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1Ambrosia Erilina (Complete) Empty Ambrosia Erilina (Complete) Mon Feb 15, 2016 9:04 pm

Ambrosia

Ambrosia

Ambrosia Erilina (Complete) _rende10
__________________________________________________
"I won't give up no matter what. Even if it means I will die."

GENERAL INFORMATION

Name(s): Ambrosia Erilina
Nickname(s): Eon, Ambro
Age: Appears to be around the age of 16
Gender: Female
Birthday: 12/24
Sexuality: Bisexual
Rank: D
Guild: Dragon Maw
Tattoo: Left Waist
Face Claim: Meiko Honma - Anohana
APPEARANCE

Height: 4'8
Weight: 88 lbs
Hair: Silver
Eyes: Light Blue
Description: Ambrosia takes the appearance of a teenage girl around the age of 15 or 16. She has straight, silver hair that reaches past her waist with her bangs cut fringed on top of her forehead. Her eyes are light blue and quite wide. Her eyes usually have a thoughtful look in them usually even when she doesn't realize it herself. Ambrosia's build is on the slim side, although not entirely underweight. She is also quite short for her age a few inches shorter than most of the girls her age would be. Her skin is pale and almost flawless except for a small gray birthmark on her cleavage and a large scar upon her forehead. Her attire is a simple, yet elegant white tiered dress with frills around the edges of the dress and is knee length. On her collar is a blue ribbon, made of some sort of thin lace. Ambrosia prefers to go barefoot rather than wear shoes. However occasionally she wears brown sandals with orange straps on them.

PERSONALITY

Personality:
Ambrosia is a wise yet inquisitive individual who questions the world itself. Often soft spoken and kind at first look, most people do not look at her as a threat. She is often filled with compassion which she expresses to most people and doesn't get angered easily. Despite the fact she cannot angered easily, she can get annoyed quite easily. When she gets annoyed, her tone seems to take a sharper tone and her kind demeanor is shattered and replaced by a slightly more sarcastic attitude. She isn't very outgoing, however shy would never. Often she is energetic and enjoys running around and having fun. However, Ambrosia has a few flaws of her own. She is dyslexic which means she has trouble reading and writing. Sometimes she can make out a few words such as "request" or "save" however there is still a large amount of words she has yet to be able to fully understand their meaning. She is often a bit lazy, but rather in a childish way, disliking chores and preferring to have fun as well.

However, it is apparent there is a certain gloominess that lies in her eyes. Ambrosia holds a lot of pain and sorrow upon her chest, although it isn't too severe. However there is also something else within her eyes, hope and determination to survive, which is what keeps her going. Ambrosia has always been optimistic about her future despite the dire circumstances. She hopes that one day she can fully find her place in this world, no matter how hard the task calls for her to work.

Despite all of this Ambrosia's most prominent traits would be the following: She is incredibly patient, she won't mind waiting an hour or two or even an entire year for something she wants to happen. Her bravery is also notable; she won't hesitate to become a martyr in place of someone she loves. No matter what task it is, Ambrosia will persevere through the toughest tasks.

In combat, she always as a goal in her head when she fights and she tries with all her might to achieve it. When she gets into the actual fighting part, she turns into an animal. She holds nothing back usually and fights with passion. Her emotions guide her in battle, and determine how seriously she fights, whether care free and light-heartedly or with no mercy or forgiveness. She fears almost nothing in battle and is quite reckless to the point of self-danger. However often, in battle Ambrosia considers her life as second priority. She doesn't believes her life is that important and she is willing to be a martyr if she is required to. She always puts her allies' or her goal as the main goal and will do anything to achieve it, even if it means her own death.
Motivations:

  • To one day see her adoptive family again: Ambrosia woke up one day to see her adoptive family disappear

  • To find her true family: Ambrosia never met her biological parents before and wants to figure out what happened to them


Fears:

  • Killing a Living: To kill a human or a beast using her own hands would be her greatest fear. However, this fear is only applies if she kills someone directly. She won't mind if someone else does the killing for her
  • Training Dummies: Ambrosia has an irrational fear of training dummies since a ghost once haunted one that she tried to fight against and scared her.
  • Death: Ambrosia, isn't afraid of dying herself. She is afraid of death taking someone she loves dearly

Likes:

  • Animals: Ambrosia is quite fond of animals, specifically spiders and dogs since she had learned to regard these animals as people like her
  • Tea: This is Ambrosia's favorite drink. She doesn't mind what type of tea, as long as its, well tea.
  • Cinnamon: Ambrosia has an obsession with cinnamon foods such as cinnamon rolls, cinnamon apples, cinnamon cake, or cinnamon pie. Plus this pairs well with tea, especially cinnamon tea.
  • Naps: What's a better way to past the day than to catch a few z's?
  • Flowers: Ambrosia had always has a special place in her heart for flowers, especially golden ones due to their beauty in this seemingly colorless world.

