Magic: Divine Providence of the Paladin
Type: Caster
Element: Light
Description: The Divine Providence of the Paladin is the magic taught to Paladins and trainee Paladins. It is a magic that utilizes light in all of its forms and ends. Be it offensive means, or defensive ones. The Order claims that they have no actual power of the magic, and it’s all the work of the one they worship. Be this true or not, they still have to use up their magic power normally like everyone else, although they claim that it is simply them paying a price for invoking holy wrath. Users can call upon the holy light from the sky or other sources, or if need be, generate their own light. It being a holy magic, users can call upon it to strengthen them to different means, using it as buffing magics. It has all of the elemental advantages and disadvantages that a light magic would normally have. Additionally, a user of this magic must have complete faith in their God, otherwise the magic will immediately fail them.
Name: Light Needle
Rank: D
Magic Cost: 10
Requirements: Divine Providence of the Paladin
Class: Offense
Element: Light
Cooldown: 1
Duration: Instant
Effect: Anywhere out of his body, or alternatively from a SOURCE of light with 5 metres of him, Percival can shoot a needle of light that can pierce through skin and clothing, but otherwise not do much damage. The base diameter of the dart is 1.3 mm, ending to a fine sharp tip at the end, while the length of the dart is about 3 inches. The dart can travel up to 5 meters away from him before dissipating into the air. If Percival so chooses, he can make the dart explode into a small 2 inch in radius explosion, that causes 1st degree burns. He has to do this somewhere within the needle’s lifetime (before it travels 5 meters), and when he does do this, the explosion ends its career, and it stops moving after the small explosion is over, and dissipates just as if it traveled up to 5 meters.
Name: Sanctus Supersunt
Rank: D
Magic Cost: 10
Requirements: Divine Providence of the Paladin
Class: Supplementary
Element: Light
Cooldown: 1 Post
Duration: Instant
Effect: Percival's body glows, and for a total of 5 metres (although he can stop before then if he wishes), he dashes to an area within 5 metres of him, with his spell speed. In this mode he is completely tangible and can be hurt. This can only really be used as a supplementary motion, to close short distances, for example, and if he tries running into an object or person in this state, he'll end up getting knocked back a few feet or so.
Name: Halo of Protection
Rank: D
Magic Cost: 10/5
Requirements: Divine Providence of the Paladin
Class: Defence
Element: Light
Cooldown: 1 Post
Duration: Until Destroyed
Effect: A halo, that is basically style and for show, appears over Percival’s head, shining light over making him seemingly have a light hue to him. This light hue can block up to C-Ranked damage. Attacking the halo does not destroy the defence, because it is for show.
Name: Light Alter
Rank: D
Magic Cost: 10
Requirements: Divine Providence of the Paladin
Class: Supplementary
Element: Light
Cooldown: 1 Post
Duration: Instant
Effect: Percival changes the path of a spell that he has fired off, giving him manual control of a light spell that he personally generated. He cannot control the spell’s path if it has passed from within 5 metres of him.
Name: Wall of God
Rank: D
Magic Cost: 10/5
Requirements: Divine Providence of the Paladin
Class: Defensive
Element: Light
Cooldown: 1 Post
Duration: 1 Post
Effect: Percival can create what looks like a skin tight brick wall around him, that blocks up to C-Ranked damage. Although it looks like a wall, it is skin tight and allows him to move around with ease.
Name: Lux Salus
Rank: C
Magic Cost: 20
Requirements: Divine Providence of the Paladin
Class: Offensive
Element: Light
Cooldown: 2 Post
Duration: Instant
Effect: Percival explodes a light source within 10 meters of him. The explosion has a radius of 1.5 meters and deals C-Ranked blunt damage. Note that it has to be a SOURCE of light, and can’t just be light. Mantiago can use his own spells as a catalyst, and and if they are offensive, add onto their damage because of the combination of spells. If the original spell does not hit, the damage does not change.
Name: Heilige Lanze
Rank: C
Magic Cost: 20
Requirements: Divine Providence of the Paladin
Class: Offensive
Element: Light
Cooldown: 2 Post
Duration: Instant
Effect: This spell allows for Percival to manifest a spear of light. The spear is about 2 metres long in total, and the base of the spear being half an inch in radius, with the blade of the spear being about a foot long and the base being 1 inch wide. The spell works by anywhere within 10 meters of Percival, a magical circle appears facing whatever direction Percival chooses, and out comes a spear of light capable of dealing C-Ranked damage to someone, it takes about half a second for the spear to appear, after the circle has appeared. Otherwise, Percival can fire the spear directly off from somewhere on his body with no delay, opting out creating the magic circle. It can travel up to a total of 10 metres away from Percival, and if it travels any further away it dissipates.
