Name: Reactive Barrier I
Rank: D
Magic Cost: 10 (5)
Requirements: Barrier Magic
Class: Defensive
Element: None
Cooldown: 2
Duration: 6 posts, or until cancelled/destroyed.
Effect: A green aura appears around the user's body protecting it like armor. Lasts for 6 posts, or after taking 1C or 2D Ranks worth of damage. This ability can also be cast on an ally instead of the user, but they must be within 5 meters. Can be cancelled by the caster at any time.
Name: Barrier Projectile I
Rank: D
Magic Cost: 10
Requirements: Barrier Magic
Class: Offensive
Element: None
Cooldown: 2
Duration: Instant
Effect: User holds out their arm with the palm facing the target. A small translucent light-green barrier ball materializes and then launches towards the target. Does a D-Rank worth of damage, and has a range of 5 meters.
Name: Barrier Shield I
Rank: D
Magic Cost: 10
Requirements: Barrier Magic
Class: Defensive
Element: None
Cooldown: 2
Duration: Instant
Effect: A three by three meter light-green translucent shield appears in front of the user hands, capable of blocking 1C or 2D Ranks worth of damage.
Name: Barrier Hearing Aid I
Rank: D
Magic Cost: 10 (5)
Requirements: Barrier Magic
Class: Buff
Element: None
Cooldown: 2
Duration: 6 posts, or until cancelled/destroyed.
Effect: Two small barriers form inside the targets's ear drums. These act as a sort of hearing aid, which enhances the caster's ability to pick up sound. This ability can also be cast on an ally instead of the user, but they must be within 5 meters. This buff increases the caster's Hearing to D-Rank for the duration of the spell. User can hear obvious noises up to 50 meters away, normal talking tones up to 20 meters away, whispers up to 2 meters away, breathing up to 2 meters, heartbeats up to 1 meter away.
Name: Barrier of Endurance I
Rank: D
Magic Cost: 10 (5)
Requirements: Barrier Magic
Class: Buff
Element: None
Cooldown: 2
Duration: 6 posts, or until cancelled/destroyed.
Effect: A thin light-green translucent barrier materializes and clings to the user's body. This ability can also be cast on an ally instead of the user, but they must be within 5 meters. This buff increases the caster's Endurance to D-Rank for the duration of the spell. User can take blunt damage (punches, clubs etc) and shrug off the pain.
Name: Reactive Barrier II
Rank: C
Magic Cost: 20 (10)
Requirements: Barrier Magic
Class: Defensive
Element: None
Cooldown: 3
Duration: 6 posts, or until cancelled/destroyed.
Effect: A green aura appears around the user's body protecting it like armor. Lasts for 6 posts, or after taking 1B, 2C, or 4D Ranks worth of damage. This ability can also be cast on an ally instead of the user, but they must be within 5 meters. Can be cancelled by the caster at any time.
Name: Barrier Projectile II
Rank: C
Magic Cost: 20
Requirements: Barrier Magic
Class: Offensive
Element: None
Cooldown: 3
Duration: Instant
Effect: User holds out their arm with the palm facing the target. A small translucent light-green barrier ball materalizes and then launches towards the target. Does a C-Rank worth of damage, and has a range of 10 meters.
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I'll be taking Barrier Projectile I and Barrier Shield I as my starter spells.
Rank: D
Magic Cost: 10 (5)
Requirements: Barrier Magic
Class: Defensive
Element: None
Cooldown: 2
Duration: 6 posts, or until cancelled/destroyed.
Effect: A green aura appears around the user's body protecting it like armor. Lasts for 6 posts, or after taking 1C or 2D Ranks worth of damage. This ability can also be cast on an ally instead of the user, but they must be within 5 meters. Can be cancelled by the caster at any time.
Name: Barrier Projectile I
Rank: D
Magic Cost: 10
Requirements: Barrier Magic
Class: Offensive
Element: None
Cooldown: 2
Duration: Instant
Effect: User holds out their arm with the palm facing the target. A small translucent light-green barrier ball materializes and then launches towards the target. Does a D-Rank worth of damage, and has a range of 5 meters.
Name: Barrier Shield I
Rank: D
Magic Cost: 10
Requirements: Barrier Magic
Class: Defensive
Element: None
Cooldown: 2
Duration: Instant
Effect: A three by three meter light-green translucent shield appears in front of the user hands, capable of blocking 1C or 2D Ranks worth of damage.
Name: Barrier Hearing Aid I
Rank: D
Magic Cost: 10 (5)
Requirements: Barrier Magic
Class: Buff
Element: None
Cooldown: 2
Duration: 6 posts, or until cancelled/destroyed.
Effect: Two small barriers form inside the targets's ear drums. These act as a sort of hearing aid, which enhances the caster's ability to pick up sound. This ability can also be cast on an ally instead of the user, but they must be within 5 meters. This buff increases the caster's Hearing to D-Rank for the duration of the spell. User can hear obvious noises up to 50 meters away, normal talking tones up to 20 meters away, whispers up to 2 meters away, breathing up to 2 meters, heartbeats up to 1 meter away.
Name: Barrier of Endurance I
Rank: D
Magic Cost: 10 (5)
Requirements: Barrier Magic
Class: Buff
Element: None
Cooldown: 2
Duration: 6 posts, or until cancelled/destroyed.
Effect: A thin light-green translucent barrier materializes and clings to the user's body. This ability can also be cast on an ally instead of the user, but they must be within 5 meters. This buff increases the caster's Endurance to D-Rank for the duration of the spell. User can take blunt damage (punches, clubs etc) and shrug off the pain.
Name: Reactive Barrier II
Rank: C
Magic Cost: 20 (10)
Requirements: Barrier Magic
Class: Defensive
Element: None
Cooldown: 3
Duration: 6 posts, or until cancelled/destroyed.
Effect: A green aura appears around the user's body protecting it like armor. Lasts for 6 posts, or after taking 1B, 2C, or 4D Ranks worth of damage. This ability can also be cast on an ally instead of the user, but they must be within 5 meters. Can be cancelled by the caster at any time.
Name: Barrier Projectile II
Rank: C
Magic Cost: 20
Requirements: Barrier Magic
Class: Offensive
Element: None
Cooldown: 3
Duration: Instant
Effect: User holds out their arm with the palm facing the target. A small translucent light-green barrier ball materalizes and then launches towards the target. Does a C-Rank worth of damage, and has a range of 10 meters.
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I'll be taking Barrier Projectile I and Barrier Shield I as my starter spells.