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"You are lucky because you remember your past..."
Name(s): Viola Chase
Nickname(s): The Ice Queen
Age: 20
Sex: Female.
Birthday: 01-01-X861
Sexuality: Straight.
Class: Mystic.
Alignment: Chaotic Neutral
Rank: D
Guild: Phantom Lord.
Guild Tattoo: Left Waist - Indigo.
Face Claim: Esdeath - Akame Ga Kill
II. APPEARANCE
Height: 169cm
Weight: 55kg.
Hair: Long, Blue.
Eyes: Blue
General Appearance: Viola is a woman of slim, yet curvaceous built, her thin waist pronounces her curves, causing her thighs and posterior seem bigger and a heaving chest that pronounces her feminine proportions. Delicate small hands and feet people get second thoughts when they hear that she used to be a brawler. Many people would describe Viola as a person with the facial structures that resemble those of a Goddess; Long, sky blue hair that reaches that just barely reaches the back of her thighs, bangs that cover her forehead. Her hair style rarely changes, and usually remains the same always; combed, and let down. In very rare occasions Viola can be seen with her hair up, be it in a ponytail, bun or braid, but, regardless her hair style, she still looks perfect. Her eyes seem a bit on the slender side and seem to give a off expression, especially when in thought. Causing her to give a dark/evil expression, when that wasn't even the intention. Her iris's are a blue, but also aid her in dark expressions or when completely serious, when portrayed in the dark. Presenting herself with a confident and knowledgeable aura, before her more serious takes action, which makes her seem dark.
Extra: Tattoo on her collarbone.
III. PERSONALITY
Personality: Viola is a person who knows no limits and puts no rules or laws in consideration; When she wants to achieve something, she will try to achieve it no matter what, and will not allow anything, no laws, no limits, to forbid her to achieve her goals. Usually a cold, silent woman, Viola would rather keep her thoughts to herself and not share her oppinion with anyone else, constantly isloating herself in an unbreakable shell, trying her hardest to avoid getting hurt as she had in the past. Despite her cold demeanor and attitude, Viola is incredibly arrogant and cocky, and, as people may describe her in many occassions, rude. She doesn't care about what other people feel, and doesn't care if her action may or may not damage someone else. In all honesty, Viola doesn't care about other Human beings;'she simply sees people, human, as puppets, as dolls to play around with, dolls the emotions and feelings of which do not matter at all.
Despite her usually rude attitude, Viola is an intelligent woman, that usually keeps her cold, calm demeanor in most situations, unless pissed off. When irritated, Viola becomes much more rude than usually, snapping and yelling at random people on the street for no obvious reason, and occassionally, when incredibly annoyed, she may end up killing people.
Viola is a person with an rather problematic supperiority issue. Ever since she has memory of herself, she has seen herself as prettier, stronger, smarter than the rest of women. This "supperiority issue" is the main cause to her arrogant and cocky attitude. Apat from that, Viola is a terribly prideful person and an awfully prideful one, and an awfully competitive one. Despite that, she wouldn't cheat in a fight, and would rather fight until death than do that. The fact that she is a dark mage doesn't mean she has to recur to cheating in competitions.
Lastly, Viola is often descibed as a terribly selfish person, as she has, in many occassions, stated that she wouldn't bother helping anyone else, unless she gains anything from that, and would never, ever risk her life for anyone, and would rather think about her personal well-being, than the common well-being.
Likes:
- Spending Time Alone; Viola enjoys being alone, as this way she is sure nobody can stab her in the back, and can succumb in her thoughts without being disturbed by annoying people.
- Researching her Past; Viola likes investigating her past due to the sole reason that, finding out more information about her family, about herself, would show her who she is in reality, who are her parents, who were her siblings, etc.
- Cold; Viola preferes cold over heat, due to many reasons, mainly due to her magic, and due to the fact that, in cold, one doesn't sweat.
- Freedom; Viola enjoys the concept of Freedom greatly. Being free, having to respond in front of nobody, being your own boss/guildmaster... There is nothing compared to be allowed to do whatever you want without having to respond in front of anyone because of your actions.
