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"I'm the Warden....and it's time to collect."
Name(s): Warren Dent
Nickname(s): Warden
Age: 19
Sex: Male
Birthday:
Sexuality: Heterosexual
Class: Mystic
Alignment: True Neutral
Rank: D
Guild: Lamia Scale
Guild Tattoo: Lower Back
Face Claim: Agni - Black Butler
II. APPEARANCE
Height: 5'10ft
Weight: 130lbs
Hair: White Spiky
Eyes: Golden
General Appearance:
Warren is a man with classic tastes and cares about his appearance so greatly that one could easily consider him to be a practitioner of metro-sexuality. He took care of his appearance so much that it seems to give off a vibe that can be-considered friendly. His hair is unkempt, for the most part, but smells of fresh strawberries, all the while he sports uniquely golden eyes, due to his mixed heritage. He for the most part has flawless skin, and he always appears to look quite shiny. His skin is quite dark, but he sometimes appears lighter. Its an oddity.
His skin actually dark to the point in which he looks like a dark chocolate candy-bar, he is not burnt however. He is just dark brown. The man himself sports a quite a fine physique in general. Having a rather sculpted abdomen, and being in the peak physical conditioning that most could possibly ever be in. He is a rare exception in terms of physical excellence do to the fact that he didn't have to train to attain it. It's natural to him. He therefore has a mutated metabolism. Oh and yes he does have the stereotypical big black...you know. Thanks for asking.
His typical attire now consist of an modified turban that he has taken much liberty with, sporting the traditional Arabian royalty clothing otherwise. He wears a special type of sandal that curves up at the toes much like a sultan. He has a headband that varies in color based on the day and he also enjoys wearing an assortment of rings upon his fingers, save the actual ring finger. He finds himself painting his nails from time to time, adding to his flamboyant nature, however anyone who knew him, saw past his eccentric attire. Despite the fact he was quite colorful.
Extra: N/A
III. PERSONALITY
Personality:
AS he is the youngest son of a powerful noble in his native country of Sin, the man who would become the Warden of Lamia Scale has a few issues with his mentality based on having over seven siblings. He often feels as though he is one of the expendable members of his clan. Feeling nothing serious for his siblings, yet dedicating every accomplishment he has made in his life to his parents. Lady Dent, his mother, had found him to be the most troublesome of the children due to his arrogance and refusal to listen to any paid instructor.
He doesn't appreciate combat with people who do not have the means to defend themselves. He also has the inability to want to work with people who do not have confidence in themselves. He feels as though people of that respect will weigh the group down. He hates it when people attempt to justify their stupidity to him. As a man who is calm for the most part, he finds himself always attempting to spend time alone. He wishes to be one with nature, and despises those who use vehicles for traveling. As he believes it causes pollution. In fact he made his way to fiore using only his legs.
Likes:
- Teamwork
- Nature
- Resting
- Serenity
Dislikes:
- Vagabonds
- Vagrants
- Crooks
- Swindlers
Motivations:
- Family: He wants to further the goals of his family, placing them above all else. He is loyal to his family despite being sent furthest away from his homeland.
- Friends: He wishes to create a stable place in which he can have friends who actually care about him, having people who aren't using him due to his immense fortune.
Fears:
- The Ocean: He is afraid that he will drown or be devoured by a sea monster in the ocean. Despite the fact that he is fond of water itself, he is not fond of massive bodies of water as they cause him to hyperventilate.
- Giants: Anyone taller than six feet tall is inhuman to him, it scares the living crap out of him to be around those "creatures" because he thinks they will step on him and kill him.
Positive Traits:
- Acrobatic (+3): You have excellent body awareness and coordination.
- Agile (+3): You are particularly flexible and poised.
- Alertness (+2): You have finely tuned senses.
- Swift (+3): You are fleet of foot. When running, you move three times your normal speed.
- Athletic (+3): You have a knack for athletic endeavors.
- Regeneration (+4): You heal very fast inside and outside of combat. Small cuts that go up to one inch deep are healed in the next post.
- Zealot (+4) {Duel Pistols} This person has trained themselves to wield a specific type of weapon. This weapon can be mentioned behind the Zealot feat within brackets to claim it upon approval.
Negative Traits:
- Star-crossed (-1): You keep falling in love with the wrong people. You're the common soldier who falls in love with the king's daughter at first sight, or the hero who falls for the villain's daughter without knowing who she is.
- Talkative (-1):You have a problem keeping your plans to yourself. Your ideas are simply so clever that you tell them to other people, so that you can watch their astonishment creep across their faces just before they tell you just how smart you are. Your flaw gets you to reveal your plans or evil scheme to the wrong people. There's nothing to prevent you from dropping them into a deathtrap afterwards, but should they survive, then you've got problems.
