CHARACTER
Full Name: Ray Ignazia
Character Application: Ray Ignazia
MAGIC
SPELLS
EQUIPMENT
REQUESTS
Roleplay:
Full Name: Ray Ignazia
Character Application: Ray Ignazia
MAGIC
- Primary Magic:
- Magic: Light Magic
Type: Caster
Element: Light
Description:It is a Magic in which the caster is able to manipulate and utilize light in various ways. When used for offense, the Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted from the caster's body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode. Light Magic can also be manifested for multiple usage in defense.
Similar to other types of Elemental Magic, Light Magic can allow the user to transform their body into the element they control: by transforming into a light beam, the user is able to have the added advantage of traveling around at very high speeds and blinding and damaging, and, depending on the intensity, everyone and everything they come in contact with, much like real light.
The major strengths of said magic are it's ability to change the caster's physiology into the element, allowing the caster to manipulate and control the element with a much higher success rate. The caster can utilise this magic with great versatility, and therefore has limitless options as to what he/she could do with the light they generate. The caster can also manipulate sources of Light not generated from the caster's body, to an extent, in order to aid to this usage of this magic. The caster's magic is notably stronger against Darkness and "unholy" type elementals. This magic is said to be purifying, and the intensity of the light can also be increased to increase damage output.
The user is put at a great disadvantage around darkness which may completely engulf the light the caster creates. The caster is also at a higher disadvantage towards stronger darkness magic users, since they can easily engulf and snuff out the light. The light generated by the caster can be eaten by any slayer with the same elemental affinity, and it's effectiveness will not be seen much against magic which don't have an elemental weakness to light or holy magics, in which case, it is only the damage output that counts.
SPELLS
- Light Magic Spells:
- Spells D-rank (3/3):
- Lumen
- Flashbang (Approved)
- Soleil (Approved)
Spells C-rank (2/2):- Mark I
- Crusade I (Approved)
Spells B-rank (0/0):- NA
Spells A-rank (0/0):- NA
Spells S-rank (0/0):- NA
Spells X-rank (0/0):- NA
Spells Z-rank (0/0):- NA
- Lumen
EQUIPMENT
- All Equipment:
- Main Hand:
- NA
Off Hand:- NA
Head:- NA
Neck:- NA
Body:- NA
Hands:- NA
Feet:- NA
Ring:- NA
Companion:- NA
- NA
REQUESTS
- All Requests:
- D-rank Requests:
- NA
C-rank Requests:- NA
B-rank Requests:- NA
A-rank Requests:- NA
S-rank Requests:- NA
SS-rank Requests:- NA
10-Years Requests:- NA
- NA
Roleplay:
- Principio Draconis (Fiorano)
- The Drunk And The Disorderly 1 (Fiorano)
- Gather: Announcements (Fiorano)
- Follow The Trail (Fiorano)
- All Kinds Of Gains (Fiorano)
- Blow Trees (Travel to Roncello)