Dislikes:
- Roses; White, Red, does it matter what colour they are? Viola hates them, regardless the colour, the smell, etc. They're just too... Ordinary. They lack originality, imagination. A bonus to that; She is Alergic to them.
- Religion/Praying; Viola sees as Religion and Praying as useless. She never did and never will understand why people pray, why do they believe, when there is nobody up there that can help them, nobody up there that can save them. Viola is an Atheist, and sees Religion as pretty useless and simply wrong.
- Legal Mages; They abandoned her in the past, just like everyone else did. They let her survive all on her own, none of them stretched out a hand to help her out, even when they saw that she desperately needed help. After this, who can still respect and like Legal Mages?
- Her Family; Viola isn't exactly certain on who her family was, or what happened between her and them in the past; However, she still hates them a lot, due to the fact they abandoned her. She was pretty certain of that, as as years passed, she never got a message from them, she never got a signal, a proof that they were desperately trying to find her.
Motivations:
- Discovering Who She Is; Viola wants to find out who she is more than anything. Everything she has now, her name, her age, her birthday, it is just a lie, nothing but a simple lie. She has no knowledge of her real name, of her real age, of her real birthday, of weather she has or hasn't got siblings, if her family is alive or dead, what happened in the past so that she ended up where she is now. Her biggest wish is to discover who she is, to stop living in this lie.
- Vengeance; Viola has been abandoned and kicked around like a mutt during her whole life. All her life, people have been ignoring her, letting her live on her own, letting her get on her feet without the help of anyone. She wants to bring Vengeance over those people who abandoned her, over those who ignored her when she needed help.
Fears: - Never Discovering Her Past; Viola's biggest fear, is, naturally, never discovering her past, never discovering who she is in reality, who her parents were, what happened to her. Viola wouldn't be able to stand living without knowing who she is, and the thought of dying without being able to discover anything about herself terrifies her.
- Love; To Love is to Destroy, and To Be Loved is to Be Destroyed. Viola is terrified from the sole idea of love, of loving. All her life she had seen how love can destroy people, how people died just to save those they love, how people's lives ended up being destroyed when love dissapeared. Viola, who has suffered so much during her whole life, doesn't want to run the risk of suffering again by loving someone, because, if she breaks down again, she may never rise again.
- Captivity; Viola simply loves Freedom, and the idea of being deprived from this freedom terrifies her.
Positive Traits:
- Acrobatic (+3): You have excellent body awareness and coordination.
Explanation: Character can perform flashy moves such as back flips, cartwheels and various other moves when dodging an attack. - Agile (+3): You are particularly flexible and poised.
Explanation: You can dodge an attack up to B Rank, so long as it is feasible for you do to so (AoE excluded). Usable once per thread. - Alertness (+2): You have finely tuned senses.
Explanation: Passive D Rank hearing, sight, and smell buffs. - Athletic (+3): You have a knack for athletic endeavors.
Explanation: Ability to jump 10 meters in a single bound. - Blindsight (+4): Using senses such as acute hearing and sensitivity to vibrations, you detect the location of opponents who are no more than five feet away from you. Darkness and Invisibility are irrelevant, though you cannot detect non corporeal beings.
- Daunting Presence (+2): You are skilled at inducing fear in your opponents.
Explanation: Players of lesser rank cannot initiate combat against you, but are capable of defending themselves. - Diehard (+2): You can remain conscious after attacks that would fell others.
Explanation: Allows for 1 A Rank spell to be shrugged off. Damage is still applied, but no pain is shown. Limit of once per battle. - Swift (+3): You are fleet of foot. When running, you move three times your normal speed.
Explanation: You have a passive C Rank speed buff at all times. - Regeneration (+4): You heal very fast inside and outside of combat. Small cuts that go up to one inch deep are healed in the next post.
