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1Anissia Sanford's Starter Spells Empty Anissia Sanford's Starter Spells Sat Jan 04, 2014 9:04 pm

Imogen Aeneid

Imogen Aeneid
Name: Sand Berm
Rank: D
Magic Cost: 10 mp
Requirements: Sand Magic
Class: Defensive
Element: Sand -- Earth
Cooldown: 3 posts
Duration: Until it is attacked
Effect: The berm can be used up to 3 meters away. Creates a sand wall up to 2 meters high and 2 meters in length. This wall can withstand the force of 1 D rank spell (preventing damage). It can lessen the impact of C rank spells, causing the user to take D rank damage.
If the attacker is using a water or wind based spell, their attack does one rank above in damage--nullifying the sand berm's defense capability.

Name: Sand Flurry
Rank: D
Magic Cost: 10 mp, 5 mp sustained
Requirements: Sand Magic
Class: Supplementary
Element: Sand -- Earth
Cooldown: 4 posts
Duration: 3 posts
Effect: Sand flies around at fairly high speeds (40 mph) creating  a hostile environment for anyone within the sand cloud (friend or foe): sand gets in the eyes, nose, mouth, ears causing discomfort, minor irritation, and possible disorientation. It also lowers vision and air quality. The flurry has a diameter of 4 meters (2 meters in any direction of Annisia who is in the center). Within the Flurry, there is a one foot  diameter of calm around the caster. Upon contact with a water spell larger than 4 meters, the sand flurry is canceled. The flurry cannot be used in the rain.


Name: Quicksand
Rank: D
Magic Cost: 10 mp
Requirements: Sand Magic
Class: Supplementary
Element: Sand -- Earth
Cooldown: 3
Duration: 1 post
Effect: The quick sand trap reduces the speed of any person caught in the trap by 5% while they are within the quicksand. Quicksand is 1 m in length and width, and .5 meters in depth.

Name: Sand Bullets
Rank: C
Magic Cost: 20 mp
Requirements: Sand Magic
Class: Offensive
Element: Sand -- Earth
Cooldown: 3
Duration: Instant
Effect: Bullets that are comprised by condensing sand into 5 one-inch bullets. These bullets are sent flying through the air-- up to 10 meters away. Upon impact, the force from all 5 bullets combined can cause deep bruising. The sand itself can cause minor skin abrasions (such as a "skinned" knee").



Last edited by Anissia Sanford on Sun Jan 05, 2014 9:58 pm; edited 2 times in total

2Anissia Sanford's Starter Spells Empty Re: Anissia Sanford's Starter Spells Sun Jan 05, 2014 7:49 pm

Alyssa Strauss

Alyssa Strauss
Hello Anissia,

Excellent job! I believe this is ready for approval from Tali/Koba. You did well!

Yours,

Alyssa

3Anissia Sanford's Starter Spells Empty Re: Anissia Sanford's Starter Spells Sun Jan 05, 2014 8:06 pm

Kazuki Kobayashi

Kazuki Kobayashi
Heya. Alright, let's see here...

Sand Berm: Please simply state this barrier cannot stop a D ranked water attack or wind attack (sand can be blown by the wind).

Sand Flurry: State that this attack can be cancelled upon contact with a water spell larger than 4 meters. Also, next to the cost write the number and then sustained after. Like such:

Cost: 10, 5 sustained

Remove the sustained cost from the duration.

Sand Bullets: Increase the cool down to 3 posts.

Bump when edited!

4Anissia Sanford's Starter Spells Empty Re: Anissia Sanford's Starter Spells Sun Jan 05, 2014 9:59 pm

Imogen Aeneid

Imogen Aeneid
Bump.

5Anissia Sanford's Starter Spells Empty Re: Anissia Sanford's Starter Spells Sun Jan 05, 2014 10:17 pm

Kazuki Kobayashi

Kazuki Kobayashi
Looks good to me! Go make sand castles!

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