Name: Jab of the Holy Dragon
Rank: D
Magic Cost: 10
Requirements: Holy Dragon Slayer Magic
Class: Offensive
Element: Light
Cooldown: 2 posts.
Duration: Instant
Effect: The user transform their hand into light and runs at the opponent at full speed, and lands a punch surrounded by light, causing some light damage to the opponent, winding him more than injuring him. It is a weaker variant of 'Fist of the Holy Dragon'. The user can switch between their right or left hand to cast the spell. Attack damage is slightly increased if 'Reinforcement of the Holy Dragon' is in play, doing moderate damage instead of simple light damage.
Name: Howl of the Holy Dragon
Rank: C
Magic Cost: 20
Requirements: Holy Dragon Slayer Magic
Class: Offensive
Element: Light
Cooldown: 2 posts
Duration: Instant
Effect: The White Dragon Slayer's exclusive Dragon's Roar, incorporating the element of light. The user releases a whirlpool of light from their mouth to attack the target, being able to badly bruise the opponent and knock him back 5 meters if the hit is direct. It is a weaker variant of 'Roar of the Holy Dragon'. The range is 10 meters. This spell acts like a laser, and the trajectory of the laser can be moved, allowing the spell to target more than one person, if they are within range. If 'Reinforcement of the Holy Dragon' is in play, then the opponent will be knocked further back (8 meters) and could potentially fracture the bone of an opponent. This is assuming the hit is direct.
Name: Kiss of the Holy Dragon
Rank: D
Magic Cost: 10
Requirements: Holy Dragon Slayer Magic
Class: Supplementary
Element: Light
Cooldown: 3
Duration: Instant
Effect: The user stretches his left or right hand out and manipulates the light, causing his hand to glow bright white. The user can then hover that hand over an injury on his body or on another person's body. At it's D rank level, the spell can heal bruises at most, and is not incredibly useful in battles at the moment.
Name: Reinforcement of the Holy Dragon
Rank: D
Magic Cost: 10 to cast (5 to sustain)
Requirements: Holy Dragon Slayer
Class: Buff
Element: Light
Cooldown: 3
Duration: 4 turns
Effect: The user engulfs his or her body with white light, amplifying their Holy Dragon Slayer magic. This also enhances the endurance and speed of the user, allowing him to take more hits and move faster. It does not affect strength. If the user is hit with a two D rank spells or one C rank spell, he will lose his concentration, and the spell can no longer be sustained. If 'Jab of the Holy Dragon' or 'Howl of the Holy Dragon' is used while the caster is using this spell, they will receive a slight increase in attack power.
Name: Burst of the Holy Dragon
Rank: D
Magic Cost: 10
Requirements: Holy Dragon Slayer Magic
Class: Offensive
Element: Light
Cooldown: 2
Duration: Instant
Effect: The user manipulates the light around him, imbuing their left or right hand with light. The user then points at the area they want to hit, and let loose, shooting a weak wave of light at the opponent. The spell can cause some bruises upon impact. It's range is 5 meters.
Rank: D
Magic Cost: 10
Requirements: Holy Dragon Slayer Magic
Class: Offensive
Element: Light
Cooldown: 2 posts.
Duration: Instant
Effect: The user transform their hand into light and runs at the opponent at full speed, and lands a punch surrounded by light, causing some light damage to the opponent, winding him more than injuring him. It is a weaker variant of 'Fist of the Holy Dragon'. The user can switch between their right or left hand to cast the spell. Attack damage is slightly increased if 'Reinforcement of the Holy Dragon' is in play, doing moderate damage instead of simple light damage.
Name: Howl of the Holy Dragon
Rank: C
Magic Cost: 20
Requirements: Holy Dragon Slayer Magic
Class: Offensive
Element: Light
Cooldown: 2 posts
Duration: Instant
Effect: The White Dragon Slayer's exclusive Dragon's Roar, incorporating the element of light. The user releases a whirlpool of light from their mouth to attack the target, being able to badly bruise the opponent and knock him back 5 meters if the hit is direct. It is a weaker variant of 'Roar of the Holy Dragon'. The range is 10 meters. This spell acts like a laser, and the trajectory of the laser can be moved, allowing the spell to target more than one person, if they are within range. If 'Reinforcement of the Holy Dragon' is in play, then the opponent will be knocked further back (8 meters) and could potentially fracture the bone of an opponent. This is assuming the hit is direct.
Name: Kiss of the Holy Dragon
Rank: D
Magic Cost: 10
Requirements: Holy Dragon Slayer Magic
Class: Supplementary
Element: Light
Cooldown: 3
Duration: Instant
Effect: The user stretches his left or right hand out and manipulates the light, causing his hand to glow bright white. The user can then hover that hand over an injury on his body or on another person's body. At it's D rank level, the spell can heal bruises at most, and is not incredibly useful in battles at the moment.
Name: Reinforcement of the Holy Dragon
Rank: D
Magic Cost: 10 to cast (5 to sustain)
Requirements: Holy Dragon Slayer
Class: Buff
Element: Light
Cooldown: 3
Duration: 4 turns
Effect: The user engulfs his or her body with white light, amplifying their Holy Dragon Slayer magic. This also enhances the endurance and speed of the user, allowing him to take more hits and move faster. It does not affect strength. If the user is hit with a two D rank spells or one C rank spell, he will lose his concentration, and the spell can no longer be sustained. If 'Jab of the Holy Dragon' or 'Howl of the Holy Dragon' is used while the caster is using this spell, they will receive a slight increase in attack power.
Name: Burst of the Holy Dragon
Rank: D
Magic Cost: 10
Requirements: Holy Dragon Slayer Magic
Class: Offensive
Element: Light
Cooldown: 2
Duration: Instant
Effect: The user manipulates the light around him, imbuing their left or right hand with light. The user then points at the area they want to hit, and let loose, shooting a weak wave of light at the opponent. The spell can cause some bruises upon impact. It's range is 5 meters.
Last edited by Noah Starkk on Fri Dec 27, 2013 10:27 am; edited 3 times in total