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1Ashlynn Washburne Empty Ashlynn Washburne Thu Apr 07, 2016 4:58 pm

Ashlynn

Ashlynn

Ashlynn Washburne AOWTBZr
__________________________________________________
“The Sun sees your body, the Moon sees your soul.”



GENERAL INFORMATION

Name(s): Ashlynn Washburne
Nickname(s): Ash
Age: 22
Gender: Female
Birthday: February 27
Sexuality: Bisexual
Rank: D
Guild: None
Tattoo: Left Inner Wrist (Black)
Face Claim: Sinon - Sword Art Online

APPEARANCE

Height: 5'6
Weight: 129 lbs.
Hair: Teal
Eyes: Teal
Description:

Spoiler:

Ashlynn has a pretty unique hair and eye color, both being a light-teal color. Her hair style is a short one, being a little longer than ear-length. With two long tufts on either side which are tied or clipped usually. Her teal eyes are a deeper, more rich shade.. almost radiant at times. Her skin tone is on the lighter side of the scale, being a shade darker than what would be considered pale skin.

She has an average height and would be considered slim but definitely in shape physically. A keen observer would probably be able to tell that she has a strict work-out routine and that she is a practitioner of the martial arts.
Her usual attire consists of black and gray pants with a belt, a white top with exposed sides, topped with a short gray jacket, black boots and black fingerless gloves, a large white scarf with black lines.

PERSONALITY

Personality:

At first glance, Ashlynn comes off as quiet and introverted. However, when approached or interacting socially she can and often will speak her mind. She doesn't lack confidence in the least but only cares for few things, which prompts her to not have very strong opinions on other matters. Though her quiet and uncaring demeanor changes around close friends and comrades, she becomes much more willing to input and interact.

Ashlynn dislikes aggression, especially passive-aggressive behavior, or blackmail. Prompting her to often put her and an aggressor into lose-lose situations, where she finds personal loss acceptable to bring the target a similar or worse outcome. This tendency likely roots from her belief in fairness and equality.

Although she doesn't necessarily make friends easily, the ones she makes are very precious to her. She becomes fiercely loyal to her friends and comrades, so much so that she is willing to go make great sacrifices for them.

In battle, she becomes a real warrior. Confident but not arrogant, she will make her intentions clear and follow up on threats quite accordingly. She is very cunning and prefers to keep her opponents on the defense, always pushing for advantage wherever she can find one.

Motivations:

  • Win the Grand Magic Games (or alternative competition).
  • Join a close-knit guild.
  • Learn about her family.

Fears:

  • Death.
  • Failure.
  • Being useless.
  • Things with stingers (Scorpions, Wasps, etc.).
  • Attachment (Relationships).


Likes:

  • The Moon and night sky.
  • To relax.
  • Drink cold water.
  • Fairness.
  • Competition.

Dislikes:

  • Large crowds.
  • Unpleasant noises.
  • Idiots.
  • Rabbit food (various vegetables and the like).
  • Being weak (herself, not others).

Positive Characteristics:

  • Agile (+3): You are particularly flexible and poised.
    Explanation: You can dodge an attack up to B Rank, so long as it is feasible for you do to so (AoE excluded). Usable once per thread.

  • Acrobatic (+3): You have excellent body awareness and coordination.
    Explanation: Character can perform flashy moves such as back flips, cartwheels and various other moves when dodging an attack.

  • Swift (+3): You are fleet of foot. When running, you move faster than most people.
    Explanation: C-rank speed buff passive.

Negative Characteristics:


  • Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense. This forces you to investigate something unusual, even if it looks like it might be dangerous.
    Explanation: You will walk deeper into the forest you have never been before. You won't turn around from the castle that you have never seen. This can result into getting you into very dangerous situations.

  • Proud (-1): You don't like accepting help from others. If a gift or offer of aid smacks of charity or pity even the slightest bit, you grow indignant and refuse it.
    Explanation: You win 10% less jewels from wheel spins.

  • Righteous (-1): The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods.
    Explanation: Your beliefs guide you so strongly that you are willing to kill an entire village that's harboring a thief, if it kills the thief too.

  • Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
    Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group.