Dislikes:

  • Knives: Ambrosia holds a deep dislike for knives since its incredibly common and very dangerous
  • Buttercups: These flowers although have a harmless appearance they are incredibly toxic and nearly took the lives of someone she loved very dearly when they accidentally ingested it. Now, she holds a deep sense of hatred towards them.
  • Humans: Ambrosia had always held an dislike of humans race as an entirety despite being human herself. However there are certain members of the human race whom she will tolerate and maybe even be friends with.
  • Rude People: Ambrosia cannot stand rude people.
  • Books: Ambrosia has trouble reading books due to her dyslexia and doesn't understand why people read them for fun


Positive Characteristics:

  • Alertness (+4): You have finely tuned senses.
    Explanation: Passive D Rank hearing, sight, and smell buffs.
  • Enhanced Strength (+3): Your character is slightly stronger than other characters when it comes to physical strength.
    Explanation: Players have C-rank strength buff passively.
  • Swift (+3): You are fleet of foot. When running, you move faster than most people.
    Explanation: C-rank speed buff passive.
  • Persuasive (+2): You have a way with words and body language. Somehow you manage to persuade weaker minded people easily.
    Explanation: When using this feat, players will have to roll a bronze die. Failure to land on a number results in them agreeing with you.


[/list]
Negative Characteristics:

  • Allergies (-1): You are afflicted with allergies. These may be something as simple as hay fever, but the reactions to such will result in something like a huge bout of sneezing and gasping. You must mention this allergy in your character application.
    Explanation: Whenever this allergy comes into play you must suffer the consequences. The allergy must be something that can actually come and not something strange and unique. (Ambrosia is allergic to feline animals)
  • Clumsiness (-1): You have the unfortunate habit of dropping things, knocking things over, or tripping.
    Explanation: You are simply clumsy. You must perform an act of clumsiness in one out of five posts. In combat, you screw up an attack in one out of five posts.
  • Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
    Explanation: You can't lie and you will tell the truth when someone asks you something instead of lying. So if your team is impressing an ogre and the ogre asks if you guys are truly from the guild you guys claimed you were and lied about it, you will screw it up and say the truth.
  • Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense. This forces you to investigate something unusual, even if it looks like it might be dangerous.
    Explanation: You will walk deeper into the forest you have never been before. You won't turn around from the castle that you have never seen. This can result into getting you into very dangerous situations.
  • Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
    Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group.
  • Disfigurement (-2): A hideous disfigurement makes you ugly and easy to notice and easy to remember. Whatever your particular choice of disfigurement, it has to be something blatantly obvious to a casual glance. In addition, as it is a birth deformity, it cannot be healed, though you could employ magics to cover it via illusions in some instances, and perhaps utilize high level magics to transform yourself into a more pleasing form for the duration, though you'll always have the lingering fear of it being dispelled.
    Explanation: You have a visible major disfigurement. (She has a large X shaped scar on her forehead)
  • Inattentive (-1): Your mind has a habit of drifting off at inopportune moments. It flits from one thought to the next so fast that you have trouble getting it to concentrate on the here and now. As such, you are particularly unaware of your surroundings.
    Explanation: You must drift off at least one out of five posts.
  • Indecisive (-1): You have been known to hesitate when faced with difficult choices or split-second decisions. If forced to choose between letting a villain escape and rescuing a loved one from being lowered into a snake pit, you're likely to agonize over the situation until something--perhaps a cry for help from your sweetheart--forces your hand.
    Explanation: You take too much time when making decisions. You can never instantly make a decision when it is presented to you.
  • Overzealous (-1): You are incapable of having a weak opinion. Everything you believe, you believe as if your life depended on it. Everything you don't believe in, you hate with a passion.
    Once in a while your flaw gets you to strongly defend one of your opinions, no matter how inappropriate the time and place, nor what the circumstances of such an outburst may be.
    Explanation: If someone goes against your beliefs, you violently defend the beliefs, even if the person is your ally.



MAGIC

Magic: Determination Magic
Type: Caster
Element: None
Description: Determination magic is a special type of magic that can be wielded by only very few people. There are 2 requirements in order to be able to use this magic. The first being they must possess the six key traits: patience, bravery, kindness, integrity, perseverance and justice. The second is that they must train with 6 other souls who possess this quality. Once they complete all second they can wield this magic, however one can go a step if and only if they possess the final trait naturally, determination.

