Name: First Dance: Ribbon Dance
Rank: D
Magic Cost: 10/5
Requirements: Zanpakuto Magic
Class: Offense
Element: Ice
Cooldown: 2
Duration: 1
Effect: This spell utilizes the ribbon upon Kōri no joō. Through the use of magic the user is capable of manipulating the white ribbon expanding it and making it stronger. The ribbon is roughly one and a half inches wide and is very sturdy. Through the use of the first dance the wielder of Kōri no joō has the ribbon extend for a total range of 5 meters. During this five Kōri no joōs ribbon is completely bent to the wielders will moving as he see's fit. Well when this ribbon makes contact with a target it wraps itself around one limb. This then instantly freezes that limb freezing the limb to that of a basket ball. [This meaning roughly 9.5 inches]. This causes minor freezing burns [1st degree] while having the added effect of halting that limb from being able to be moved. D-rank spells of neautral element can free the limb while a C-rank water can free the limb. sustain cost of 5 mana per post. The ice lasts one post.
Name: Second Dance: Ice Queens Slash
Rank: D
Magic Cost: 10
Requirements: Zanpakuto Magic
Class: Offensive
Element: Ice
Cooldown: 1
Duration: Instant
Effect: Possibly the most simple dance of Kōri no joō that can be utilized in two different forms. This dance is a simple ranged sword slash. The magic utilized presents itself in a white glow at the tip of the blade before the slash is released in a crescent moon like shape.travels for a total of 5 meters and is 60 inches long and 3 inches wide. This technique can caus minor freezer burns [first degree] as well as a drop in temperature. Though small in size this technique can do do basic bruising damage and flies fast and hard enough to knock an opponent back by 1 meter. Any neautral element of D-rank will force an implosion while a D-rank fire or metal will fly through and destroy this spell. Water will be sliced through if D-rank and a C-rank will caus an implosion similiar to a normal D-rank spell.
Name: Third Dance: Thick Ice
Rank: D
Magic Cost: 10
Requirements: Zanpakuto Spell
Class: Defensive
Element: Ice
Cooldown: 3 posts
Duration: 2 posts
Effect: Within the third dance, The user will strike the ground with his Zanpakuto and remain holding the hilt. From the hilt Ice will expand creating a wall of ice that is the size of a fridge/freezer combination upright. Capable of halting two D-rank spells or a single C-rank of all elements that are nutral. 4 D-rank water spells are needed to break this defense or 2 C-rank water spells. 1 D-rank fire or metal spell can break this wall.
Name: Swiriling Dance: Frozen Blade
Rank: D
Magic Cost: 10
Requirements: Zanpakuto Magic
Class: Offensive
Element: Ice
Cooldown: 2
Duration: instant
Effect: This spell allows the user to strike the opponent with the sword. The sword is imbued with ice magic that upon contact creates a small ball of ice that explodes doing basicly no damage and like every other spell a single small bruise of damage. The only advantage is it forces an opponent if struck one meter from the user.
Name: Creation Dance: Dragon Dance
Rank: C
Magic Cost: 20
Requirements: Zanpakuto Magic
Class:Offensive
Element: Ice
Cooldown: 2 posts
Duration: Instant
Effect: Through the use of the Ice Queen. The wielder imbues magical power into the sword combining it. The tip of the Zanpakuto will shine and from it a dragon of immence power will be created. Blue and white in color and the size of a large fridge roughly 18 inches. This dragon is then with a thrust of the blade the dragon which can freely move within a 10 meter radius shoots towards the opponent with the aim to ensnare it in a wrap like motion. If the target is ensnared the dragon with a fierce roar brings its head to strike down upon the opponents head causing moderate bruising. a d-rank fire or metal spell will destroy this while a water of B-rank will be on par. Any neatural element of C-rank will be on par and caus an implosion.
Rank: D
Magic Cost: 10/5
Requirements: Zanpakuto Magic
Class: Offense
Element: Ice
Cooldown: 2
Duration: 1
Effect: This spell utilizes the ribbon upon Kōri no joō. Through the use of magic the user is capable of manipulating the white ribbon expanding it and making it stronger. The ribbon is roughly one and a half inches wide and is very sturdy. Through the use of the first dance the wielder of Kōri no joō has the ribbon extend for a total range of 5 meters. During this five Kōri no joōs ribbon is completely bent to the wielders will moving as he see's fit. Well when this ribbon makes contact with a target it wraps itself around one limb. This then instantly freezes that limb freezing the limb to that of a basket ball. [This meaning roughly 9.5 inches]. This causes minor freezing burns [1st degree] while having the added effect of halting that limb from being able to be moved. D-rank spells of neautral element can free the limb while a C-rank water can free the limb. sustain cost of 5 mana per post. The ice lasts one post.
Name: Second Dance: Ice Queens Slash
Rank: D
Magic Cost: 10
Requirements: Zanpakuto Magic
Class: Offensive
Element: Ice
Cooldown: 1
Duration: Instant
Effect: Possibly the most simple dance of Kōri no joō that can be utilized in two different forms. This dance is a simple ranged sword slash. The magic utilized presents itself in a white glow at the tip of the blade before the slash is released in a crescent moon like shape.travels for a total of 5 meters and is 60 inches long and 3 inches wide. This technique can caus minor freezer burns [first degree] as well as a drop in temperature. Though small in size this technique can do do basic bruising damage and flies fast and hard enough to knock an opponent back by 1 meter. Any neautral element of D-rank will force an implosion while a D-rank fire or metal will fly through and destroy this spell. Water will be sliced through if D-rank and a C-rank will caus an implosion similiar to a normal D-rank spell.
Name: Third Dance: Thick Ice
Rank: D
Magic Cost: 10
Requirements: Zanpakuto Spell
Class: Defensive
Element: Ice
Cooldown: 3 posts
Duration: 2 posts
Effect: Within the third dance, The user will strike the ground with his Zanpakuto and remain holding the hilt. From the hilt Ice will expand creating a wall of ice that is the size of a fridge/freezer combination upright. Capable of halting two D-rank spells or a single C-rank of all elements that are nutral. 4 D-rank water spells are needed to break this defense or 2 C-rank water spells. 1 D-rank fire or metal spell can break this wall.
Name: Swiriling Dance: Frozen Blade
Rank: D
Magic Cost: 10
Requirements: Zanpakuto Magic
Class: Offensive
Element: Ice
Cooldown: 2
Duration: instant
Effect: This spell allows the user to strike the opponent with the sword. The sword is imbued with ice magic that upon contact creates a small ball of ice that explodes doing basicly no damage and like every other spell a single small bruise of damage. The only advantage is it forces an opponent if struck one meter from the user.
Name: Creation Dance: Dragon Dance
Rank: C
Magic Cost: 20
Requirements: Zanpakuto Magic
Class:Offensive
Element: Ice
Cooldown: 2 posts
Duration: Instant
Effect: Through the use of the Ice Queen. The wielder imbues magical power into the sword combining it. The tip of the Zanpakuto will shine and from it a dragon of immence power will be created. Blue and white in color and the size of a large fridge roughly 18 inches. This dragon is then with a thrust of the blade the dragon which can freely move within a 10 meter radius shoots towards the opponent with the aim to ensnare it in a wrap like motion. If the target is ensnared the dragon with a fierce roar brings its head to strike down upon the opponents head causing moderate bruising. a d-rank fire or metal spell will destroy this while a water of B-rank will be on par. Any neatural element of C-rank will be on par and caus an implosion.
Last edited by Leo Halliwell on Tue Jul 29, 2014 5:36 pm; edited 5 times in total