authorities arrived at the murder location, the scene told a story. A story of how a deranged 18 year old boy murdered his aunt and uncle in cold blood while they prepared dinner. The blood on the knife was confirmed to be that of Zero's aunt and uncle, and the two had no prior reported conflicts, so it had to be the case. Zero was branded a murderer and assassin on his left arm, and was sentenced to prison weeks later. Due to his amnesia, Zero was uncertain of himself, but believed that he was a cold blooded killer after how he was treated and how concrete the case appeared. He even admitted his guilt while on trial to expedite his sentence.
He was kept in a non-magic prison, as it was presumed he had no magical abilities. Zero could not use magic effectively, and both the aunt and uncle had no magic capabilities. In fact, with his parents dead and no identification, no one could even identify him by name. This led to a blank dog tag to identify him while in prison, giving rise to his name and alias "Zero". While in prison, Zero discovered he could in fact use magic, only after he was given a copy of a Latin bible as a gift from a pastor to spread the word of God and seek those who had sinned in the past to erase their sins. The bible mystified Zero, but it was the only form of entertainment he had, so he studied it almost every minute he could. The language of the bible spoke to Zero's magical abilities, and awakened his own powers. He found that with his new power he could make himself stronger than his inmates, and this new "Holy" magic won him respect among his peers in prison. Shortly after awakening his powers, Zero was sentenced to move to a more secure magical prison. Around this time, he was contacted by the dark guild, Phantom Lord.
The guild offered to break him free while he was en route to the new prison, provided he pay off the debt as service to the guild. At first, Zero was dubious- it was a dark guild after all, and they had a bad reputation in Oak Town. However, Zero believed himself to be a criminal anyway and saw it as an opportunity to learn more about magic, specifically his own magic, and he accepted the offer.
The day he was to transfer, the Phantom Lord mages attacked the car that Zero was held in, and managed to set him free. From there, Zero accompanied the group back to the guild, where he swore fealty and received his guild tattoo. While studying magic at Phantom Lord, his once "pure holy" magic became tainted with sin and darkness, giving rise to his new magic, "Unholy Wrath". With his new-found power, Zero sought to create a new order, one where he would subject others to his whim. Power was now at his finger tips, and it was only a matter of time before he mastered it. A new world was open to him, and magic never felt so good.
Last edited by Zero Entei on Wed Nov 05, 2014 4:08 pm; edited 2 times in total