You are not connected. Please login or register

View previous topic View next topic Go down  Message [Page 1 of 1]

1Ryu's rants Empty Ryu's rants Mon Apr 04, 2016 12:34 pm

Ryumimi

Ryumimi
So I had this thread once before and it was just kinda a place to come and share my thoughts with people about stuff and get feedback from people... It was pretty fun, at least for me so yah know... Here it is again.

Today's topic-

Takeover: Why it's bad, and what I plan to do about it.

The following is the first draft of a post I'll be making in orion's lab to suggest changes TO once it's more presentable. I love this magic and I hate to see it get shafted.
So... For some reason TO is pretty shit, not gonna lie. Let's talk about why though.

The rant:

Tl;dr

Things Takeover SHOULD do
- multi buff
- Ignore sustain spell rules (for buffs)
- Dual Elements
- 50% off spell costs for sub spells

Things Takeover SHOULDN'T do
- Debuff
- Heal
- Suck

Like I said, once I've done more research on what TO is capable of, and how that should translate into fair game play I'll be formally suggesting these changes to the powers that be. I hope to make my argument convincing and get some much needed changes to the Magic. I want to cover everything, so that way it doesn't need to be revisited constantly.

Will probably work on other magic too if it looks kinda useless. I don't know...


Love, Ryu

2Ryu's rants Empty Re: Ryu's rants Mon Apr 04, 2016 2:03 pm

Naga


I apologize for whatever misconduct happened here in this thread. Feel free to submit your ideas, Ryu.

Lesson for everyone: Debating ideas and giving arguments is fine but flaming is not allowed.

3Ryu's rants Empty Re: Ryu's rants Thu Apr 07, 2016 6:04 pm

Northot

Northot
Hi there, friendly neighborhood Take Over mage Northot here to provide a little input.

I think some good points were made here, although I don't agree with some of the proposed solutions.

First, I'd like to mention what I think are the issues with takeover that require compensation to make it a good limited magic. Take Over has high MP costs because it requires the user to take a form that must be sustained in order to cast their spells, because spells are specific to a certain species it is important and difficult to organize a spell library, and there should be advantages and disadvantages to using partial takeovers opposed to fullbody ones. I do not feel that these limitations have been adequately compensated in the current rule system, similarly to Ryumimi.

That said, I don't believe that multi-buffs, multi-elements, and 50% cost of subspells are ideal solutions for this either. As we saw on FTRP, the 50% cost of subspells led to a massively disproportionate ability to conserve MP. That said, I think that some sort of MP cost reduction is necessary to compensate for the limitations of Take Over, or something that provides an adequate compensation for this.

Multibuffs are certainly a powerful concept, and we've seen them get overpowered in other iterations of the system. I don't think that an S rank take over should have three, or even two S rank levels of buff. However, if partial take overs had reduced MP cost and were capable of being stacked, that might be a solution. Or perhaps multibuffs at reduced power compared to the rank of the spell. Dragon slayers get reduced elemental damage, and absorption powers. Re-Quip users gain durability in their sets the more spells that are associated with a single set. Perhaps individual species of Take Over could gain strength or abilities based on attached subspells. As of now, we don't have any compensation aside from the gimmicky themes, which are grossly unbalanced in power.

I agree with Ryumimi on the point that Take Overs should not be subject to the current cooldown and sustained spell rules however. It is my belief that fullbody take overs should have no cool downs, and partial takeovers should have cooldowns but be capable of being stacked within the same species. I don't think that cool downs are necessary for full body take overs, because it is important to allow Take Over mages to switch between forms in order to make full use of their species spells. This is especially true at higher ranks, such as using an X rank take over. After exiting that form, the user would be locked out of all the sub spells they'd created for that take over for the rest of the thread, which in some cases might be a third, or even half of their spells. Some might say that this was a misjudgement on the user's part in creating their spell library, but we shouldn't punish users who want to use their high rank spells on forms, and create highly varied subspells for only a few forms. Take Over should allow for versatility in exchange for the compartmentalized abilities of each form.

Thank you, and good night.

P.S. I guess I forgot to cover the multi-element portion. I don't feel take over should be restricted to one element, as someone with Daemon soul might want a fire, lightning, and wind demon, which I think should be acceptable. However, I only use darkness element, so I don't care. #Selfservingbutstilltriestobefair

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum


  • Total Posts:
  • Total Members:
  • Newest Member:
  • Most Online: Most users ever online was 436 on Tue Nov 05, 2024 8:31 am

In total there is 0 user online :: 0 Registered, 0 Hidden and 0 Guests
Users browsing this forum: None