  • Cautious (-1): You are uneasy engaging in behavior that carries a chance of failure. You must spend twice as long performing any skill that requires an action. For example, deciphering a page of text would take 2 minutes for you instead of 1.
    Explanation: You are very slow in your actions because you take more time to do things. This requires you to use 20% more words in any roleplay that has a word count requirement (such as travels or requests).

  • Reckless (-1): You lack the emotion of fear. Unfortunately, it is often an important cue that keeps men from doing foolhardy things. Sure, you don't flinch at the sight of even the most hideous monster, but neither do you feel the need to run away when outclassed.
    Explanation: You can never flee from a fight with someone who is stronger than you.

  • Indecisive (-1): You have been known to hesitate when faced with difficult choices or split-second decisions. If forced to choose between letting a villain escape and rescuing a loved one from being lowered into a snake pit, you're likely to agonize over the situation until something--perhaps a cry for help from your sweetheart--forces your hand.
    Explanation: You take too much time when making decisions. You can never instantly make a decision when it is presented to you.

  • Intolerance (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
    Explanation: You must act very disgusted and displeased when your dislike comes into play. Note: Ashlynn is intolerant of magic-wielders taking advantage of "normal" humans or animals. With the exception of particularly powerful creatures / humans who have means other than magic to defend themselves.


MAGIC

Magic: Lunar Fist
Type: Caster
Element: None
Description: Lunar Fist magic is primarily a body-enhancement magic, used to help strengthen one's physical attacks and defense. Being designed to be used with regular fighting prowess, there are no ranged abilities and all techniques are self-cast.


HISTORY

History:

Childhood - For Ashlynn, much of her childhood has been forgotten. She has vague memories of a loving family, playing with other children in a courtyard. But aside from these small glimpses, she doesn't really remember her family or home. She was sent away before she was even eight years old, all she remembers about it was being told it was best for her and that she would be going to a camp where she could make friends and learn. As it turns out, it was indeed a camp but a magic camp, one where children that had the gift could be taught magic and then sent to an official guild when the time came.

Teens - Fast forward half a decade and Ashlynn was still at the magic camp, learning about the world and how magic was a part of it. As she grew older, it came time to choose a magic to learn so she could eventually be placed in a guild. Over the years she had many late nights and had found that staring up at the moonlit sky was very calming to her, gave her a sort of inner peace. So, she decided she wanted to learn a magic that incorporated the night sky. This lead to her researching about the various outer space magics, in particular Lunar Magic.
She combined a natural athleticism with her desire to learn Lunar magic, to form the basis of her unique magic: Lunar Fist. Ashlynn was a quick study and was fast to impress her instructors and camp-mates. However, late one night she overheard them talking  about sending her away to a guild. It reminded her too much of how she was sent away the first time, so she decided to run away and to find meaning for herself. So, under the light of a full moon she made her escape without looking back.
The first few months were a bit rough but she quickly found that knowing magic opened many doors not available to others. So using what she had learned, she was able to find jobs and opportunity to make a living and begin travelling.

Current - It has been over six years since she ran away from the magic camp, she has learned to fend for herself quite well over the years. Taking odd jobs as she travelled the country, she had the time to finish the basis of her magic art: Lunar Fist. Well into Adulthood now, she looks to find a larger meaning to her life. Even so, she still feels pretty content with simply soldiering on and seeing the world..



Last edited by Ashlynn on Thu Apr 07, 2016 9:13 pm; edited 1 time in total (Reason for editing : First fix.)

2Ashlynn Washburne Empty Re: Ashlynn Washburne Thu Apr 07, 2016 5:39 pm

Khnum

Khnum
First off, you have a wonderful taste in music m'lady

Hm, lemme see.

First off, please note your magic can't have enhanced effects in moonlight, so you might wanna change the weaknesses and strengths a little bit to reflect that.

Second, your fears are a bit cliche and situational - please just add a more common phobia. One or two will do, since you already have a few there.

3Ashlynn Washburne Empty Re: Ashlynn Washburne Thu Apr 07, 2016 9:15 pm

Ashlynn

Ashlynn
First edit done.

4Ashlynn Washburne Empty Re: Ashlynn Washburne Thu Apr 07, 2016 9:17 pm

Khnum

Khnum
Approved, have fun

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