You are not connected. Please login or register

View previous topic View next topic Go down  Message [Page 1 of 1]

1Alice Harper Empty Alice Harper Tue Sep 16, 2014 12:24 pm

Alice Harper

Alice Harper

   Alice Harper Hanako11
   __________________________________________________
   "My pain made me who I am today. I am glad I turned out here!"
   

Name(s): Alice Harper
Nickname(s): N/A
Age: 17
Sex: Female
Birthday:  13/7/X764
Sexuality: Homosexual
Class: Cleric
Alignment: Neutral good
Rank: D-class
Guild: Blue Pegasus
Guild Tattoo: On her right shoulder, Blue
Face Claim: Hanako Ikezawa - Katawa Shoujo

II. APPEARANCE

Height: 1.65m
Weight: 60kg
Hair: Black
Eyes: Dark purple
General Appearance: Alice has a rather slim, but average in height build. Her long black hair that normally runs down till her chest is often done in a single, high ponytail. Her purple eyes look like they could stare into a persons' soul. Of course, they can't really do that. At a first glance she is very pretty, but on a better closer look you will see that a large part on the right side of her body Is heavily burned, still leaving marks till this day. She doesn't look very muscled or intimidating, despite the wounds she has.

She wears short skirts, but long, black socks that always cover up till over her skirt to hide her marks better. She usually wears a blue shirt that covers up till half her arms, which also covers her wounded flesh.

Extra: About 1/3 to 1/4 of her body was burned and left it scars. It is visible on her face, upper legs ,upper arms and her main body. These have no effect whatsoever. Most of the time large parts of it are hidden by clothing or her hair. She also wears a pendant with a single picture of her mother, her father and she herself in when she was little.

III. PERSONALITY

Personality: Alice is a shy, but kind girl. Not very violent unless provoked. She isn't the person to make the first strike, in a fight and in a conversation. It would take some very good reasons for her to actually turn to her. She is actually very loyal to a person she likes, not very likely to betray them and usually believing them over the word of a stranger. Alice is also very polite, doing her best to remember what Meer taught her about it.

Despite that her clumsy or shy nature brought her in a lot of trouble in most social situations. That and if it seemed to work it was very likely that her Trauma of fire was to blame. With her acting very varied on fire, ranging from paralyzing on the spot, or running away screaming so hard that the neighbors could probably hear it.

She is a hard worker and has a good endurance. This allows her to make up for her clumsy nature a bit, it's just that it takes time to notice such a thing for most people. She has never learned to lie and will almost like an instinct always tell to truth. She also has no idea how to spot someone lying. She can have a feeling, but those are rare and she hardly heeds them anyhow.


Likes:

-water
-friendly people
-sweet food
-her guild
-Rainy days
-running around sometimes
-swimming
-wild animals

Dislikes:

-alcohol
-evil people
-overly spiced food
-hot days
-hot places
-fire (magic)

Motivations:

-Finding Meer: Meer is her dragon foster parent, but since she disappeared Alice is looking all around the world for her.

-Finding love: She is secretly looking for a lover, but her shy nature makes this very difficult.

-Becoming accepted somewhere: She has been traveling quite a while, but due to her shy nature she couldn't get along with many people were she stopped. It took her a while to find the courage to join a guild.

Fears:

-Fire: Anything larger then a simple fire for light will terrify her. Any kind of fire that is smaller, but pointed at her might too, depending on the distance. This is due to a fire that destroyed her house at young age.

-Death: Equally for herself or the people she loves. She already lost here father and is quite afraid to face dead herself, or having to face another person she likes or love to die.

-Being captured: Whatever the cause, evil criminals or for a crime she may or may not have committed. It looks very scary and well, her clumsy nature made it sometimes happen when she was traveling. Usually she could get away with some kind of trick though.

Positive Traits:

total:11

-Alertness (+2): You have finely tuned senses.
Explanation: Passive D Rank hearing, sight, and smell buffs.

-Animal Affinity (+2): You are good with animals.
Explanation: Self explanatory.

-Diligent (+2): Your meticulousness allows you to analyze minute details that others miss.
Explanation:Reduces training cost of spells by 10% in word cost.

-Fortitude (+3): You are tougher than normal. You can take more hits than the regular Joe.
Explanation: Passive C Rank endurance buff.

