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"Clay... I promise I'll come back for you."
Name(s): Estoc Cyril
Nickname(s): Hopeless Spitfire
Age: 17
Sex: Female
Birthday: 25/11/X764
Sexuality: Bisexual
Class: Cleric
Alignment: Chaotic Good
Rank: D
Guild: Blue Pegasus
Guild Tattoo: Right shoulder
Face Claim: Sefia - Brave Frontier
II. APPEARANCE
Height: 5'8"
Weight: 125 lbs
Hair: White, done in a ponytail normally; mid-back length when undone
Eyes: Turquoise
General Appearance: Despite her best efforts, Estoc cannot achieve the feminine form of other girls her age. Her body is well-toned through constant practice and resembles something more of the figure of a male athlete rather than a growing woman. Her chest size also leaves something to be desired, as she personally considers it to be less than modest.
Despite this, her shimmering white hair and mesmerizing turquoise eyes stand as proof of her higher heritage and give off a drop-dead beauty that can't be competed against with a curvaceous figure. Not that the former noble girl takes much advantage of these traits to begin with, and any gaping mouths from perverted boys are just seen as some sort of growing retardation taking place among society's males.
Estoc had mostly given up on feminine clothing a long time ago. She prefers to wear loose garb and clothes that allow for ease of movement while still trying to look as elegant as possible. Her usual attire consists of a sleeveless low cut top and a feathered skirt like so.
Extra: The Cyril family crest burned on her right hand as a show of her pact with Waltzing Matilda.
III. PERSONALITY
Personality: Estoc is a tomboy through and through. Her knowledge of feminine charm is very limited and often fails whenever she tries her hands at it. Instead, she relies on power and magic to see her way through her problems. Her confidence is only matched by her sheer ferocity and resilience in a fight. Her approach to combat can be felt strongly and similarly to that of a true warrior. Her courage is unfailing and her belief is held firm that enough effort can overcome any situation if she wants it badly enough.
Outside of battle she gives off an aura of toughness and warding even when she doesn't mean to. With her normal expression being one of a furrowed brow, those around her would consider her a hooligan upon first glance given the way she dresses, moves and overall appears to be.
Despite all of this, she does desire to make friends. She has a tough time talking to others, often coming off as a bully with her rugged way of speaking. Often brutally honest and contrasting with the elegant nature of other Blue Pegasus members, she's known as the "Hopeless Spitfire" of the guild. Her behavior has gotten her into small articles of Sorcerer's Magazine in the past for her tendency to start fights in public places for rude comments on her appearance.
Rebellious to a fault, Estoc can't stand to see injustice or violence being committed and is unafraid to speak out against such acts even if it's a situation she would be outclassed in if she were to involve herself.
Likes:
- Sparring
- Weaponry
- Sweets
- Cats
Dislikes:
- Feminine clothing
- Dark Guilds
- Cowards
- Sour foods
Motivations:
- Power: Estoc is motivated by a desire to become a wizard of grand power and a swordsman of unmatchable skill. As is her family lineage, she wishes to prove that she can live up to the skills of her ancestors and surpass them her own way.
- Revenge: Due to the way she was treated by her parents when she was younger, she wishes to see rightful justice done to them at her own hands. It is a motivation kept in the back of her mind at all times.
- Clay: While Estoc ran away, her older brother Clay stayed behind with their rather cruel parents. She's motivated by the desire to grow stronger for his sake, and one day free him from their parents' brutality if he's still alive.
Fears:
- Insects: The fact that they're so small and hard to hit makes them terrifying to Estoc when also factoring in their appearance and the untold appendages and abilities they might have to cause pain with.
- Darkness: The darkness brings back memories of the times with her parents where she would be locked in dark areas for long periods of time. They aren't fond memories, and as such she always likes to have some form of light present most of the time.
Positive Traits:
- Spoiler:
- Daunting Presence (+2): You are skilled at inducing fear in your opponents.
Explanation: Players of lesser rank cannot initiate combat against you, but are capable of defending themselves. - Fortitude (+3): You are tougher than normal. You can take more hits than the regular Joe.
Explanation: Passive C Rank endurance buff. - Regeneration (+4): You heal very fast inside and outside of combat. Small cuts that go up to one inch deep are healed in the next post.
Explanation: C Rank damage healed every post.
- Daunting Presence (+2): You are skilled at inducing fear in your opponents.
Negative Traits:
- Spoiler:
- Bad Reputation (-1): You have a reputation that angers or frightens people. Examples include being unlucky, petty, or cruel. The rep may or may not be accurate, but in either case, word travels faster than you do.
Explanation: You can't communicate easily with non player characters. Somehow they've heard of you and the things they've heard weren't too good. - Overconfident (-1): Nothing is beyond your capabilities. If you wanted, you could defeat the best swordsman in the world; you just haven't had any reason to do so yet. And surely that chasm isn't too wide for you to leap across.
