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"Eye for Eye, Tooth for Tooth, and A Shadow of Mine for Evil"
Name(s): Farrhan Hexudos
Nickname(s): Blue Pegasus' Shadow Knight
Age: 34
Sex: Male
Birthday: Dec 13, X747
Sexuality: Straight
Class: Mystic
Alignment: Chaotic Neutral
Rank: A
Guild: Blue Pegasus
Guild Tattoo: In his left arm
Face Claim: Ulquiorra Cifer - Bleach
II. APPEARANCE
Height: 169 cm (5'6½")
Weight: 55 kg (121 lbs.)
Hair: Black
Eyes: Green
General Appearance: Farrhan is a slender, yet fairly muscular, male of average height with a melancholic appearance. He has fairly short, messy black hair, tan (pale white skin when Requip), a black upper lip, and green eyes with small slit-shaped pupils, similar to a cat's. Part of his bangs falls between his eyes, and he has distinctively thick eyebrows. He has teal lines which descend from the lower part of his eyes. His facial expression rarely changes, though he is almost always frowning. He wears typical clothes: a white jacket, Red sash, and a white T- shirt inside. However, his jacket has longer coattails than others, and the collar is higher.
Extra: Farrhan uses his sword sometime and Farrhan can Transform in to two Requip Forms:
III. PERSONALITY
Personality: Farrhan is a very cold, callous, and dispassionate figure, and is rather aloof, brooding, and indifferent, willing to harm both his comrades and enemies should they get in his way. He refers to anyone he does not find interesting as "trash", and treats them as expendable. Despite this, like most of the other top Espada, he is not particularly violent, and will only fight when takes a mission or some is trashing their guild.
As stated by Veronica (Old Guildmate), Farrhan demonstrates a strange habit when killing victims he is particularly interested in; he stabs them with his bare hand in the same location as his Hollow hole. Whether he is consciously aware of this habit or not is unknown. During a speech to Orihime, he claims he does not believe in Human emotions, which he refers to as the "heart," reasoning that if his eye cannot see them, they do not exist. These words, and much of Farrhan's overall behavior, reflect the concepts of materialism, which connects to his aspect of death as an Espada, Emptiness. In the last seconds of his life, he seems to finally find his own "heart", and understands feelings. But it seems he like to be alone.
Likes:
- Shadows
- Dead Bodies
- Swords
- Bloods
- killing
Dislikes:
- Lightning
- Light
- Taking Orders
- Taking his Rights
Motivations: To be the strongest Wizard in Fiore
Fears:
- Lightning Users and
- Light users
Positive Traits:
- 18:
- Alertness (+2): You have finely tuned senses.
Explanation: Passive D Rank hearing, sight, and smell buffs. - Diehard (+2): You can remain conscious after attacks that would fell others.
Explanation: Allows for 1 A Rank spell to be shrugged off. Damage is still applied, but no pain is shown. Limit of once per battle. - Enhanced Strength (+3): Your character is slightly stronger than other characters when it comes to physical strength.
Explanation: You are capable of doing C Ranked damage with all melee attacks. This is not added to spells in any form. - Stealthy (+3): You are particularly good at avoiding notice. You could be sitting somewhere in a thread at a bar and people wouldn't even notice that you were there.
Explanation: You are able to blend into a crowd, and those entering threads cannot initiate conversation with you until you speak or state your presence in an obvious matter by doing something that draws the attention of others. - Zealot (+4): This person has trained themselves to wield a specific type of weapon. This weapon can be mentioned behind the Zealot feat within brackets to claim it upon approval. [Sword = Espada]
- Diligent (+2): Your meticulousness allows you to analyze minute details that others miss.
Explanation:Reduces training cost of spells by 10% in word cost.
- Alertness (+2): You have finely tuned senses.
- 18:
- Dark Secret (-1): You have some sort of secret that, if revealed, would make you an outcast amongst your society and companions. While this secret is on your mind at all times, it will come up in topics only once in a while, but when it does, watch out!
