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1Draco Yuzuki (Ready for Grading) Empty Draco Yuzuki (Ready for Grading) Thu Oct 23, 2014 9:39 pm

Draco Yuzuki

Draco Yuzuki

   Draco Yuzuki (Ready for Grading) E307eb61ad1eea3fac3a0bc16e8d004b
   __________________________________________________
   "My gold shines with the light of a thousand suns."
   

Name(s): Draco Yuzuki
Nickname(s): Drake, Little Dragon
Age: 16
Sex: Male
Birthday: May 5, X765
Sexuality: Bisexual
Class: Scavenger
Alignment: Chaotic Neutral
Rank: D
Guild: Crime Sorciere
Guild Tattoo: Right side of neck
Face Claim: Belphegor - Hitman Reborn

II. APPEARANCE

Height: 5'8''
Weight: 120 lbs
Hair: Blonde
Eyes: Green
General Appearance: Draco stands with an extremely lean build. This allows him to be very quick and agile, while keeping himself durable and being able to take a large amount of punishment. Atop his head is shaggy, blonde hair, often needing brushed. This gives him a constant "just got out of bed" look. He can often be found wearing a red and black shirt on top of a black tank top with black jeans and white knee high boots.
Extra: Draco loves his jewelry and can most times be found with a handful of rings, as well as his gold necklace and tiara.

III. PERSONALITY

Personality: Draco is a very confident man in all that he does. Whether it is romance or work, he gives his all to whoever requires his attention at the time. He is also very charming, and often talks his way out of most any situation with his smooth accented voice, comparible to modern day Irish accent. In combat, he is beyond relentless and will often fight to the death unless it simply a friendly spar, especially if a loved one is involved. He is also a firm believer in honor, holding his personal code above all else.

When in a social environment, Draco can usually be found at a pub drinking. He's been drinking since he was young, and has built up quite the resistance to the alcohol, so much so that he doesn't even get drunk anymore, he just drinks for the taste of it. He is also quick to get involved in a barroom brawl, even if it doesn't concern him. He has even been known to purposely get hit with something just for an excuse to get into the fight. Above all else, he knows who his ideal partner is: someone with green hair who can match his adventurousness.
Likes:

  • Anything green
  • Beer
  • Fights
  • Gold
  • Reactions to his accent
  • Four-leaf clovers
  • Cabbage

Dislikes:

  • Judgemental people
  • Wine
  • Pacifists
  • Tourists
  • People who take advantage of others

Motivations: Draco wishes for two things above all else. To find his ideal partner, and to find his biological father. He is willing to do whatever it takes to find them, and will stop at nothing to make the dream a reality.
Fears:

  • Never finding his father
  • Never finding his ideal partner
  • Clowns
  • Storms

Positive Traits:

  • Agile (+3): You are particularly flexible and poised.
    Explanation: You can dodge an attack up to B Rank, so long as it is feasible for you do to so (AoE excluded). Usable once per thread.
  • Breath Control (+3): You enjoy an almost legendary ability to master the air in your lungs. You may hold in your breath for multiple posts.
    Explanation:You may hold your breath for 3 posts.
  • Diligent (+2): Your meticulousness allows you to analyze minute details that others miss.
    Explanation:Reduces training cost of spells by 10% in word cost.
  • Nimble Fingers (+2): You are adept at manipulating small, delicate objects. This involves things such as a small mechanics and locks.
    Explanation: Capable of picking all locks except magically sealed items.
  • Stealthy (+3): You are particularly good at avoiding notice. You could be sitting somewhere in a thread at a bar and people wouldn't even notice that you were there.
    Explanation: You are able to blend into a crowd, and those entering threads cannot initiate conversation with you until you speak or state your presence in an obvious matter by doing something that draws the attention of others.
  • Zealot (+4): This person has trained themselves to wield a specific type of weapon. This weapon can be mentioned behind the Zealot feat within brackets to claim it upon approval.
    Explanation: Self Explanatory. (Swords)

