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1Dämon-Kunst: Waffe Zauber Empty Dämon-Kunst: Waffe Zauber Sat Feb 20, 2016 12:32 am

Alexander Vaan

Alexander Vaan
D-Rank:

C-Rank:



Last edited by Alexander Vaan on Mon Feb 22, 2016 5:42 pm; edited 5 times in total

2Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Sat Feb 20, 2016 4:12 pm

Rosencrantz

Rosencrantz
Schwert
I know what it says in your magic description, that you can change guns into swords. However once the gun has changed into a sword, it's not a gun, so your magic cannot exactly affect it, so why not opt for something like Squall Leonheart's Gunblade? Or even just a bayonet? so like you could still use your other spells too? idk it's your magic.
Sustain cost: 5 mp per post sustained, pls
and ya supplementary.

(it's supplemental spell as long as you don't cause immediate damage or defend from damage nor do you buff/debuff)

Nachladen
This spell would be able to restore up to one D rank bullet to your chamber or magazine. Therefore, if you wanted to restore multiple bullets, their power would be a fraction of D rank 'stopping power'. Mathematically: (1/numOfBullets) * D rank. (This would result in each bullet having the same power as a gentle comfortable breeze, and less so for the more bullets you recover)

Schild Eins
Range pls. (how far away from you the shield spawns)

Verbessern
At this time, range cannot be buffed.

Granate
Range from you, pls.

Stumm Tötung
Um, could I have you phrase this a little better? Moreso along the lines of 'User enchants gun. User shoots C rank bullet which makes no sound while being shot' idk do what you will.

Schild Zwei
Range from you, pls.

3Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Sat Feb 20, 2016 8:07 pm

Alexander Vaan

Alexander Vaan
Edits have been done. Nachladen may be changed once the Weapon Rules come out.

4Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Sun Feb 21, 2016 12:14 pm

Rosencrantz

Rosencrantz
Schwert
still has an initial cost of 10 mp.
so:
post you cast Schwert - 10 mp
post 2 - 5 mp
post 3 - 5 mp
post 4 - 5 mp
post 5 - 5 mp
post 6 - 5 mp
total mp = 35 mp
you can write it down like this:
Magic Cost: 10 (5)
or however you want.

Granate
Radius is 3m, so diameter is 6m; the entire spell has to be within 5m of you.

--
Range is going to have to be based on spell rank, bud. And if you could, please take into account the size of the spell?
http://www.natsudragneel.com/t3983-the-magic-regulations

5Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Sun Feb 21, 2016 12:46 pm

Alexander Vaan

Alexander Vaan
This is why I put in the specifics of altering, enhancing, changing of the bullets. The spells themselves are completely useless without their needed catalyst. They themselves only enhance the target with the desired spell and hence why the range is the bullet being fired rather than the spell themselves. If i were to shoot the spells themselves it would be understandable to follow the spell rules but in truth and honesty they are merely buffing spells with the classification of Offensive or Defensive so that people know what they do.

6Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Sun Feb 21, 2016 2:04 pm

Rosencrantz

Rosencrantz
Sure, but your spells will only be effective within the range of the spell rank.

7Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Sun Feb 21, 2016 2:13 pm

Alexander Vaan

Alexander Vaan
But that would defeat the purpose of the spells themselves. The are buffing spells. What Buffing itself has a operating range. Think of the bullet as a person and the spell a standard buffing spell. Thats how they work.

8Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Sun Feb 21, 2016 8:23 pm

Hikaru Nakamura

Hikaru Nakamura
Rosencrantz is correct, range must be 5 M distance.

9Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Sun Feb 21, 2016 8:34 pm

Alexander Vaan

Alexander Vaan
I will try this one more time. The biggest strength in this magic is its 'should be' range. Though yes a normal spells max range is 5 meters. That would be of say a fire ball or a arcane shot. That is ok I guess. But im not shooting the spell, Im shooting a bullet. The spell itself just happens to accompany the bullet. That is specifically why I went into the flavor text to get that across. Otherwise there is a spell never going off due to it fizzling out before impact otherwise. I even restricted the weapon being  used and requiring both the gun and a bullet necessary for the spells.

10Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Sun Feb 21, 2016 8:53 pm

Rosencrantz

Rosencrantz

11Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Mon Feb 22, 2016 5:43 pm

Alexander Vaan

Alexander Vaan
Edited with Extended ranges due to need of both a Firearm present and a bullet requirement needed for the spells.

12Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Mon Feb 22, 2016 6:32 pm

Hikaru Nakamura

Hikaru Nakamura
Here's a suggestion. Have runes on the bullet. Bullet runes will disappear at 5 meters because of the mana on the spell it can only last so long outside of it's gun. Then so its not double function make it so the bullets are made of rubber, therefore everyone wins. or bullet does 0 damage.

13Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Mon Feb 22, 2016 7:14 pm

Alexander Vaan

Alexander Vaan
How is that a win for everyone? This character is made to stay at range and to essentially give cover fire. I didn't go for a rifle for my zealot weapon(at this point I should have figured being nice in that department was a bad idea), I don't posses an elemental Affinity, Most spells I use require BOTH a firearm(which at this point is easily broken most likely in a thread) and and a bullet to be usable. At this point Im only asking for the extended Ranges, because otherwise this system is 'choose melee oriented magic and win'. Heck, even at max range the farthest spell without some death defying drawback is a football field's length. And on the note of a rubber bullet or 0 damage, I truly believe you have something against me, ever since I spoke my mind on the 5 member limit that night. If its not and just rules are this freaking concrete well then im sorry.

14Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Tue Feb 23, 2016 10:50 pm

Alexander Vaan

Alexander Vaan
New Magic. Please Archive/Delete this thread.

15Dämon-Kunst: Waffe Zauber Empty Re: Dämon-Kunst: Waffe Zauber Tue Feb 23, 2016 11:06 pm

Rosencrantz

Rosencrantz
woah like calmez vous bottom, bro kk archived

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