KAITO NARUKAMI
__________________________________________________"He who rules with his left, rules the world…"
Name(s): Kaito Narukami
Nickname(s): Comet-kun
Age: 17
Sex: Male
Birthday: March/20/X763
Sexuality: Heterosexual
Class: Cleric
Alignment: True Neutral
Rank: D
Guild: Lamia Scale
Guild Tattoo: The left side of his neck.
Face Claim: Ted – Gash Bell
II. APPEARANCE
Height: 5 ft 4 in
Weight: 132 lb.
Hair: Pompadour; Blonde.
Eyes: Ocean Blue
General Appearance:
He isn’t the tallest person you’d meet, actually compared to most men he is very short and isn’t capable of really growing anymore and shall stay at his current height for the rest of his life. He has pale skin though not so pale it could be considered albino-esque. His form seems quite a bit lanky from what is usually known, though he has more of a stocky build really and has small but profound muscles on his body that are noticeable. He also wears a pompadour hair-style, and has blonde hair.
He usually wears a leather jacket that was his father’s jacket that he’d gotten from his mother which has long white straps along the arms. He also wears leather slacks as well and prefers to keep himself in check and is usually very clean not because he wishes to look good for him but because baths soothe his spirit. He wears normal black boots made for many terrain uses and are “durable”. If traveling he usually carries a small travel sack on his person.
Extra: He’s short and he has a blonde pompadour.
III. PERSONALITY
Personality:
A man that usually keeps to him, Kaito is the staple "quiet" guy, someone who listens and tries to understand the things around him before speaking or getting involved in situation. He likes to speak with "actions" more than "words" as he has seen what words can do which amounts to nothing. He takes seriously his use of an inadequate fighting style in battle and is someone who learned from his father that his own path is the path set by his fists and his "worth" not being bothered by insults as he finds them worthless as words can't hurt you (unless it's a magic style). He is overall exceptionally serious, as a character though he does have a sense of humor. He can be quite shrewd due to his quiet nature.
Despite his height and size, he doesn't care for being smaller than most people and feels that again actions speak louder than a person’s appearance, meaning he doesn't judge someone by such things. He is loyal to his friends and colleagues to a certain degree, and isn't one to give up on trusting their worth unless he sees what they do with his own eyes and is even aloof towards his friends. He can be hard to get along with and doesn't trust to those he doesn't know, and rarely talks to them unless he has something important he needs to say. He is also an honorable combatant, and will never fight with "tricks" despite his handicaps even if this possibly placing his life in danger or killing him as he wishes to showcase his strength with his fists only.
Despite being such a person, he is often a lone wolf and likes to do things on his own usually because he feels that he should do things by his own hand, he will do teamwork if it is an absolute necessity, though and is not above compromising. He does not like people touching his hair, anyone that isn't his friend or closest companion usually gets a fist to face as a result of this, unless he can cause an incident because of his actions. He can also be a large hypocrite in certain situations, and is quick to point out others flaws if he sees something wrong. He can also over think situations, and make up complicated conditions towards simple concepts.
He can be exceptionally cruel to friends and foes alike and doesn't hold back against anyone; the person safest from this is his mother who he always respects even if they disagree on something severe. He takes battles seriously and fights not with holding back in mind but with actual domination of opponents and is very focused while fighting relying on his technical prowess and skills to defeat even weak opponents. He will fight any and every enemy of himself (even allies of the same guild) with the intent to kill.
He has a highly dry sense of humor, and takes most of what he says seriously if he even says anything at all. He leaves all the work of action through his fists and doesn't call his attacks only thinking them in battle. Because of his lack of humor he can be very awkward to be around and it kneads a bad presence in the wake of his allies. He also rarely smiles, and takes most things seriously.
He is highly perceptive; trying to understand what makes an opponent tick before rushing recklessly into battle. He is quite calm, even against opponents who are stronger than he is, and is able to think through things while fighting without being deterred. Battles and even spars are taken very seriously, in which he usually has a stern and serious look on his face watching his opponents every move.