Negative Traits:

  • Allergies (-1): You are afflicted with allergies. These may be something as simple as hay fever, but the reactions to such will result in something like a huge bout of sneezing and gasping. You must mention this allergy in your character application.
    Explanation: Whenever this allergy comes into play you must suffer the consequences. The allergy must be something that can actually come and not something strange and unique. (Shellfish)
  • Branded (-2): You have fled for a crime committed and now have a prominent brand. You may have been a criminal, a slave, or some other such illicit individual. The brand is such that it cannot be easily covered, and a cursory search reveals it each time. Law enforcement agents of any lawful land will immediately take you into custody if they see the mark, for extradition or imprisonment. It is your choice as to whether or not you were falsely accused of the crime.
    Explanation: You have a visible sign on your body that can not be hidden. This sign reveals itself clearly when you are in the presence of Rune Knights which will allow them to freely arrest you. Every time you get arrested you must pay a fine to the local authorities to get out. Resisting arrest will result into a larger fine.
  • Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
    Explanation: You can't lie and you will tell the truth when someone asks you something instead of lying. So if your team is impressing an ogre and the ogre asks if you guys are truly from the guild you guys claimed you were and lied about it, you will screw it up and say the truth.
  • Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense. This forces you to investigate something unusual, even if it looks like it might be dangerous.
    Explanation: You will walk deeper into the forest you have never been before. You won't turn around from the castle that you have never seen. This can result into getting you into very dangerous situations.
  • Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
    Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group.
  • Dark Secret (-1): You have some sort of secret that, if revealed, would make you an outcast amongst your society and companions. While this secret is on your mind at all times, it will come up in topics only once in a while, but when it does, watch out!
    Explanation: You must think about your dark secret at least one out of ten posts. When things that are relevant to the dark secret are brought up you can't stop thinking about it. (Dark Secret: Escaped Convict)
  • Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad. Choose a Derangement/Insanity for your character from the lists below. Though the list is by no means exhaustive, the following options are ones that have been presented in game terms and that have definable--and most times numerical--penalties.

    • Compulsions: The character insists on performing ritual actions, such as touching a doorway at left, right, and top before passing through it. Though she may agree that the actions are senseless, the need to perform them is overpowering.
      Explanation: The character must do their compulsion, regardless of adverse affects--including bodily harm.


  • Lecherous (-1): You have a lusty nature and a tendency to pursue the pleasures of the flesh. A woman or a man (however your tastes run) is an almost irresistible temptation to you. You give in to these temptations easily.
    Explanation: If fighting or RPing with someone of your sexual preference, you must act lecherous towards them once every three posts.
  • Proud (-1): You don't like accepting help from others. If a gift or offer of aid smacks of charity or pity even the slightest bit, you grow indignant and refuse it.
    Explanation: You win 10% less jewels from wheel spins.
  • Reckless (-1): You lack the emotion of fear. Unfortunately, it is often an important cue that keeps men from doing foolhardy things. Sure, you don't flinch at the sight of even the most hideous monster, but neither do you feel the need to run away when outclassed.
    Explanation: You can never flee from a fight with someone who is stronger than you.
  • Talkative (-1): You have a problem keeping your plans to yourself. Your ideas are simply so clever that you tell them to other people, so that you can watch their astonishment creep across their faces just before they tell you just how smart you are. Your flaw gets you to reveal your plans or evil scheme to the wrong people. There's nothing to prevent you from dropping them into a deathtrap afterwards, but should they survive, then you've got problems.
    Explanation: You cannot keep a secret, and thus must announce the name of every one of your attacks.