Explanation: C Rank damage healed every post. - Zealot (+4): This person has trained themselves to wield a specific type of weapon. This weapon can be mentioned behind the Zealot feat within brackets to claim it upon approval. [Whip]
Total; +30
Negative Traits:
- Aloof (-1): Your manner is cold and unapproachable, distancing you from friends and strangers alike. Your preternatural intelligence lends itself to viewing others as slow-witted and a waste of your precious time. Your charisma is lowered.
Explanation: You can't act nice to people and you can't make friends easily. - Allergies (-1): You are afflicted with allergies. These may be something as simple as hay fever, but the reactions to such will result in something like a huge bout of sneezing and gasping. You must mention this allergy in your character application. [Roses]
Explanation: Whenever this allergy comes into play you must suffer the consequences. The allergy must be something that can actually come and not something strange and unique. - Ambitious (-1): You crave power. Money is nice, but being in charge of other people is your favorite thing. You are likely to be brought down by attempting a risky grab for power and failing. Even when deals are risky you will give in and agree most of times.
Explanation: You will attempt to overthrow friends or foes alike when the opportunity rises regardless if it seems like it's not possible. - Amnesia (-1): You are unable to remember anything about your past, yourself, or your family. Your life is a blank slate. However, your past may someday come back to haunt you. The rest of the flaws you pick are unknown to your character; over the course of your progress, your character will slowly discover them.
Explanation: You can't refer to anything about your past. The rest of your flaws or not nulled by this characteristic but rather unknown to your character. - Arrogant (-1): You firmly believe that you are better than anyone else is. Your ideas are the best, your clothes are the most stylish, and you have to let everyone else know how much better you are. Once in a while you openly show contempt or disdain for someone else.
Explanation: You must at least act arrogant one out of five posts. - Bad Reputation (-1): You have a reputation that angers or frightens people. Examples include being unlucky, petty, or cruel. The rep may or may not be accurate, but in either case, word travels faster than you do. [Assasin]
Explanation: You can't communicate easily with non player characters. Somehow they've heard of you and the things they've heard weren't too good. - Branded (-2): You have fled for a crime committed and now have a prominent brand. You may have been a criminal, a slave, or some other such illicit individual. The brand is such that it cannot be easily covered, and a cursory search reveals it each time. Law enforcement agents of any lawful land will immediately take you into custody if they see the mark, for extradition or imprisonment. It is your choice as to whether or not you were falsely accused of the crime. [The Tattoo On Her Collarbone]
Explanation: You have a visible sign on your body that can not be hidden. This sign reveals itself clearly when you are in the presence of Rune Knights which will allow them to freely arrest you. Every time you get arrested you must pay a fine to the local authorities to get out. Resisting arrest will result into a larger fine. - Bravado (-2): You are rash in combat, refusing to show weakness by falling back from your enemies' blows. You either face it and stop it, or get hit in the progress. In addition, you cannot fight defensively.
Explanation: You can't create any defensive spells. Offensive spells are made to inflict damage while defensive spells do not inflict any damage at all and are made to prevent damage. - Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
Explanation: You can't lie and you will tell the truth when someone asks you something instead of lying. So if your team is impressing an ogre and the ogre asks if you guys are truly from the guild you guys claimed you were and lied about it, you will screw it up and say the truth. - Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense. This forces you to investigate something unusual, even if it looks like it might be dangerous.
Explanation: You will walk deeper into the forest you have never been before. You won't turn around from the castle that you have never seen. This can result into getting you into very dangerous situations. - Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group. - Dark Secret (-1): You have some sort of secret that, if revealed, would make you an outcast amongst your society and companions. While this secret is on your mind at all times, it will come up in topics only once in a while, but when it does, watch out! [She Was a Part of an Assassin Guild]
Explanation: You must think about your dark secret at least one out of ten posts. When things that are relevant to the dark secret are brought up you can't stop thinking about it. - Derangement/Insanity (-3): Motor Tension: Jitteriness, aches, twitches, restlessness, easily startled, easily fatigued, and so on. All attacks and all things involving strength, reflexes and dexterity take a penalty.
