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1Tye Hick | Done Empty Tye Hick | Done Sat Nov 01, 2014 12:40 pm

Tye Hick

Tye Hick


Tye Hick | Done CoSEd
__________________________________________________
"Light shines brightest in the dark."

Name: Tye Hick
Nickname: Light-bright
Age: 21
Sex: Male
Birthday: July, 17 X760
Sexuality: Straight
Class: Scavenger
Alignment: Chaotic Neutral
Rank: A-class
Guild: Rune Knights (Quince Knight Captain)
Guild Tattoo: Hand (white in color)
Face Claim: Edward Elric - Fullmetal Alchemist

II. APPEARANCE
Height: 5'8
Weight: 155lbs
Hair: Golden Blond
Eyes: Golden
General Appearance:
Picture Reference:
Long golden blond hair that hangs just past his shoulders. The style he usually has his hair in is a ponytail. Tye's eyes resemble his hair color being golden. 5'8 in Height and 155 pounds, he is slim with a muscle toned body. The outfit he wears is a navy blue jacket, a long sleeved vest, white dress shirt, a red tie with black stripes, blue jeans, and black running shoes.
Extra: None

III. PERSONALITY
Personality: Tye is quite the character. Striving to be the best by fighting as many opponent wizards he can find. Simply put he likes to fight. It makes him feel alive, he doesn't mind losing as long as the fight was great. Not saying he would willingly lose a fight, he'd put every ounce of strength he has into each fight or battle, he enters with one goal win. He is nearly fearless fighting anyone of any rank anywhere. He doesn't care if you claim to be a S-ranked mage, if you are you better prove it to him in a fight.

Outside of combat, he is a very upbeat and outgoing guy. He's friendly to most people who he comes in contact with. He tries to make more rivals than friends. Tye rather you have your fist in his face than sitting around a camp fire singing happy songs. Tye often states the obvious, which some people may find annoying. He is a leader and tends to take the lead in most situations.

Likes:

  • The sun
  • Fighting
  • Candy
  • Dragons

Dislikes:

  • Cigarettes
  • Fish
  • Tasteless jokes
  • Illegal guilds

Motivations: He wants the world to know how good and strong of a mage he is. He plans on winning the wizard games or doing several great feats to achieve this goal.

Fears:

  • Sharks
  • Loss of magic

Positive Traits:

  • Enhanced Strength (+3): Your character is slightly stronger than other characters when it comes to physical strength.
    Explanation: You are capable of doing C Ranked damage with all melee attacks. This is not added to spells in any form.

  • Fortitude (+3): You are tougher than normal. You can take more hits than the regular Joe.
    Explanation: Passive C Rank endurance buff.

  • Swift (+3): You are fleet of foot. When running, you move three times your normal speed.
    Explanation: You have a passive C Rank speed buff at all times.

  • Diligent (+2): Your meticulousness allows you to analyze minute details that others miss.
    Explanation:Reduces training cost of spells by 10% in word cost.

  • Athletic (+3): You have a knack for athletic endeavors.
    Explanation: Ability to jump 10 meters in a single bound.

    Total: +14



    Negative Traits:
  • Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
    Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group.

  • Reckless (-1): You lack the emotion of fear. Unfortunately, it is often an important cue that keeps men from doing foolhardy things. Sure, you don't flinch at the sight of even the most hideous monster, but neither do you feel the need to run away when outclassed.
    Explanation: You can never flee from a fight with someone who is stronger than you.

  • Phobia(-3):(Sharks) A character afflicted by a phobia persistently fears a particular object or situation. She realizes that the fear is excessive and irrational, but the fear is disturbing enough that she avoids the stimulus.
    Explanation: Character is unable to face anything that has it's fear. If you're afraid of spiders and someone uses spider magic, you flee

  • Dependent (-3): You have a ward or charge that depends on you, usually a young child or elderly relative that needs you to provide for them and devote at least part of your time to them. In money terms, this will cost you five percent of your jewels a month. You may also be required to stay near home often in case you are needed.
    Explanation: You will be placed on a list and at the end of the moment five percent of your jewels will be deducted.

  • Bravado (-2): You are rash in combat, refusing to show weakness by falling back from your enemies' blows. You either face it and stop it, or get hit in the progress. In addition, you cannot fight defensively.
    Explanation: You can't create any defensive spells. Offensive spells are made to inflict damage while defensive spells do not inflict any damage at all and are made to prevent damage.