IV. MAGIC

Magic: Luck of the Irish Magic
Caster or Holder: Caster
Description: Luck of the Irish magic is a form of metal make magic focusing on gold. Being a maker magic, the user is capable of creating nearly anything, but made of gold. This gold is not actual gold that one would find in nature, but looks exactly similar in every way. The user could even use gold created by this magic to bribe someone, but would disappear soon after. Gold being used in this way is often referred to as "Leprechaun's Gold." In combat, it has excellent offensive and defensive capabilities, but nothing in the ways of supplementary purposes.
Strengths: Being that this magic produces metal, it has an elemental strength to wind and water. The metal is very durable and is capable of holding against these types of magics. Beyond elemental strengths, metal make has unmatched potential in offensive and defensive combat, being able to construct anything quickly. Plus, whatever is made is made of gold so it looks bright and shiny, making it extremely pleasing to the eyes.
Weaknesses: Being that gold has is relatively weak as far as metals go, the gold created by this magic has a weakness to fire. This is due to gold having a low melting point compared to other metals. Also, this magic is highly limited in its regard to its lack of supplementary purposes, making the user solely a front line fighter.

V. HISTORY

History: A wee lad in a small hilly village, Draco was born to a pair of poor potato farmers. As a young man, he grew into a strong young man, helping his family to support the household while leading an active social life during the evening hours. While his parents taught him the importance of a good day's pay, he was also encouraged to go out and enjoy his childhood while he had a chance. It was during his early adolescence  that he met a boy his age who just clicked. It wasn't long before the two would turn sixteen and go out looking for a good time before they had to turn in for an early morning and a hard day's work. One night, while the two were out, Draco felt a something hit him on the back of his head before everything in front of him went dark and he fell, unconscious, into the mud.

When he awoke, he discovered he was tied to a chair, as was his friend, in his house. The two would look around frantically trying to figure out what was happening before a scream was heard echoing throughout the house. The source of the screaming was soon discovered when a man was dragged his parents out into the living room, one by one, and screamed at them to give him all of his money. Obviously, they had none, but that was not the answer he wanted to hear. He materialized a gun out of nothing and pointed it to his father's head. He demanded money again and when he did not get it, he fired. Draco watched as his father fell to the ground, dead. This was immediately followed by both cries from his mother and screams from the intruder, still demanding money. The process continued until both of Draco's parents and his best friends lay dead around him, their blood covering everything in sight, including Draco himself.

Horrified as he was, no tears were being shed. Instead, echoes of maniacal laughing could be heard throughout the house. In a flash, two golden spears shot from the floor. One spear fired into the assailant's head, killing him instantly, while the other fired upward directly behind the chair binding Draco, releasing him from entrapment.  What came next a big blur in Draco's memory, as the door to his former family home was broken down. A group of soldiers stormed the house, all with their weapons pointing to the one standing man in the center of a group of corpses. As far as they were concerned, the culprit was clear. As he was taken being taken into custody, more spears were formed shooting from the ground and into the backs of the guards. With his dying breath, one guard fired a shot into Draco from behind as he ran, branding him on the back of his neck as a runaway criminal.

He could never return to his homeland, that much was certain. There was no longer any reason to anyway. Accepting his fate, Draco went off in search of a place where he could blend into the crowd and forget his past, as unlikely as that was. He soon found the country of Fiore, where he was able to settle in. He still traveled around, but it was much more localized and not as scattered as traveling discretely from country to country. Eventually, he caught wind of an organization that provided former criminals and the like to atone for their past actions by inducting them into their ranks and doing good deeds across Fiore. Along the journey thus far, Draco was able to perfect the magic that enabled him to escape from custody that fateful day. As far as he was concerned, he was lucky that magic appeared when it did, resulting in him naming it the Luck of the Irish Magic. And so the story began of Draco Yuzuki of Crime Sorciere.

2Draco Yuzuki (Ready for Grading) Empty Re: Draco Yuzuki (Ready for Grading) Tue Nov 11, 2014 2:38 pm

Ardere Kasai

Ardere Kasai
Much approval
Such approved
Very good
Wow

No but really approved xD

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