Explanation: You must think about your dark secret at least one out of ten posts. When things that are relevant to the dark secret are brought up you can't stop thinking about it [He was secreting to his Guildmates that he was a Murderer] - Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group. - Greedy (-1): Money makes your eyes light up with joy. The more, the merrier, as long as it spends. Once in a while, whenever you're divvying up shares of the loot, being offered a hefty bribe, or catching wind of some fabulous treasure, the flaw can to convince you to grab for as much money as possible.
Explanation: You may act differently when money comes into play. - Overconfident (-1): Nothing is beyond your capabilities. If you wanted, you could defeat the best swordsman in the world; you just haven't had any reason to do so yet. And surely that chasm isn't too wide for you to leap across.
Explanation: You are easily goaded, and anyone attempting to taunt you will succeed. - Dependent (-3): You have a ward or charge that depends on you, usually a young child or elderly relative that needs you to provide for them and devote at least part of your time to them. In money terms, this will cost you five percent of your jewels a month. You may also be required to stay near home often in case you are needed.
- Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense. This forces you to investigate something unusual, even if it looks like it might be dangerous.
Explanation: You will walk deeper into the forest you have never been before. You won't turn around from the castle that you have never seen. This can result into getting you into very dangerous situations. - Bruise Easily (-2): Each time you take bludgeoning damage, including that from falls, you take more damage than any other person.
Explanation: You will take extra damage from bludgeoning damage, whether it was done through a spell or not. The damage received from bludgeoning damage is increased by one class if it's a spell. - Arrogant (-1): You firmly believe that you are better than anyone else is. Your ideas are the best, your clothes are the most stylish, and you have to let everyone else know how much better you are. Once in a while you openly show contempt or disdain for someone else.
Explanation: You must at least act arrogant one out of five posts. - Ambitious (-1): You crave power. Money is nice, but being in charge of other people is your favorite thing. You are likely to be brought down by attempting a risky grab for power and failing. Even when deals are risky you will give in and agree most of times.
Explanation: You will attempt to overthrow friends or foes alike when the opportunity rises regardless if it seems like it's not possible. - Aloof (-1): Your manner is cold and unapproachable, distancing you from friends and strangers alike. Your preternatural intelligence lends itself to viewing others as slow-witted and a waste of your precious time. Your charisma is lowered.
Explanation: You can't act nice to people and you can't make friends easily. - Allergies (-1): You are afflicted with allergies. These may be something as simple as hay fever, but the reactions to such will result in something like a huge bout of sneezing and gasping. You must mention this allergy in your character application.
Explanation: Whenever this allergy comes into play you must suffer the consequences. The allergy must be something that can actually come and not something strange and unique. [Flower Blossoms] - Branded (-2): You have fled for a crime committed and now have a prominent brand. You may have been a criminal, a slave, or some other such illicit individual. The brand is such that it cannot be easily covered, and a cursory search reveals it each time. Law enforcement agents of any lawful land will immediately take you into custody if they see the mark, for extradition or imprisonment. It is your choice as to whether or not you were falsely accused of the crime.
Explanation: You have a visible sign on your body that can not be hidden. This sign reveals itself clearly when you are in the presence of Rune Knights which will allow them to freely arrest you. Every time you get arrested you must pay a fine to the local authorities to get out. Resisting arrest will result into a larger fine. [He Killed his siblings] - Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad. Choose a Derangement/Insanity for your character from the lists below. Though the list is by no means exhaustive, the following options are ones that have been presented in game terms and that have definable--and most times numerical--penalties.
- Mania:
- Mania: The character has a fairly constant euphoric or possibly irritable mood. Symptoms include a general increase in activity, talkativeness, increased self-esteem to the point of delusion, decreased need for sleep, being easily distracted, willingness for dangerous or imprudent activities , delusions, hallucinations, and bizarre behavior.