Explanation: You are easily goaded, and anyone attempting to taunt you will succeed. - Fanaticism (-1): This can be a substantial disadvantage for a character, though it requires significant roleplaying commitment on the part of the player. The fanaticism can be dedication to a particular cult, religion, or god, or it can be more worldly-based, in the sense of overwhelming loyalty to a state, a military presence, or to a particular leader. Whatever their sources, the different types of fanaticism have several things in common. If a certain code of behavior is called for by the belief, then the character must conform to that behavior even if it conflicts with the immediate goals of the character and his companions. While fanaticism is not necessarily evil, it may certainly become tiresome to those who do not share the fanatics beliefs.
Explanation: You must always strongly act out to your beliefs even if it goes against your immediate goals or it brings the lives of people you care about in danger. - Proud (-1): You don't like accepting help from others. If a gift or offer of aid smacks of charity or pity even the slightest bit, you grow indignant and refuse it.
Explanation: You win 10% less jewels from wheel spins. - Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
Explanation: You can't lie and you will tell the truth when someone asks you something instead of lying. So if your team is impressing an ogre and the ogre asks if you guys are truly from the guild you guys claimed you were and lied about it, you will screw it up and say the truth. - Dependent(-3): You have a ward or charge that depends on you, usually a young child or elderly relative that needs you to provide for them and devote at least part of your time to them. In money terms, this will cost you five percent of your jewels a month. You may also be required to stay near home often in case you are needed.
Explanation: You will be placed on a list and at the end of the moment five percent of your jewels will be deducted.
- Bad Reputation (-1): You have a reputation that angers or frightens people. Examples include being unlucky, petty, or cruel. The rep may or may not be accurate, but in either case, word travels faster than you do.
IV. MAGIC
Magic: Ethereal Waltz
Caster or Holder: Holder
Description: An ancient form of warrior magic past down through the Cyril family lineage, one child every generation that shows strong potential is blessed with the Ethereal Blade, Waltzing Matilda, and is burned with a magical rune on their right hand to symbolize their pact of honor.
It takes up the form of the wielder's will, often altering its appearance either slightly or drastically throughout its user's growth. Blessed through a long forgotten ritual, Waltzing Matilda carries inside of it the dreams and ambitions of previous wielders. Legends also speak of a spirit that slumbers deep inside the weapon giving it its power, but no recorded wielders have ever tapped into the spirit if it even exists.
While its base form is typically that of a sword, through its wielder's will and magic it can alter itself to various forms to suit its user's desires. Spears, dual blades, sword and shield combinations, or even growing ethereal wings of light among other things, its versatility is only limited to the user.
These forms, enchanted by holy light, can unleash powerful light magic capable of devastating foes. Even in its regular form it can unleash divine power through its blade.
As it carries the memories of previous swordsmen inside of it, the user of Waltzing Matilda also learns and is able to perform the signature techniques and spells of past wielders as if by instinct, learning the art of the blade at an enhanced rate compared to most.
Strengths: The user of Ethereal Waltz magic is granted incredible physical prowess empowered with divine light. Waltzing Matilda is able to morph its form to suit various needs for offense of all ranges, defense and supplementary uses. As such, its most prominent strength is the ability to allow the user to effectively fight independently without the need for teammates should the situation present itself. Additionally its holy light will deal additional damage to dark magic.
Weaknesses: The user of Ethereal Waltz does not function as well in a team environment, as its abilities are meant to support the wielder exclusively. There is no way for the user to heal or buff others, focused solely on the well-being of the user. Some morphed forms of Waltzing Matilda are unable to use certain spells under the user's possession, drastically reducing options for certain situations. Dark magic will deal additional damage to the user as well. Regardless of the transformation, Waltzing Matilda's forms can only be of the light element.
V. HISTORY
History: The Cyril family. Riddled with dark rumors and yet with a prideful and benevolent outward exterior, they stand proud as a lineage of warriors that has stood the test of time and maintained a powerful magical and political standing in the modern magical world. From their family estate in Crocus, they watched the world roll by at a leisurely pace, tweaking the system ever so slightly so that they maintain their wealth and status.
Part of this display of power was to continue the tradition that put them in their place of power to begin with. One child per generation would be given the right to bear the mark of the Ethereal Waltz and wield the Waltzing Matilda blade passed through the Cyril family for centuries. Between two siblings, who on the outside were perfectly content with their lives and happy to take on the responsibilities that may one day be forced upon them, they were put into deathly situations and torture by the cover of night. It was to toughen them, their parents told them. To decide who had the right to use the sword, they said.
For Estoc Cyril, this process was hell made real. She had only the comfort and moral support of her older brother to guide her through the difficult times. They were told they would be disowned and exiled from the city with only the clothes on their backs if they ever told anyone what truly went on. So growing up, the siblings kept quiet, relying on each other to make it through.
They were physically trained in the most torturous and unorthodox of ways. They would force their children to spar with each other in the pitch dark basement. Their weapons bladed, it was a miracle no permanent harm came to one another.
