Name: Frozen Carver
Rank: D
Magic Cost: 10
Requirements: Requip
Class: Offensive
Element: Ice
Cooldown: 4 posts unless destroyed
Duration: Until dismissed or destroyed
Effect: The caster summons this weapon from the pocket dimension onto their back and can travel and walk with in on while it is "summoned" out. Once drown, this weapon cannot be resheashed, as the contained size cannot be refitted into it. This weapon deals D rank damage of small cuts and bruising if it hits someone. It can be destroyed by a weapon C rank or above, 2 D rank spells, or 1 C rank spell or above. The spell imbues Ice based damage so it can deal higher based damage to plant, water, and earth magics, but is weaker to fire, earth, and sand magics. So, with weaknesses, the weapon is more likely to break when being in contact against fire, earth, and sand magics, but with the strengths can more easily destroy plant, water, and earth magics.
Frostbite (10 mp) - If the caster swings their weapon and makes contact with the enemy, a small thin sheet of ice will cover the area (an arm, torso, etc.) and only one. The ice spreads at a speed of 5 in/s, slowing that part of their body by 25%. The ice can be destroyed by a single d rank weapon or spell, and can last up to 2 posts before it shatters. Cooldown is 3 posts, and does not begin the cooldown until the ice is shattered.
Name: Shadow Slicer
Rank: D
Magic Cost: 10
Requirements: Requip
Class: Offensive
Element: Darkness
Cooldown: 3 post cooldown unless destroyed
Duration: Until dismissed or destroyed
Effect: he caster summons this weapon from the pocket dimension onto their back and can travel and walk with in on while it is "summoned" out. This weapon deals D rank damage of small cuts and bruising if it hits someone. It can be destroyed by a weapon C rank or above, 2 D rank spells, or 1 C rank spell or above. The spell imbues darkness based damage so it can deal higher based damage to light based magics, but is equally as weak to light and holy magics as well. So, with weaknesses, the weapon is more likely to break when being in contact against light magics, but with the strengths can more easily destroy those types of magics as well.
Dark barrier (10 mp) - The caster slams the bottom of their weapon into the ground, making a shield of darkness around them 5 meters wide and 5 meters tall at 10 m/s. The shield can block 1 D rank spell or 1 C rank spell of light element. Cooldown is 4 posts.
Name: Cinder
Rank: D
Magic Cost: 10
Requirements: Requip
Class: Offensive
Element: Fire
Cooldown: 3 post unless destroyed
Duration: Until dismissed or destroyed
Effect: he caster summons this weapon from the pocket dimension onto their back and can travel and walk with in on while it is "summoned" out. This weapon deals D rank damage of small cuts and bruising if it hits someone. It can be destroyed by a weapon C rank or above, 2 D rank spells, or 1 C rank spell or above. The spell imbues fire based damage so it can deal higher based damage to ice and plant based magics, but is weaker to water, earth, and sand based magics. So, with weaknesses, the weapon is more likely to break when being in contact against water, earth, and sand magics, but with the strengths can more easily destroy ice and plant magics as well.
Fire wave (10 mp) - The caster swings their weapon from one end of their body to the other and launches a wave of fire at the enemy at 10 m/s, dealing bruising and stinging pains. The wave is 4 meters long. 3 meters tall, and 1 meter wide. It can be blocked by a D rank shield. Cooldown is 3 posts.
Name: Air Splicer
Rank: D
Magic Cost: 10
Requirements: Requip
Class: Offensive
Element: Wind
Cooldown: 4 post unless destroyed
Duration: Until dismissed or destroyed
Effect: The caster summons this weapon from the pocket dimension onto their back and can travel and walk with in on while it is "summoned" out. This weapon deals D rank damage of small cuts and bruising if it hits someone. It can be destroyed by a weapon C rank or above, 2 D rank spells, or 1 C rank spell or above. The spell imbues wind based damage so it can deal higher based damage to earth, sand, and fire magic, but is weak to ice magic. So, with weaknesses, the weapon is more likely to break when being in contact against ice magic, but with the strengths can more easily destroy earth, sand, and fire magics as well.
Wind Blade (10 mp) - The caster swings their weapon from one end of their body to the other and launches a blade of wind at the enemy at 10 m/s, dealing bruising and cuts. The blade is 4 meters long and 1 meter wide. It can be blocked by a D rank shield. Cooldown is 3 posts.
