(Note: This is using my token for primary change, in which Seishin has already been notified of my using.)
Magic: Stygian Energy Manipulation
Caster or Holder: Caster
Description: Stygian Energy Manipulation is a rare magic used to be able to manipulate the energy in all forms to be able to perform a variety of abilities. Spells used by this are primarily black in color with a red outlined color, some often resembling black lightning, but in fact carries no such elemental tag or effects in paralysis or stuns. In other words, this magic is more of energy magic than anything, but with the ability of alternate colors, as well as other various effects. However this magic does require energy to be around in order to use their spells. This comes from the usage of other spells, basic movements, breathing, talking, anything creates energy, it just sits around in the air lingering, able to be used at any time. This energy is seen as gray, as it’s neutral to be used by anything that would require energy, though when colored the black and red, would indicate it’s manipulating by the caster.
Strengths: As far as strengths, Stygian Energy Manipulation primarily is used offensively to back enemies into corner quickly with its power and versatility in usage like most other make based magics. Along with that comes the ability of defensive type moves, though small in usage with this type of magic, are still useful. Supplementary based spells are still useable, but are about if not more rare in use from this magic. The most unique aspect to this magic is the ability of breaking down ANYTHING in order to make energy for the spells this magic would require to use.
Weaknesses: Weaknesses to Stygian Energy magic is that the caster of this magic does have a somewhat limited source around them. On top of that, their defensive spells are limited to the ways in which they can be used. They have either a spell that can block a spell, or one that can block a physical blow. This magic is not able to cast spells that can stop both at one time, which makes openings easier to get to on the caster, while also making them expend more mana in order to attack or defend themselves.
Magic: Stygian Energy Manipulation
Caster or Holder: Caster
Description: Stygian Energy Manipulation is a rare magic used to be able to manipulate the energy in all forms to be able to perform a variety of abilities. Spells used by this are primarily black in color with a red outlined color, some often resembling black lightning, but in fact carries no such elemental tag or effects in paralysis or stuns. In other words, this magic is more of energy magic than anything, but with the ability of alternate colors, as well as other various effects. However this magic does require energy to be around in order to use their spells. This comes from the usage of other spells, basic movements, breathing, talking, anything creates energy, it just sits around in the air lingering, able to be used at any time. This energy is seen as gray, as it’s neutral to be used by anything that would require energy, though when colored the black and red, would indicate it’s manipulating by the caster.
Strengths: As far as strengths, Stygian Energy Manipulation primarily is used offensively to back enemies into corner quickly with its power and versatility in usage like most other make based magics. Along with that comes the ability of defensive type moves, though small in usage with this type of magic, are still useful. Supplementary based spells are still useable, but are about if not more rare in use from this magic. The most unique aspect to this magic is the ability of breaking down ANYTHING in order to make energy for the spells this magic would require to use.
Weaknesses: Weaknesses to Stygian Energy magic is that the caster of this magic does have a somewhat limited source around them. On top of that, their defensive spells are limited to the ways in which they can be used. They have either a spell that can block a spell, or one that can block a physical blow. This magic is not able to cast spells that can stop both at one time, which makes openings easier to get to on the caster, while also making them expend more mana in order to attack or defend themselves.