Type: Caster
Element: Light
Description: The Divine Providence of the Paladin is the magic taught to Paladins and trainee Paladins. It is a magic that utilizes light in all of its forms and ends. Be it offensive means, or defensive ones. The Order claims that they have no actual power of the magic, and it’s all the work of the one they worship. Be this true or not, they still have to use up their magic power normally like everyone else, although they claim that it is simply them paying a price for invoking holy wrath. Users can call upon the holy light from the sky or other sources, or if need be, generate their own light. It being a holy magic, users can call upon it to strengthen them to different means, using it as buffing magics. It has all of the elemental advantages and disadvantages that a light magic would normally have. Additionally, a user of this magic must have complete faith in their God, otherwise the magic will immediately fail them.
Name: Light Needle
Rank: D
Magic Cost: 10
Requirements: Divine Providence of the Paladin
Class: Offense
Element: Light
Cooldown: 1
Duration: Instant
Effect: Anywhere out of his body, or alternatively from a SOURCE of light with 5 metres of him, Percival can shoot a needle of light that can pierce through skin and clothing, but otherwise not do much damage. The base diameter of the dart is 1.3 mm, ending to a fine sharp tip at the end, while the length of the dart is about 3 inches. The dart can travel up to 5 meters away from him before dissipating into the air. If Percival so chooses, he can make the dart explode into a small 2 inch in radius explosion, that causes 1st degree burns. He has to do this somewhere within the needle’s lifetime (before it travels 5 meters), and when he does do this, the explosion ends its career, and it stops moving after the small explosion is over, and dissipates just as if it traveled up to 5 meters.
Name: Sanctus Supersunt
Rank: D
Magic Cost: 10
Requirements: Divine Providence of the Paladin
Class: Supplementary
Element: Light
Cooldown: 1 Post
Duration: Instant
Effect: Percival's body glows, and for a total of 5 metres (although he can stop before then if he wishes), he dashes to an area within 5 metres of him, with his spell speed. In this mode he is completely tangible and can be hurt. This can only really be used as a supplementary motion, to close short distances, for example, and if he tries running into an object or person in this state, he'll end up getting knocked back a few feet or so.
Name: Halo of Protection
Rank: D
Magic Cost: 10/5
Requirements: Divine Providence of the Paladin
Class: Defence
Element: Light
Cooldown: 1 Post
Duration: Until Destroyed
Effect: A halo, that is basically style and for show, appears over Percival’s head, shining light over making him seemingly have a light hue to him. This light hue can block up to C-Ranked damage. Attacking the halo does not destroy the defence, because it is for show.
Name: Light Alter
Rank: D
Magic Cost: 10
Requirements: Divine Providence of the Paladin
Class: Supplementary
Element: Light
Cooldown: 1 Post
Duration: Instant
Effect: Percival changes the path of a spell that he has fired off, giving him manual control of a light spell that he personally generated. He cannot control the spell’s path if it has passed from within 5 metres of him.
Name: Wall of God
Rank: D
Magic Cost: 10/5
Requirements: Divine Providence of the Paladin
Class: Defensive
Element: Light
Cooldown: 1 Post
Duration: 1 Post
Effect: Percival can create what looks like a skin tight brick wall around him, that blocks up to C-Ranked damage. Although it looks like a wall, it is skin tight and allows him to move around with ease.
Name: Lux Salus
Rank: C
Magic Cost: 20
Requirements: Divine Providence of the Paladin
Class: Offensive
Element: Light
Cooldown: 2 Post
Duration: Instant
Effect: Percival explodes a light source within 10 meters of him. The explosion has a radius of 1.5 meters and deals C-Ranked blunt damage. Note that it has to be a SOURCE of light, and can’t just be light. Mantiago can use his own spells as a catalyst, and and if they are offensive, add onto their damage because of the combination of spells. If the original spell does not hit, the damage does not change.
Name: Heilige Lanze
Rank: C
Magic Cost: 20
Requirements: Divine Providence of the Paladin
Class: Offensive
Element: Light
Cooldown: 2 Post
Duration: Instant
Effect: This spell allows for Percival to manifest a spear of light. The spear is about 2 metres long in total, and the base of the spear being half an inch in radius, with the blade of the spear being about a foot long and the base being 1 inch wide. The spell works by anywhere within 10 meters of Percival, a magical circle appears facing whatever direction Percival chooses, and out comes a spear of light capable of dealing C-Ranked damage to someone, it takes about half a second for the spear to appear, after the circle has appeared. Otherwise, Percival can fire the spear directly off from somewhere on his body with no delay, opting out creating the magic circle. It can travel up to a total of 10 metres away from Percival, and if it travels any further away it dissipates.
Last edited by Percival Mantiago on Fri Mar 18, 2016 2:02 pm; edited 9 times in total