- Shadow Pull:
Rank: D
Magic Cost: 10 MP
Requirements: None
Class: Supplementary
Element: Shadow
Cooldown: 1 post
Duration: Instant
Effect: The user creates a "soft" shadow in the shape of hand that can travel over distances (5 meters) to retrieve targets and bring them back to the user. The size of the hand depends on the size of the object. If it was a small box then the hand is just big enough to engulf it. The spell can only retrieve objects or living organisms that are 7 ft. x 7 ft. x 7 ft. or smaller.
- Shadow Dragon’s Slash:
Rank: D
Magic Cost: 10 MP
Requirements: None
Class: Offensive
Element: Shadow
Cooldown: 2 post
Duration: Instant
Effect: The user covers his arm in shadows then punches their target. Thin wisps of shadow (4 in total) can also divide from the arm to strike at the enemy if left uninterrupted, though they can be batted away like swatting at smoke or mist. The tendrils of shadow at their maximum range, if the target moves back to dodge, is 3 meters. The spell deals light bruises upon impact.
- Shadow Dragon’s Crushing Fang:
Rank: D
Magic Cost: 10 MP
Requirements: None
Class: Offensive
Element: Shadow
Cooldown: 2 post
Duration: Instant
Effect: The user covers his hand in shadows then launches a shadow that takes form in dragon’s head with 4 fangs (two at top and two at bottom) at his target and engulfs them, leaving light bruises across their body as if they were chewed up. Its maximum range is 5 meters and can be stopped by D-Rank or higher spells.
- Shadow Dragon’s Eruption:
Rank: D
Magic Cost: 10 MP
Requirements: None
Class: Offensive
Element: Shadow
Cooldown: 2 post
Duration: Instant
Effect: The user gathers energy in the palm of his hand then launches a shadow sphere at the target’s feet, imploding in itself to create a geyser which throws the target up in the air by 3 to 5 feet. The damage done to the body are light bruises. Its maximum range is 5 meters and can be stopped by D-Rank or higher spells.
- Shadow Dragon’s Scales:
Rank: C
Magic Cost: 20 MP
Requirements: None
Class: Offensive
Element: Shadow
Cooldown: 2 post
Duration: Instant
Effect: This spell is cast from the user’s hand, gathering energy at the palm of his hand then letting out a torrent of shadow spheres (6 in total) at the target. Each sphere is about the size of a baseball ball with a circumference of nine and a half inches and three inches in diameter. Their maximum range is 5 meters and upon contact, they deal deep bruises. They can be stopped by C-Rank or higher spells.
Last edited by Peter Endless on Wed Oct 29, 2014 11:37 pm; edited 2 times in total