-High Society (+2): You know good manners and were trained to handle social interactions in noble circles. This is useful in requests involving members of the highest levels of society, such as monarchs, nobles, courtiers, lords and ladies, and high-ranking clerics.
Explanation: You are capable of having threads with nobles. Those without this feat cannot.

Negative Traits:

Total: 11

-Trusting (-2): You don't like to believe that other people are capable of misleading and lying to you. After all, people are basically good, right?
Explanation: If someone lies, you automatically believe it.

-Shy (-1): You are distinctly ill at ease when dealing with people, and you try to avoid social situations whenever possible. When you become the center of attention you freeze. Don't expect to make any public speeches.
Explanation: You can never speak first when entering a thread with someone. This includes initiating combat.

-Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad. Choose a Derangement/Insanity for your character from the lists below. Though the list is by no means exhaustive, the following options are ones that have been presented in game terms and that have definable--and most times numerical--penalties.

Phobia: A character afflicted by a phobia persistently fears a particular object or situation. She realizes that the fear is excessive and irrational, but the fear is disturbing enough that she avoids the stimulus.
Explanation: Character is unable to face anything that has it's fear. If you're afraid of spiders and someone uses spider magic, you flee. Afraid of fire, the larger the fire the worse. A small fire for light might just have her look at it a few times, but any uncontrolled fire regardless of size will make her scared as hell. This includes any fire spell, friendly or not.

-Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense. This forces you to investigate something unusual, even if it looks like it might be dangerous.
Explanation: You will walk deeper into the forest you have never been before. You won't turn around from the castle that you have never seen. This can result into getting you into very dangerous situations.

-Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
Explanation: You can't lie and you will tell the truth when someone asks you something instead of lying. So if your team is impressing an ogre and the ogre asks if you guys are truly from the guild you guys claimed you were and lied about it, you will screw it up and say the truth.

-Clumsiness (-1): You have the unfortunate habit of dropping things, knocking things over, or tripping.
Explanation: You are simply clumsy. You must perform an act of clumsiness in one out of five posts. In combat, you screw up an attack in one out of five posts.

- Merciful (-1): For a villain, you have a terrible weakness--you don't like to hurt people. Given the choice, you'd rather exile your deposed brother to another country than do him in. Whether this is because you want him to live knowing that you beat him, or whether you just have a small soft spot down in your heart somewhere, the result is the same: your enemies keep coming back again and again.
Explanation: You are unable to ever kill someone, NPC or otherwise. This means Requests that specifically request slaying a beast or person cannot be done by you.

IV. MAGIC

Magic: Water Dragon Slayer Magic
Caster or Holder:  caster-type
Description: Dragon slayer magic is the magic thought by dragons to humans. It was eventually used to slay dragons and as such it earned its name. Dragons rarely share their strength this day when they believe a human is worthy or has potential.

Dragon slayer magic users have the power to harness the power of a dragon to execute devastating magical effects. The element depends on the dragon that has taught the human the magic. In Alice her case it was water. Taught by Meer the Lake dragon. Her magic is more defensive than most other versions of dragon slayer magic, capable of having more defensive and supportive spells. The user can also consume spells or natural sources from their element as long the caster herself is not the source, or a god and demon slayer spells. Doing this will slightly increase their endurance for a short while.  

Strengths:

-Can learn a large variety of spells including: healing, damaging, buffs, utility  and defensive.

-Can consume water spells or sources to gain a small endurance boost, and weaken the spell if its a spell.

-Water extinguish fire, thus making it good against fire based magic

-Water weakens earth, making it mud and thus is good against it.

-moves unhindered underwater like a fish does, though she cannot breath there without a spell or other means.

-is strengthen by rain, the user can eat the rain to restore vitality slightly.

Weaknesses:

-Cannot consume spells she casts herself, nor those of a god or demon slayer.

-Healing spells, with the exception of her Dragon Force ability cannot heal herself.

-Water acts as one of the best conduits for lightning thus making it very dangerous  to use in lightning storms or against lightning magic.

-Water freezes at cold temperatures generated by ice, thus making it weak to ice.

-is weakened by hot places or weather as it vaporizes a little in hot air.

