Magic: Fungomancy
Type: Caster
Element: Plant
Description: A form of magic that relies of conjuring various types of spores that result in various effects. The fighting style of fungomancy is highly reliant on stacking effects on the targeted enemy to make them more vulnerable to the few offensive spells the class possesses.
Name: Corrosive Spores
Rank: D
Element: Plant
Cost: 10/5
Class: Offensive
Duration: 3 posts
Cooldown: 2 posts
Effect: Fires a cloud of spores up to 5 meters away and in an a 3 meter square area. These spores lingerer for a short while before dissipating (3 posts including the post it is cast). These spores inflict first degree chemical burns to any exposed skin they come in contact with, increasing the damage of the caster’s physical strikes and holds with this effect. These spores deal damage when in contact with live organic matter (plant or animal). The caster is not immune to their own spores’ effects.
Name: Poisonous Spores
Rank: D
Element: Plant
Cost: 10/5
Class: Offensive/Effect
Duration: 3 posts
Cooldown: 2 posts
Effects: Fires a cloud of spores up to 5 meters away and in an a 3 meter square area. These spores lingerer for a short while before dissipating (3 posts including the post it is cast). When these spores come in contact with exposed skin they inflict a minor DoT effect (approximately ½ a D rank of damage for every post the victim of the effect makes, DoT costs 5 mana a turn to sustain). The DoT effect fades four posts after last contact with spores is made, but if the victim is subject to a healing spell the effect is immediately removed (regardless of the exact effects of the healing spell). The caster is not immune to their own spore’s effects.
Name: Veiled Lady
Rank: D
Element: Plant
Cost: 10/5
Type: Debuff
Duration: 5 posts
Cooldown: 2 posts
Effects: Fires a webbed fungal net about 3 meters in both diameter and height at the target at a maximum range of 5 meters. The adhesive net sticks to the victim’s limbs, weighing them down and limiting their movements, causing a speed debuff of 10%.
Name: Concealing Spores- Cloud
Rank: D
Element: Plant
Cost: 10/5
Type: Effect
Duration: 3 posts
Cooldown: 2 posts
Effects: Sends out a thick cloud of non-lethal spores into a 20 meter circumference around the caster. This obscures the vision of the caster, their allies, and their enemies. Reduces accuracy and visibility of the caster, friendly units, and enemy units.
Name: Luminous Puffball
Rank: D
Element: Plant
Cost: 10/5
Class: Buff
Duration: 3 posts
Cooldown: 2 posts
Effect: Conjures a floating fungus globule that follows the caster. This globule emits a glowing light that allows the caster and anyone within range to see clearly in the dark, the fog, or dust clouds within a 10 meter circumference.
Name: Red Cage
Rank: C
Element: Plant
Cost: 20/5
Type: Defensive
Duration: 2 posts
Cooldown: 3 posts
Effects: Grows a close-knit fungal shell around the caster or a target that the caster is able to touch. The outside is hard and calcified while the inside is soft and cushioned. This spell defends against a cumulative 1 B rank of damage and slightly reduces any fall damage. The shell is only large enough to contain a single person.
Name: Razor Cap
Rank: C
Element: Plant
Cost: 20
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Effects: Casts a small cluster of spores that immediately form into a calcified mushroom cap with sharpened edges. The cap is cast like a discus at enemies, traveling a maximum range of 10 meters, and is capable of inflicting moderately deep cuts on impact.
Type: Caster
Element: Plant
Description: A form of magic that relies of conjuring various types of spores that result in various effects. The fighting style of fungomancy is highly reliant on stacking effects on the targeted enemy to make them more vulnerable to the few offensive spells the class possesses.
Name: Corrosive Spores
Rank: D
Element: Plant
Cost: 10/5
Class: Offensive
Duration: 3 posts
Cooldown: 2 posts
Effect: Fires a cloud of spores up to 5 meters away and in an a 3 meter square area. These spores lingerer for a short while before dissipating (3 posts including the post it is cast). These spores inflict first degree chemical burns to any exposed skin they come in contact with, increasing the damage of the caster’s physical strikes and holds with this effect. These spores deal damage when in contact with live organic matter (plant or animal). The caster is not immune to their own spores’ effects.
Name: Poisonous Spores
Rank: D
Element: Plant
Cost: 10/5
Class: Offensive/Effect
Duration: 3 posts
Cooldown: 2 posts
Effects: Fires a cloud of spores up to 5 meters away and in an a 3 meter square area. These spores lingerer for a short while before dissipating (3 posts including the post it is cast). When these spores come in contact with exposed skin they inflict a minor DoT effect (approximately ½ a D rank of damage for every post the victim of the effect makes, DoT costs 5 mana a turn to sustain). The DoT effect fades four posts after last contact with spores is made, but if the victim is subject to a healing spell the effect is immediately removed (regardless of the exact effects of the healing spell). The caster is not immune to their own spore’s effects.
Name: Veiled Lady
Rank: D
Element: Plant
Cost: 10/5
Type: Debuff
Duration: 5 posts
Cooldown: 2 posts
Effects: Fires a webbed fungal net about 3 meters in both diameter and height at the target at a maximum range of 5 meters. The adhesive net sticks to the victim’s limbs, weighing them down and limiting their movements, causing a speed debuff of 10%.
Name: Concealing Spores- Cloud
Rank: D
Element: Plant
Cost: 10/5
Type: Effect
Duration: 3 posts
Cooldown: 2 posts
Effects: Sends out a thick cloud of non-lethal spores into a 20 meter circumference around the caster. This obscures the vision of the caster, their allies, and their enemies. Reduces accuracy and visibility of the caster, friendly units, and enemy units.
Name: Luminous Puffball
Rank: D
Element: Plant
Cost: 10/5
Class: Buff
Duration: 3 posts
Cooldown: 2 posts
Effect: Conjures a floating fungus globule that follows the caster. This globule emits a glowing light that allows the caster and anyone within range to see clearly in the dark, the fog, or dust clouds within a 10 meter circumference.
Name: Red Cage
Rank: C
Element: Plant
Cost: 20/5
Type: Defensive
Duration: 2 posts
Cooldown: 3 posts
Effects: Grows a close-knit fungal shell around the caster or a target that the caster is able to touch. The outside is hard and calcified while the inside is soft and cushioned. This spell defends against a cumulative 1 B rank of damage and slightly reduces any fall damage. The shell is only large enough to contain a single person.
Name: Razor Cap
Rank: C
Element: Plant
Cost: 20
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Effects: Casts a small cluster of spores that immediately form into a calcified mushroom cap with sharpened edges. The cap is cast like a discus at enemies, traveling a maximum range of 10 meters, and is capable of inflicting moderately deep cuts on impact.
Last edited by Angela Agaricus on Tue Mar 22, 2016 6:00 pm; edited 5 times in total