  • Intolerance (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
    Explanation: You must act very disgusted and displeased when your dislike comes into play.

  • Judgmental (-1): You form opinions quickly and change them very slowly. You also have a tendency to judge people on their appearance. A man dressed as a pirate, no matter how gentlemanly, is a scoundrel and a dog as far as you is concerned. A man covered in mud is a peasant, and a woman wearing revealing clothing is a prostitute.
    Explanation: You must act very disgusted and displeased when your dislike comes into play.

  • Talkative (-1): You have a problem keeping your plans to yourself. Your ideas are simply so clever that you tell them to other people, so that you can watch their astonishment creep across their faces just before they tell you just how smart you are. Your flaw gets you to reveal your plans or evil scheme to the wrong people. There's nothing to prevent you from dropping them into a deathtrap afterwards, but should they survive, then you've got problems.
    Explanation: You cannot keep a secret, and thus must announce the name of every one of your attacks.

    Total: -14

IV. MAGIC
Magic: Holy Dragon Slayer - Lost Magic
Caster or Holder: Caster
Description: A holy dragon slayer consume light in order to restore himself. The sun is on of his main source of light. He can only consume sources of light outside of his own body or created by him. Tye can use light magic offensively from any limb of his body. This gives him long and close range fighting capabilities. Being able to shoot beams of light from his palm or cover his hand in a light aura for an enhanced punch.

Strengths: His magic can be used even during the night and/or places of little to no light. Can use light to enhance his abilities via spells. He can cover his body or any body part in a bright light aura to increase his attributes or attacks. His close-long range fighting comes in handy, attacking from several meters away or getting close for a physical attack.

Weaknesses: When using his magic at night or in the dark it is harder to maintain his spells. It is also weaker overall in less lighted area. Unable to consume light generated himself. His defensive spells isn't tangible and is created of pure light magic. This means most physical attacks on his defensive spell would break or pass through easily.

V. HISTORY
History: Born in some barren rundown village outside of Fiore, on July, 17 x760 . His parents were two poor runaway slaves. The birth of Tye was troublesome to their survival. If they were to keep him it could possibly end in their capture along with his. The two couldn't bare the thought of their son growing up to be a slave. They didn't have the heart to ruthlessly kill off a young child new to the world. Instead they left him there in a village to fend for himself in hopes someone came to his rescue. They left him outside in a wooden crib in the center of the empty village.

About three days passed and the child cried endlessly for hours and hours day and night. Suddenly his crying grew louder as he saw something flying high in the sky. It was a dragon, covered in shining white and grey scales. Noticing the crying the dragon circled the village to see if anyone was in the town other than the child. The dragon let out a roar in an attempt to flush anyone out. No-one came out, then landed in the town destroying several small building while doing so.

The dragon saw the boy, then looked around several time to see no humans in sight. The dragon the grabbed hold of the crib with the child inside and took off flying back to its cave. At the cave the dragon feed, clothed, and name the child. As Tye grew older he wanted to know about magic. The dragon then taught him the holy dragon slayer magic over the course of ten years. On his fifteenth birthday, the dragon disappeared. He left no trace of where or if he was coming back. Tye left the cave a week later and headed to Fiore.

Later that year Tye found himself wandering into a wander Rune knight. After a brief conversation the Rune knight asked Tye several questions then offered him a spot within the group. For the moment he declined, he felt he wasn't ready to join any sort of guild or groups yet. Tye returned to see the man several months later. Tye challenged the male to a fight in which he lost. Seeing how strong the man was he took it upon himself to enroll himself among the Magic councils ranks of the rune knights.

Upon request of the guild master he was enlisted into the Quince Knights. Through many trial he had to persevere through within the guild he began to climb his way to the top. It took him a total of three years to become in charge of the group as a captain. Now he has took it upon himself to be stationed in Magnolia to keep an eye on the infamous Fairy Tail guild. Many of his underlings has been unable to contain the mishaps of the guild, thus he plans on overseeing the guild personally with one or two of his men.

2Tye Hick | Done Empty Re: Tye Hick | Done Sat Nov 01, 2014 5:39 pm

Tye Hick

Tye Hick
The bump of completion.

3Tye Hick | Done Empty Re: Tye Hick | Done Sat Nov 01, 2014 7:25 pm

Ardere Kasai

Ardere Kasai
Nice app, approved.

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