Likes:
- Solitude
- Pugilism
- Diligence
- Challenging Puzzles
Dislikes:
- Loudness
- Most People in General
- Talkative Natures
- Complainers
- Talent vs. Hard work
Motivations: Proving pugilism (boxing) as a strong martial art with or without magic, testing the limits of his abilities in order to grow stronger, finding his fathers killer is top priority.
Fears: His legs being cut off and arms being cut-off. Helplessness in the face of adversity, something he can’t solve on his own and isn’t capable of doing.
Positive Traits:
Agile (+3): You are particularly flexible and poised.
Athletic (+3): You have a knack for athletic endeavors.
Acrobatic (+3): You have excellent body awareness and coordination.
Diligent (+2): Your meticulousness allows you to analyze minute details that others miss.
Enhanced Strength (+3): Your character is slightly stronger than other characters when it comes to physical strength.
Daunting Presence (+2): You are skilled at inducing fear in your opponents.
Negative Traits:
Aloof (-1): Your manner is cold and unapproachable, distancing you from friends and strangers alike. Your preternatural intelligence lends itself to viewing others as slow-witted and a waste of your precious time. Your charisma is lowered.
Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense.
This forces you to investigate something unusual, even if it looks like it might be dangerous.
Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing himself to the limit at every available opportunity.
Proud (-1): You don't like accepting help from others. If a gift or offer of aid smacks of charity or pity even the slightest bit, you grow indignant and refuse it.
Cruel (-1): You have a sadistic streak that causes you to perform acts of cruelty for no good reason. Of course, this doesn't endear you to others. Most times you are prudent enough to carry out your cruelties on those under your thumb, rather than those you see as equals. However, you carry a constant social stigma, as rumors have their way of getting around. -- This isn't so much his personality towards people in general, but towards people in battles. When he fights against any opponent he has a merciless streak and fights with his utmost strength even if they are weak. He also holds no "quarter" for opponents and will not let-up until they are either defeated to the point of unconsciousness or death. His brutal honesty towards those around him is also so bad that he won't hold back against saying something towards his allies if he so chose to referring to their weaknesses, he expects no-one to ask for his sympathy and neither wants sympathy from anyone else.
Harbinger of Ill Omen (-1): You seem to be cursed to forever bump into a specific person, time and time again. Each time you do, something bad happens not long afterward. This person in no way does this purposefully, it just happens with alarming frequency. In roleplay terms, this can be reflected through utilizing a specific instance of the Misfortunate flaw when the Harbinger pops up, or simply be some creatively hindering roleplay situation. -- His bad reputation can account for this, as he is often very jerkish towards people and can be seen as someone uneasy to be around. Due to his attitude and how brutally honest he is, he can make things worse for his group especially considering he isn't afraid of most people or facing off against said oppositions either. As such he is considered an unlucky person to be around not because he is unfortunate but he creates problems for himself with how he handles people.
Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
Overzealous (-1): You are incapable of having a weak opinion. Everything you believe, you believe as if your life depended on it. Everything you don't believe in, you hate with a passion.
Once in a while your flaw gets you to strongly defend one of your opinions, no matter how inappropriate the time and place, nor what the circumstances of such an outburst may be. – The depth of hard work towards working to something, instead of just having the talent to do something to begin with.
Judgmental (-1): You form opinions quickly and change them very slowly. You also have a tendency to judge people on their appearance. A man dressed as a pirate, no matter how gentlemanly, is a scoundrel and a dog as far as you is concerned. A man covered in mud is a peasant, and a woman wearing revealing clothing is a prostitute.
Bad Reputation (-1): You have a reputation that angers or frightens people. Examples include being unlucky, petty, or cruel. The rep may or may not be accurate, but in either case, word travels faster than you do.
Fanaticism (-1): This can be a substantial disadvantage for a character, though it requires significant roleplaying commitment on the part of the player. The fanaticism can be dedication to a particular cult, religion, or god, or it can be more worldly-based, in the sense of overwhelming loyalty to a state, a military presence, or to a particular leader. Whatever their sources, the different types of fanaticism have several things in common. If a certain code of behavior is called for by the belief, then the character must conform to that behavior--even if it conflicts with the immediate goals of the PC and his companions. While fanaticism is not necessarily evil, it may certainly become tiresome to those who do not share the fanatics beliefs. -- He believes in hard work being the total end-all be all and that effort can defeat anything. He also sees that survival of the fittest is what must be secured if one is to survive and that life is cruel.
Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad.
Choose a Derangement/Insanity for your character from the lists below. Though the list is by no means exhaustive, the following options are ones that have been presented in game terms and that have definable--and most times numerical--penalties.
- Obsessions: The character cannot help thinking about an idea, image, or impulse incessantly, often involving violence and self-doubt. These ideas are frequently repugnant to the character, but they are so strong that during times of stress (such as combat) she may be unable to concentrate on anything else, even if doing so is necessary for her survival.
-- Finding his father's killer is one of his firmest obsessions and is considered top priority even over the lives of most people in trouble. He also becomes even crueler in combat, and doesn't care for anything else but defeating him.
-- Secondly, boxing is also one of his obsessions so much so that he feels that relying on anything other than boxing leaves him with nothing else and will not use his legs for anything more than his fists to strike down an opponent.
IV. MAGIC
Magic: Pugilism – Fist Magic
Caster or Holder: Caster
Description: A style that is considered boxing, the user fights by way of their fists in combat heavily relying on boxing technique and prowess to beat opponents. As a result footwork, bodily coordination, and hand-speed are the three most used skills in this art. Magical energy can also be used to fortify normal strikes to give the force of said blows more “kick” and make finishing techniques that more effective at “finishing” opponents. Due to it relying on a martial art, the style can be used without magic just as effectively as with it.
Strengths: Due to being a martial art and conditioning the body, one can assume that the persons average physical conditioning and capabilities are higher than that of a normal mage. Users of this magic are supplied with fast movements in their hands and footwork allowing them to attack with flurries of blows in a short time while using what space they have to fight back. Can also be used with weapons that go in tandem with the knuckles (like Brass Knuckle-esque Weapons or Dusters).
Weaknesses: Hand to hand martial arts relies on fighting at up-close and personal ranges, thus the user would reasonably in more trouble than your normal mages against flying or ranged foes. Opponent’s armed with durable substances are harder to beat than opponents without. Their fists are more effective than their feet in terms of quickness and power and usually only the fists are used in battle leaving the users one-trick opponents against more versatile foes.
V. HISTORY
History:
As a young boy, Kaito had began training in boxing due to his father (Tetsuo) wishing to teach him how to fight at a young age in order to discipline him. Through the grueling training he'd learned to become more reliant on his own skills at a young age and was taught by his mother (Maruchio) to also discipline his mind to, making him diligent in his studies. His father was a part of the Lamia Scale guild and had to go away from periods at a time and would come back from time to time to visit him and his mother. As a result Kaito was usually to himself about things, as he disliked his father leaving so much. He also didn't have many friends and didn't really care for women either (he is heterosexual, though).
Usually his mother would tell Kaito about the adventures and the times his father had while traveling with great enthusiasm showcasing her love for him and Kaito had developed a respect for his father. She told him that one of the things his father wished for was to make boxing a style that could stand up to other martial arts due to it being under-classed against things like magic abilities, and it made an imprint on Kaito to try to help his father do the same. Disaster would strike for them, as they found out the horrible conclusion of Tetsuo's life.
During one mission within Lamia Scale his father died trying to save a group of people from a powerful beast, or so the story went until it was found out that it was something worse and his arms and legs were cut-off. Kaito had sworn revenge after finding out from his mother in eavesdropping though he never told her and continued in his training making it more grueling for himself. His anger made him even more aloof and quiet and as the years went by he slowly grew into a stronger fighter even though his size had never grown from being fifteen.
His mother tried to tell him about his father after he'd decided to go into the same guild he had entered until he told her that he knew. Because of this he decided that he would gain revenge for the death of his father using the same skills his father used as it was the only thing he knew. After making this known, he'd officially joined with the Lamia Scale guild. He didn't try to get to know anyone nor did he decide to be warm towards anyone in particular. He was there for his own reasons and his own goals and that's how he wished to keep it.
Last edited by Davy0 on Mon Dec 09, 2013 5:43 pm; edited 1 time in total