Explanation: Character must be affected by their mania once every three posts.
- Dark Secret (-1): You have some sort of secret that, if revealed, would make you an outcast amongst your society and companions. While this secret is on your mind at all times, it will come up in topics only once in a while, but when it does, watch out!
Magic: Requip : The Shadow Knight
Caster or Holder: Caster-type
Description: This type of magic can make Farrhan a Shadow Knight and he can transform in to two Forms.
- Arrancar (D - Class Requip) - Farrhan become pale white skin and turning his clothes into White clothes with black sash. Farrhan got a hole in his neck in turning in this Requip. (Need 20 MP to turn in this one)
- Segunda Etapa (A - Class Requip) - Farrhan gets of his clothes and you'll see that he has a hole too in his chest and giving him a wings and feet is just like a crow. But in this requip Farrhan got more stronger and got more faster than the 1st one. (Needed some 100 MP to turn in this one)
Strengths: He has so many strengths while he was in battle he can get much more stronger when he turn into Segunda Etapa and He is much more stronger when he fight with the element Fire and Water because there is no effect to shadow with fire and water.
Weaknesses: His weakness is when he was fighting the element of Light and Lightning as in they can just deflect all of his attacks.
V. HISTORY
History:
Farrhan was born on Dec 13th as the son of Isshin Hexodus and Masaki Hexodus, 25 years before he became a Blue Pegasus. His sisters Karin Hexodus and Yuzu Hexodus were born a few years later. When he was 8, Farrhan joined a club that can train him to be stronger with his father, where he met and befriended Tatsuki Arisawa. Though Tatsuki beat Farrhan in every match they had, she would help Ichigo if he was being picked on by bullies and cheer him up if he was upset.
Farrhan was able to see Pluses for as long as he could remember. He could see them so clearly, as a child, he could not tell the living from the dead. This resulted in him appearing to other people to be looking at deserted places and talking to himself. This caused people to say he could see ghosts, though when Tatsuki asked him about this, he denied being able to see them.
On June 17th, when Ichigo was nine years old, he and his mother were walking home alongside one of Hargeon Town's rivers, which was swollen from heavy rain. Seeing a girl near the river, Farrhan thought she was about to jump into it. Unable to tell the difference between ghosts and living people, Farrhan ran towards her to stop her, unaware the girl was the lure of the Hollow Grand Fisher. Masaki tried to stop him, but he did not listen. After failing to grab hold of the girl, Farrhan lost consciousness for a time. When he awoke, Masaki was lying on top of him, covered in blood. Starting the day after Masaki's death, Farrhan repeatedly skipped his classes in the club to go to the riverbank where Masaki died. Tatsuki found him there, where he would stay from morning until night, wandering along the bank as if searching for his mother, squatting down if he was tired and then wandering some more.
One day, when Ichigo was twelve, prior to the Kurosaki Club reopening, he heard the bell ring and answered the door to find a girl with her brother on her back. He had been in a accident, and was covered in blood. The clinic did not have the equipment necessary to save him, and he died before an ambulance arrived to transfer him to Hospital. Sometime later, he learned the guy was Tatsuki. So he ws got depress that he could fight him anymore and defeat him
5 Years later, Farrhan later accepted his Father's power and after that his father died he didn't know what to do. Farrhan regularly got into fights with thugs, due to the unusual color of his hair. During one of these fights, he recieved more strength to his father's power. Shortly after, Farrhan returned the favor when he was rescued from two gang members roughing him up but now he can fight back to them.
Because of happenings to Farrhan, He didn't realize that he killed his two Siblings and the Rune Knights is looking for him but Farrhan hide and goes to the guild Blue Pegasus.
Shortly Farrhan became a Blue Pegasus member, he was so active in Requests, and their reputations preceded them.
And this is where he Game Begins...
Last edited by Farrhan Hexudos on Thu Dec 25, 2014 10:06 pm; edited 3 times in total