V. HISTORY

History: Alice was born into a family regarded high in the society of their country . They didn't have any actually titles or anything, but they had a great respect as great mages. Her father quit his wizard guild because of a serious leg injury. If he ever was going to do any heavy activity with his leg, he might never be able to walk again. It was tough for her mother to feed the entire family and keep everything going as it always had, except with her father watching over her. They both were great people but they lived at the side of a forest, pretty far from a city. This meant that her mother wasn't home, most of the time.

When she was five, their house caught heavy fire. It was entirely made of wood, so it burned very fast. Even till today, Alice doesn't know whether it was done by someone or an accident. Her mother wasn't home at that moment. Her father not the mage he was back in the day, he did his best to fight the fire with his magic. It was too much for him in the end, he only had just enough magic to protect her daughter for a short while. While her father last spell protected her long enough to break out of the house and run away from the fire a large part of her body was still burning. She quickly fell on the ground screaming, rolling, and crying all at the same time.

Eventually help arrived, but it wasn't quiet as she imagined it to do. The first thing she thought when a huge, blue, flying lizard arrived was 'gulp, I am dead' To much of her surprise it tried to heal her wounds to the best of its abilities. They had become very severe because they weren't treated for a while. The dragon could save the girl, but not remove all the wounds. These burn marks would probably stay for the rest of her life. She however had no idea were to go to now, she barely knew her mother, kind as she was. The dragon then took her with her and trained her. The dragon found it surprising how much potential Alice had in magic. She also Raised Alice into fine young woman. Always polite when spoken too, never angry unless justified or provoked. Though that was more difficult at first than magic. Maybe her parents gift for magic was inside her veins as well? Anyway it was as it was it didn't matter how it was. They traveled a lot, but mainly through Fiore. This wasn't a land that Alice was accustomed to, but then again, she was only 5. Much of the time  before she traveled with Meer looks hazy or is completely forgotten.  Now, she doesn't even know where she initially was from. The dragon usually stayed a year or so at a single lake then to move to another lake it could find.

One day however, it was gone and Alice didn't knew where. Since that day she traveled the world alone, trying to fill in somewhere. But everywhere she went something happened. Sometimes they threw her out for her clumsiness other times they didn't accept her because she was so shy. Eventually she decided to try her luck at a wizard guild, after all, Meer did taught her magic for a reason.



Last edited by Alice Harper on Wed Sep 17, 2014 9:39 am; edited 3 times in total

2Alice Harper Empty Re: Alice Harper Wed Sep 17, 2014 9:24 am

Elizabeth Silvershield

Elizabeth Silvershield
Hello, Alice.

Please modify the year of birth of your character. If she was born in X768, she would be 13, not 17.

Alice Harper wrote: -Fire: Anything larger then a simple fire for light will terrify her. Any kind of fire that is smaller, but pointed at her might too, depending on the distance.

-Death: Equally for herself or the people she loves.

-Being captured: Whatever the reason, evil criminals or for a crime she may or may not have committed.

Please State why your character fears Fire, Death and Being Captured. You don't clarify that at all, although Fire is pretty much cleared once the History is read, but still. State the reason as to why your character fears Death/Fire, etc. (For Example: X fears Death because she doesn't know what comes after that and doesn't like the idea of the possibility of nothing coming after death)

Alice Harper wrote: Water hardens earth, making it difficult to control thus good against it.

Isn't it the opposite? Water + Eath = Mud, which means that the Earth doesn't harden, but quite the opposite.

Alice Harper wrote:-is strengthen by rain.

Please clarify what you mean by this. I do understand what you wanted to say, but please clarify that your character can consume the rain drops in order to restore vitality.

Alice Harper wrote:-is weakened by hot places or weather.

Please state why are you weak/weakened by Hot Places/How Weather

Please bump once corrected.

3Alice Harper Empty Re: Alice Harper Wed Sep 17, 2014 9:40 am

Alice Harper

Alice Harper
B U M P

4Alice Harper Empty Re: Alice Harper Wed Sep 17, 2014 9:51 am

Elizabeth Silvershield

Elizabeth Silvershield
Approved.

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum


  • Total Posts:
  • Total Members:
  • Newest Member:
  • Most Online: Most users ever online was 510 on Tue Nov 05, 2024 5:06 pm

In total there is 0 user online :: 0 Registered, 0 Hidden and 0 Guests
Users browsing this forum: None