Explanation: One out of five spells misses due to your inability to aim. - Derangement/Insanity (-3): Obsessions: The character cannot help thinking about an idea, image, or impulse incessantly, often involving violence and self-doubt. These ideas are frequently repugnant to the character, but they are so strong that during times of stress (such as combat) she may be unable to concentrate on anything else, even if doing so is necessary for her survival. [Discovering Her Past]
Explanation: Character must think about the target of their obsession one out of five posts. - Derangement/Insanity (-3): Phobia: A character afflicted by a phobia persistently fears a particular object or situation. She realizes that the fear is excessive and irrational, but the fear is disturbing enough that she avoids the stimulus. [Claustrophobia]
Explanation: Character is unable to face anything that has it's fear. If you're afraid of spiders and someone uses spider magic, you flee. - Extravagant (-2): You enjoy living in the lap of luxury. Ale is never good enough if you can get fine wine instead. You aren't happy with anything less than the finest room in the inn. In addition, any equipment or services you purchase cost 10% more than the standard rate for the locale you are currently in. The best of the best always costs more, after all.
Explanation: You will always pay 10% more when purchasing something. - Greedy (-1): Money makes your eyes light up with joy. The more, the merrier, as long as it spends. Once in a while, whenever you're divvying up shares of the loot, being offered a hefty bribe, or catching wind of some fabulous treasure, the flaw can to convince you to grab for as much money as possible.
Explanation: You may act differently when money comes into play. - Hedonistic (-1): You love a good time. You party too much, drink too much, and eat too much. You have trouble resisting an invitation to join someone in a drink and sometimes shirk your duty if offered a more enjoyable time elsewhere. Whenever a good time is presented you let your guard down. You're also not capable to resist seduction of any sort. It's just not in your nature to resist such opportunities.
Explanation: You always give in when a good time is offered such as drinks, women and other things. Even in the midst of a dangerous raid through a castle you decide to stay in the room that has wine and beautiful girls in them even though they could be monsters. - Intolerance (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed. [Legal Mages, Roses, ]
Explanation: You must act very disgusted and displeased when your dislike comes into play. - Judgmental (-1): You form opinions quickly and change them very slowly. You also have a tendency to judge people on their appearance. A man dressed as a pirate, no matter how gentlemanly, is a scoundrel and a dog as far as you is concerned. A man covered in mud is a peasant, and a woman wearing revealing clothing is a prostitute.
Explanation: You must act very disgusted and displeased when your dislike comes into play. - Reckless (-1): You lack the emotion of fear. Unfortunately, it is often an important cue that keeps men from doing foolhardy things. Sure, you don't flinch at the sight of even the most hideous monster, but neither do you feel the need to run away when outclassed.
Explanation: You can never flee from a fight with someone who is stronger than you.
Total; -30
IV. MAGIC
Magic: Ice-Make; The Knight
Caster or Holder: Caster
Description: To begin with; Ice-Make magic is type of Molding magic that revolves around the creation and usage of objects, completely made out of ice. In normal Ice-Make, the user can create a variety of objects, depending on weather the Ice-Make in use is static or dynamic. Static Ice-Make revolves mainly around the usage and creation of inanimate objects, while Dynamic Ice-Make consists of the creation of mobile, animated Ice Sculptures, mainly animals and other beasts.
Ice-Make; The Knight, however, revolves mainly around the creation and usage of all types of weaponry and armory, regardless the size and type. With this magic, the user can create a variety of weapons, most of them used mainly in melee fights, such as swords, whips, etc. The user can, as well, create armory to protect himeself from enemy attacks.
Strengths:
- Extremely Effective in Melee/Close Quarters Combat; Seeing as most of the weaponry is mainly used for melee combat, it becomes rather useful in Melee or Close Quarters Combat.
- Versatility; The Make-type magics usually offer a lot of versatility when it comes to creating objects, and this magic in particular doesn't fall behind; The user is able of creating any type of weapon he wants, be it spear, sword, dagger, whip, or any type of deffensive structure, such as armory and shields.