The exercises they were forced to persevere through were unlike that of anything humane; and yet, Estoc began to gain an edge and improve quite visibly over time. Her motivation was her frustration and anger to end the trials and get revenge on her parents. She didn't know how she would do it, but she would. The desire to escape that basement and the outward persona of being the "perfect little girl" that she was forced to act the part of in public was an overwhelming itch.
Clay, on the other hand, began to dwindle in strength. Even with Estoc's greatest efforts she couldn't bring the boy to her level of determination, and his ability to handle the nightly exercises and torture dropped. His sanity was on the verge of breaking.
After years of forced competition, a decision was finally made. One night, the two were called for a final sparring match with the lights on in the basement. They were told that the victor would be given the Waltzing Matilda and would be trained in the art of the Ethereal Waltz.
As soon as the fight began, it seemed almost immediately what the obvious outcome would be. And just as soon as it began, the fight had ended in one quick clash.
Estoc had triumphed easily over the brokenhearted Clay, who had seemingly given up on the fight before it even began. What the younger sister didn't realize was that the one slash she had delivered had struck a crucial part of her brother's body. With that one slash, she had taken away his eyesight as he wallowed on the floor practically painting himself in his own blood as he grasped desperately at his scarred face.
For one of the first times Estoc could recall, however, her parents cheered for her approvingly and genuinely.
Turning off the basement lights once more, they guided her upstairs and left Clay to his own suffering in the dark. "It didn't matter anymore," they would reassure her. "He's blind and weak."
Later that same night Estoc would undergo the ritual which cemented her as the wielder of Waltzing Matilda. She had mixed feelings, receiving gratitude and kindness she wasn't expecting from her parents. And even though the burning of the rune onto her hand was painful, it was nothing compared to what she had endured. And by the end of it she had felt more powerful than ever before. It was exhilarating.
She was finally able to sleep in her own bed in her own room for the first time in forever. They said she would receive further training from her father starting the next day.
However, as she pondered in her bed, the hours passing, the flashes of her time being tortured began to come back to her. From her childhood up until the beginning of her time as a teenager she had been mercilessly tested and put through incredible pain with her brother. Her resolve returned once more.
She slowly crawled her way to the basement of their mansion, and when she got to the locked door she hesitantly knocked.
At first there was no response, but eventually there was a cold, "What?"
When she said she was there to rescue Clay, she could only hear malicious and maniacal laughter from the other side. "You already ruined my life," he responded in an emotionless tone. "Go be mommy and daddy's perfect little girl."
Estoc was at a loss for words, unsure of how to react. Only then did she realize she had taken her brother's sight from him for no reason other than her own personal benefit.
Before she could break down even further, she could only meekly apologize in front of her brother. However, he didn't respond after he spoke those final words to her.
Turning around to head back to her room, she came face to face with her father brandishing a machete.
"Breaking the rules so soon, little Estoc?" he questioned inquisitively.
As he raised the machete over his head, she knew what would come next if she didn't react.
Punishment... she thought.
With a quick movement, she rolled out of the path of the blade swinging towards her and attempted a slash at her father's back with her newly given Waltzing Matilda sword. Despite the quickness of it all, she was repelled with a sturdy block from the unorthodox vine cutter and sent backwards.
"Give up. Hopeless to fight back now. Just accept your punishment as the future head of the Cyril family!"
A downward slash would crush the concrete just before Estoc's injured body. It frightened the girl into a sort of hypnotic submission given that it just barely missed her legs on purpose.
Run... I-I have to...
Dodging the next downward slash coming at her, she stumbled up the stairs and onto the main hallway of the first floor. Given her small stature, she was able to hide in the dark long enough to make an escape. Whether she had done so of her own choosing or was allowed to escape is unknown, as before leaving the estate she swears she saw her father looking on from the window at her departure.
Nevertheless, she traveled for months at a time across Fiore. At this point she was fourteen, and so it was a struggle to stay alive and healthy. She made a living off of challenging others to one on one combat and entering local tournaments as she traveled.
Eventually as she traveled and gathered information, she heard of a Cyril in the town of Hargeon. A former wielder of Waltzing Matilda.
Scrounging together what she could, she made her way there and tracked down the address.
As fate would have it, the man was her grandfather.
They quickly bonded together, and when it was discovered Estoc had no home to stay in, she was invited in by the old man on the condition that she would find a way to help him pay the rent each month; as it was, he was risking losing a home of his own soon enough.
Thus Estoc, at the age of fifteen, joined the Blue Pegasus guild in Hargeon. Ever since she has been learning philosophy and the occasional trick or two from her grandfather. She's preparing herself for revenge against her parents, and through her unwillingness to forget her terrifying childhood memories, and the face of her pained brother, she has since dedicated herself strictly to the Ethereal Waltz.
Last edited by Estoc on Sun Nov 02, 2014 8:43 pm; edited 1 time in total