This magic allows the manipulation of the soul, the spirit within everyone that takes the form of a heart. They are able to manipulate the form of the heart into different colors, called SOUL MODES. With the soul modes they are able to manipulate it into different forms. There are 7 in total, each with a unique battle style. This magic is often mistaken to be multi-elemental due to the fact that some SOUL MODES can take the appearance of a another element. However it is in fact not true, some of the spell may take the form of a fireball (as an example) however it remains neutral in element which means it has no elemental advantage over another element nor will any slayers be able to eat the spell. However as stated before, they do not actually manipulate the element itself, but rather the magic takes the appearance of that said element.

HISTORY

History: Ambrosia doesn't remember much about her childhood before she met her new family. All she can remember her vision being obscured, dark at first and getting darker by the second. A sense of fear overcame her before she fell. Fortunately her fall was absorbed by flowers of some sort. She didn''t know what type. For a few hours she lied there crying for someone to help her. But no one came. Eventually however she heard a shout, a voice of a young boy. She felt herself being lifted up. At first she cried out in fear. The one who picked her up was a strange creature that was obviously not human. Next to that strange creature was a younger version of the one whom was carrying her. The creatures brought her home and treated her for any wounds or poor health. They explained to her what her situation was. They were in fact a type of creatures that was referred to as monsters. However it wasn't the normal human perception of one. Monsters were kind, benevolent creatures who many years ago were banished to the underground after a war with humans. She could not leave because unfortunately a barrier blocked the entrance where anyone can enter but only those with a strong soul could exit. However the family of monsters were kind enough to Eventually Ambrosia learned to love her new family as her own.

In this new family she made countless other friends. She learned that monsters could use magic. They taught her the basics which allowed her to conjure a few colorful sparks but nothing more. Around the age of 15 a human fell to the underground similar to when she fell. However this human wasn't as kind. Murder radiated from their eyes. That human killed anything that came across their path. Ambrosia was curious since she never seen anyone that was like her before, a human. When she somehow met up with that human, they offered to bring her back to the surface in exchanged for her friends and family's souls. She was heart-broken to hear about this and refused. In an angry fit the human attacked her with a magical blast. Somehow, Ambrosia managed to deflect a blast, ending the human's life but not before she was hit by one as well. Her adoptive family was heart-broken when they heard of what happened to their child, however there was still hope. They could still repair her soul, by sacrificing all the souls of the monsters underground they could save her soul. At first they were afraid nobody would agree to do this dangerous feat however after gaining so much love from the monsters they felt the need to return that favor to her. Channeling all their souls into hers she was brought back to life however her body was in shock due to this and was filled with magical energy that fueled her magic, determination. This energy caused her to subconsciously create a crystal-like barrier that placed her in a state of stasis for over a hundred years. Her barrier was only broken when this power began to wane. When she woke up, she was in a dark room with none of her family in sight.

She decided to try something she had never attempted before. Cross the barrier that kept her in. To her surprise, Ambrosia crossed the said barrier in a land she had no name for. Here, her quest finally began. For a few days she spent wandering until she came across a guild, Dragon Maw.



Last edited by Ambrosia on Wed Feb 17, 2016 7:42 am; edited 2 times in total (Reason for editing : Fixing a spelling error)

2Ambrosia Erilina (Complete) Empty Re: Ambrosia Erilina (Complete) Tue Feb 16, 2016 8:04 pm

Ambrosia

Ambrosia
Bump? o.o

3Ambrosia Erilina (Complete) Empty Re: Ambrosia Erilina (Complete) Tue Feb 16, 2016 10:14 pm

Illiad Odyssey

Illiad Odyssey
Gonna go ahead and approve her being in Dragon Maw ahead of time.

4Ambrosia Erilina (Complete) Empty Re: Ambrosia Erilina (Complete) Wed Feb 17, 2016 5:18 am

Videns

Videns
Very nice, love the undertale theme xD

There is only one or two things however.

Firstly,  you magic states that it can look like another Element. Your magic can only take on the property of one other magic. So like Fire and Having no element ect. Otherwise it makes it sound like you can use multiple elements, even though you know you can't. (I had the same problem with my magic xD)

And while you fixing your magic, could you correct your spelling and grammer mistakes from the rest of your app.

Bump when done!

5Ambrosia Erilina (Complete) Empty Re: Ambrosia Erilina (Complete) Wed Feb 17, 2016 7:44 am

Ambrosia

Ambrosia
Bump, I clarified my magic a bit more and attempted to fix as many spelling and grammar mistakes I could find.

6Ambrosia Erilina (Complete) Empty Re: Ambrosia Erilina (Complete) Wed Feb 17, 2016 9:53 am

Videns

Videns
Kk all looks good. approved

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