Magic
- Flash Mob Friday:
- Name: Flash Mob Friday
Rank: D
Magic Cost: 10
Requirements: Sword & lightning Element
Class: Offense
Element: Lightning
Cooldown: 2
Duration: 1
Effect: This spell draws out a yellow runic glyph around the user's wrist, then, the user's main hand weapon will flash vibrant yellow, coat itself in static. The user's movements seem to speed up upon activating this ability. Each strike is counted as a D-rank strike. The damage of a pierce, in addition to normal striking damage, is like a very hot wasp sting, if sliced in a diagonal, vertical or angular patterns, it will feel as though a wasp stung the enemy repeatedly in a line. A strike from the Flash Mob combo zaps/shocks the enemy as well, potentially interrupting spells before they can be cast. This ability stays in effect for the entirety of the post it's casted on. The range of the lightning created by the blade is equal to the length of the sword it's activated upon. The max of these ranges being 5 meters according to the rules.
- Saturday Night Special:
- Name: Saturday Night Special
Rank: D
Magic Cost: 10
Requirements: Lightning Element
Class: Offensive
Element: Lightning
Cooldown: 2
Duration: Instant
Effect: The user creates a make-believe 'finger gun', and shoots off a thin, rectangular, bolt of static electricity; using the clicking of their back thumb to initiate it. They can fire only one of these bullets in the post, however they only do as much damage as a slightly hotter wasp-sting. They have a small chance to lock-up a limb if struck, similar to how a spider stabs it's victim and the prey becomes unable to move. This however, only affects the designated point of damage and only lasts one post duration. The range is 5 meters.
- Wicked Weekday:
- Name: Wicked Weekday
Rank: C
Magic Cost: 20
Requirements: Lightning
Class: Offensive
Element: Lightning
Cooldown: 3 posts
Duration: 2 posts
Effect: The user concentrates lightning from their body into the air around them with protons, and if they manage to make bodily contact after doing so, they can dish out a full body electrical discharge, this damage is equal to falling into a electric fence while it's set to high. This deals C-rank damage.
Last edited by Mellow on Fri May 13, 2016 5:08 pm; edited 7 times in total