- Freeze; The user is able to freeze most liquid substances at ease.
Weaknesses:
- Static-Only; This magic focuses on creating only static structures.
- Little Large Range; This magic, as it mainly revolves around the creation and usage of Weaponry and Armory for mainly close quarters combat, is almost useless in large range spells.
- Fire; Fire is the natural weakness to Ice, as it is able of melting it almost instantly, thus deeming any armory or weaponry created with ice pretty much useless against a Fire mage.
- Little Large Range Weaponry; This magic, despite being able to create all types of weaponry and armory, has a very small array of Large Range weaponry, such as Guns, Bows and Arrows, etc.
- No Supportive/Buffing/Debuffing Usage; This magic concentrates mainly on the usage and creation of weaponry and armory, and, as such, lacks supportive and buffing/debuffing abilities.
V. HISTORY
History: The Birthplace, Birthdate, Family, Name, in general, anything about Viola's first 12 years of life is Unknown; The Blue-haired Mage has no memory of the first 12 years of her life. Every time she tries to remember something from her childhood, all Viola can see is a blank-spot. No memory, no knowldege of who she is, no knowledge of anything related to her first 12 years of life.
Alone... Abandoned... Without any memory of her past life... That's what Viola's first memory is like. Laying in middle of one of the dark streets of Balsam, alone, with a bloody dagger next to her, with dry blood all over her body. Her long, blue hair down, wet by the heavy rain that was falling in Balsam that same day. Confused, not knowing what to do or where to go, Viola would stand still, wondering where she is, what was she doing there... or who was she, how old is she, and when is her birthday. Where are her parents. Scared. Trying to remember her past, Viola would failed, as the only thing she could see when she tried to remember her past is a big, blank spot. Not a single memory of her parents. Not a single memory of her possible siblings. Her childhood. All those small and big occurances that are supposed to remain stored safe into her mind, were lost for her. She was clueless about what she should do. People in Balsam were nice, but none of them would ever accept to take care of a child covered in blood that had a bloody dagger with her. Nobody. It was simply a question of what people would say: everyone was worried that the neighbours might begin talking on how they toook in a possible murderer in their home. No matter it is a child.
She stood there, in the same place, in the same position for days. If not a week. Ocassionally, a small kitten would bring the girl some food and water, food and water that Viola had no idea where it got from. She was too succumbed into self pity and confusion to ask herself. A few weeks after that, Viola finally got back to herself. Washing herself in a nearby pool, stealing new clothes, the girl came back to her feet, no longer confused. Now she was rather empty. So much time alone and abandoned, Saeko had developed hatred towards the Balsam residents... and the humanity. They had abandoned her, and nobody even cared to help her. People disgusted her. She wanted to watch the world burn, people die in acid pits.
Soon upon that, Viola met a man called Jacques. He was the only one who offered her help, who offered her a house where to live, a place to call home, and even, as weird as it sounded, he offered to teach her magic, in exchange of one thing; He wanted her to become a Member of his guild. Viola, tempted by the idea of earning a home and magic, accepted the offer without hesitating, soon moving in with Jacques. Little did she know, the guild she had joined was an Assassin Guild. Soon she was to learn that, but first she was to do is swear to remain loyal to this guild until the end of her life. Viola, desperate to keep her new home, swore, not knowing the major error she was making.
As years passed by, Viola slowly became a stable, calm woman, who, despite knowing the affiliation of her guild, didn't mind really, and completed all tasks given to her by Jacques without hesitating, using her newly accquired Ice Make Magic. During years Viola remained in the guild, until, finally, the guild was destroyed by the Rune Knights, all of its previous members escaping, but barely, Viola included. Soon realizing that, due to her previous affiliation, she'd never be able to join a Legal Guild, nor did she want to, she began traveling until, one day, she came across Phantom Lord, a guild that caught her attentiont to the point to make her join. Although, Viola never lost her previous guildmark, which lays on her collarbone, showing to everyone her previous affiliation although now she is a member of Phantom Lord.