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1Jikumo's Blade Form Spells #1 Empty Jikumo's Blade Form Spells #1 Wed Apr 23, 2014 6:01 pm

Jikumo Atsukai

Jikumo Atsukai
Name: Blade Flash
Rank: C
Magic Cost: 20 MP
Requirements: Blade Form Magic
Class: Offensive
Element: Metal
Cooldown: 3 turns
Duration: Instant
Effect: Jikumo must have various blades on his body to use this. He suddenly dashes forwards, the blades glowing a bright white light, and he slashes with all of them at once. The spell increases the damage of the blades, as well as the technique of using them all at once in a quick moment.

Name: Blade Form: Kusarigama
Rank: D
Magic Cost: 10 / 5 to sustain
Requirements: Blade Form Magic
Class: Offensive
Element: Metal
Cooldown: 2 turns
Duration: Until Broken or Dispelled
Effect: Jikumo can change one of his limbs (arms or legs), into kusarigama, whose chains are 8 feet long, which can extend to a maximum reach of ten feet and retract to three when needed. The blades are one and a half feet long and are placed sideways on a one foot handle.

Name: Dance of the Blades
Rank: C
Magic Cost: 20 MP
Requirements: Blade Form Magic
Class: Supplementary
Element: Metal
Cooldown: 3 turns
Duration: 3 turns
Effect: Jikumo takes a stance in which his body is most poise, his arms positioned behind him and upwards, his knees bent, one foot a little farther back than the other. A whiteish-grey glow forms on his skin as he moves to a basic fighting position, his hands opened. After this, his agility is boosted by 50%, making his magic more potent.



Last edited by Jikumo Atsukai on Mon May 26, 2014 2:45 pm; edited 1 time in total

2Jikumo's Blade Form Spells #1 Empty Re: Jikumo's Blade Form Spells #1 Wed May 14, 2014 2:29 pm

Sayuri

Sayuri
Blade Form: Kusarigama: Add to mana 10 / 5 to sustain

3Jikumo's Blade Form Spells #1 Empty Re: Jikumo's Blade Form Spells #1 Tue May 27, 2014 2:08 pm

Jikumo Atsukai

Jikumo Atsukai
Edited.

4Jikumo's Blade Form Spells #1 Empty Re: Jikumo's Blade Form Spells #1 Sat May 31, 2014 2:25 pm

Sayuri

Sayuri
You may train these after your starter spells are approved.

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