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"Even the smallest grain of sand can become a beautiful pearl"
Character Sheet:
- Anissia Sanford
Spells:
- Starter Spells:
- Starter Spells:
- Name: Sand Berm
Rank: D
Magic Cost: 10 mp
Requirements: Sand Magic
Class: Defensive
Element: Sand -- Earth
Cooldown: 3 posts
Duration: Until it is attacked
Effect: The berm can be used up to 3 meters away. Creates a sand wall up to 2 meters high and 2 meters in length. This wall can withstand the force of 1 D rank spell (preventing damage). It can lessen the impact of C rank spells, causing the user to take D rank damage.
If the attacker is using a water or wind based spell, their attack does one rank above in damage--nullifying the sand berm's defense capability. - Name: Sand Flurry
Rank: D
Magic Cost: 10 mp, 5 mp sustained
Requirements: Sand Magic
Class: Supplementary
Element: Sand -- Earth
Cooldown: 4 posts
Duration: 3 posts
Effect: Sand flies around at fairly high speeds (40 mph) creating a hostile environment for anyone within the sand cloud (friend or foe): sand gets in the eyes, nose, mouth, ears causing discomfort, minor irritation, and possible disorientation. It also lowers vision and air quality. The flurry has a diameter of 4 meters (2 meters in any direction of Annisia who is in the center). Within the Flurry, there is a one foot diameter of calm around the caster. Upon contact with a water spell larger than 4 meters, the sand flurry is canceled. The flurry cannot be used in the rain. - Name: Quicksand
Rank: D
Magic Cost: 10 mp
Requirements: Sand Magic
Class: Supplementary
Element: Sand -- Earth
Cooldown: 3
Duration: 1 post
Effect: The quick sand trap reduces the speed of any person caught in the trap by 5% while they are within the quicksand. Quicksand is 1 m in length and width, and .5 meters in depth. - Name: Sand Bullets
Rank: C
Magic Cost: 20 mp
Requirements: Sand Magic
Class: Offensive
Element: Sand -- Earth
Cooldown: 3
Duration: Instant
Effect: Bullets that are comprised by condensing sand into 5 one-inch bullets. These bullets are sent flying through the air-- up to 10 meters away. Upon impact, the force from all 5 bullets combined can cause deep bruising. The sand itself can cause minor skin abrasions (such as a "skinned" knee")
- Name: Sand Berm
- C-Rank Bonus Spells:
- C-Rank Spells:
- Name: Sand Swell Barrage
Rank: C
Magic Cost: 20 mp
Requirements: Sand Magic
Class: Offensive
Element: Sand | Earth
Cooldown: 3
Duration: Instant
Effect: Casted sand forms a large, erupting wave that envelops 10 meters around the caster, that crashes down on all within its range (friend or foe) causing C-rank damage upon impact. - Name: Sand Swell Preservation
Rank: C
Magic Cost: 20 mp
Requirements: Sand Magic
Class: Defensive
Element: Sand | Earth
Cooldown: 3
Duration: Instant
Effect: Casted sand forms a large wave in front of the caster-- 4 meters in height, 6 meters in length. It crashes down absorbing the blows of oncoming magical attacks. It can block 3 D, 2 C, or 1 B rank or higher spell, before being destroyed.
- Name: Sand Swell Barrage
Items:
- None
Pets:
- None
Finished Requests:
- Dress Up (D)
- The Thief King [1/3] (D)
Finished Topics:
- Dragon's Lair
- Tabula Rasa
- Bringing in Spring
- Sightseeing
- Jitters | Training
- Grand Magic Games Round 2
- Grand Magic Games Sightseeing - Fairy Tail
Ongoing Topics:
- To Face a Master