Rank: D
Magic Cost: 10
Requirements: Requip
Class: Offensive
Element: Ice
Cooldown: 4 posts unless destroyed
Duration: Until dismissed or destroyed
Effect: The caster summons this weapon from the pocket dimension onto their back and can travel and walk with in on while it is "summoned" out. Once drown, this weapon cannot be resheashed, as the contained size cannot be refitted into it. This weapon deals D rank damage of small cuts and bruising if it hits someone. It can be destroyed by a weapon C rank or above, 2 D rank spells, or 1 C rank spell or above. The spell imbues Ice based damage so it can deal higher based damage to plant, water, and earth magics, but is weaker to fire, earth, and sand magics. So, with weaknesses, the weapon is more likely to break when being in contact against fire, earth, and sand magics, but with the strengths can more easily destroy plant, water, and earth magics.
Frostbite (10 mp) - If the caster swings their weapon and makes contact with the enemy, a small thin sheet of ice will cover the area (an arm, torso, etc.) and only one. The ice spreads at a speed of 5 in/s, slowing that part of their body by 25%. The ice can be destroyed by a single d rank weapon or spell, and can last up to 2 posts before it shatters. Cooldown is 3 posts, and does not begin the cooldown until the ice is shattered.
- Spoiler:
Name: Shadow Slicer
Rank: D
Magic Cost: 10
Requirements: Requip
Class: Offensive
Element: Darkness
Cooldown: 3 post cooldown unless destroyed
Duration: Until dismissed or destroyed
Effect: he caster summons this weapon from the pocket dimension onto their back and can travel and walk with in on while it is "summoned" out. This weapon deals D rank damage of small cuts and bruising if it hits someone. It can be destroyed by a weapon C rank or above, 2 D rank spells, or 1 C rank spell or above. The spell imbues darkness based damage so it can deal higher based damage to light based magics, but is equally as weak to light and holy magics as well. So, with weaknesses, the weapon is more likely to break when being in contact against light magics, but with the strengths can more easily destroy those types of magics as well.
Dark barrier (10 mp) - The caster slams the bottom of their weapon into the ground, making a shield of darkness around them 5 meters wide and 5 meters tall at 10 m/s. The shield can block 1 D rank spell or 1 C rank spell of light element. Cooldown is 4 posts.
- Spoiler:
Name: Cinder
Rank: D
Magic Cost: 10
Requirements: Requip
Class: Offensive
Element: Fire
Cooldown: 3 post unless destroyed
Duration: Until dismissed or destroyed
Effect: he caster summons this weapon from the pocket dimension onto their back and can travel and walk with in on while it is "summoned" out. This weapon deals D rank damage of small cuts and bruising if it hits someone. It can be destroyed by a weapon C rank or above, 2 D rank spells, or 1 C rank spell or above. The spell imbues fire based damage so it can deal higher based damage to ice and plant based magics, but is weaker to water, earth, and sand based magics. So, with weaknesses, the weapon is more likely to break when being in contact against water, earth, and sand magics, but with the strengths can more easily destroy ice and plant magics as well.
Fire wave (10 mp) - The caster swings their weapon from one end of their body to the other and launches a wave of fire at the enemy at 10 m/s, dealing bruising and stinging pains. The wave is 4 meters long. 3 meters tall, and 1 meter wide. It can be blocked by a D rank shield. Cooldown is 3 posts.
- Spoiler:
Name: Air Splicer
Rank: D
Magic Cost: 10
Requirements: Requip
Class: Offensive
Element: Wind
Cooldown: 4 post unless destroyed
Duration: Until dismissed or destroyed
Effect: The caster summons this weapon from the pocket dimension onto their back and can travel and walk with in on while it is "summoned" out. This weapon deals D rank damage of small cuts and bruising if it hits someone. It can be destroyed by a weapon C rank or above, 2 D rank spells, or 1 C rank spell or above. The spell imbues wind based damage so it can deal higher based damage to earth, sand, and fire magic, but is weak to ice magic. So, with weaknesses, the weapon is more likely to break when being in contact against ice magic, but with the strengths can more easily destroy earth, sand, and fire magics as well.
Wind Blade (10 mp) - The caster swings their weapon from one end of their body to the other and launches a blade of wind at the enemy at 10 m/s, dealing bruising and cuts. The blade is 4 meters long and 1 meter wide. It can be blocked by a D rank shield. Cooldown is 3 posts.
- Spoiler:
Last edited by Aoi Mitsurugi on Mon Jan 06, 2014 10:54 am; edited 3 times in total