- Tongue-Tied (-1): This disadvantage comes up whenever you try to discuss anything of importance and relay pressing information and such. You have the tendency to incorrectly state facts, forget or mix up names, and generally say the wrong thing.
- Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
- Trusting (-2):You don't like to believe that other people are capable of misleading and lying to you. After all, people are basically good, right?
- Night Blindness (-2): Your night vision isn't worth squat, due to a physiological deficiency. This is due to a birth defect, and therefore cannot be healed by any means.
- Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad. - Mania: The character has a fairly constant euphoric or possibly irritable mood. Symptoms include a general increase in activity, talkativeness, increased self-esteem to the point of delusion, decreased need for sleep, being easily distracted, willingness for dangerous or imprudent activities , delusions, hallucinations, and bizarre behavior.
- Ambitious (-1): You crave power. Money is nice, but being in charge of other people is your favorite thing. You are likely to be brought down by attempting a risky grab for power and failing. Even when deals are risky you will give in and agree most of times.
- Amnesia (-1): You are unable to remember anything about your past, yourself, or your family. Your life is a blank slate. However, your past may someday come back to haunt you.
The rest of the flaws you pick are unknown to your character; over the course of your progress, your character will slowly discover them. - Greedy (-1): Money makes your eyes light up with joy. The more, the merrier, as long as it spends. Once in a while, whenever you're divvying up shares of the loot, being offered a hefty bribe, or catching wind of some fabulous treasure, the flaw can to convince you to grab for as much money as possible.
- Overconfident (-1): Nothing is beyond your capabilities. If you wanted, you could defeat the best swordsman in the world; you just haven't had any reason to do so yet. And surely that chasm isn't too wide for you to leap across.
- Lecherous (-1): You have a lusty nature and a tendency to pursue the pleasures of the flesh. A woman or a man (however your tastes run) is an almost irresistible temptation to you. You give in to these temptations easily.
- Lazy (-1): You will never do any more work than is absolutely necessary. You will rely on your companions to do things such as build campfires, cook, and keep watch throughout the night. Generally, you will neglect details of preparedness in order to grab a few extra minutes of sleep. Failure indicates that you think the time would be better spent napping or laying under the shade.
- Intolerance (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed. { Slow People }
- Judgmental (-1): You form opinions quickly and change them very slowly. You also have a tendency to judge people on their appearance. A man dressed as a pirate, no matter how gentlemanly, is a scoundrel and a dog as far as you is concerned. A man covered in mud is a peasant, and a woman wearing revealing clothing is a prostitute.
- Reckless (-1): You lack the emotion of fear. Unfortunately, it is often an important cue that keeps men from doing foolhardy things. Sure, you don't flinch at the sight of even the most hideous monster, but neither do you feel the need to run away when outclassed.
- Righteous (-1): The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods.
IV. MAGIC
Magic: Rumble God Slayer
Caster or Holder: Caster
Description: This Lost Magic is thought to have been created by the creator of the clouds itself. It is the magic that represents the element of Lightning, and is rumored to have been used to destroy the creator of lightning itself. It is a dark magic, known to be used to slay gods. The magic is stronger than its normal counterpart, and is known to be devastating to those unprepared to handle its magic.
Strengths:Allows the user to suck in electricity from their surroundings and energy so that they can restore their own magic and their own bodies. The user is immune to being shocked and electrocuted as a result. They have an advantage over water users if they attack them first. At higher levels the user is able to physically change their properties to increase their potential through controlling the energy in their own bodies. The magic itself is also strong enough to cause higher levels of devastating than traditional magic attacks.
Weaknesses: The magic also has a weakness to water based magics specifically. It is not weak to all liquids, but when it comes to water, the user has to think carefully on how to overcome the enemies superior offensive power. The magic is known to be a bit unstable, as the user is not using a lightning make magic they can not mold the magic into forms of their desire, and at most can only ever make orbs, pillars, waves, and beams. There is rarely any room for creative application of the magic. Sand and Earth magic have an advantage over his magic enough to be significant. Glass magic is immune to lightning based attacks, and therefore has the largest advantage.
V. HISTORY
History:
Warren was born in the country of Sin far off on a island south of Earthland. His family was of aristocratic status, and believed, as was customary, that in order to secure the Dent Family future the children had be sent away once they became the age of fifteen. Considering every noble born family practiced this tradition, the most loved child was allowed to take over the head of the family in Sin. His family determined that Fiore was the farthest land that had not been colonized by a Sin Noble family, and Warren was chosen to head to Fiore.
Being noble born, he was trained by the nations greatest marksmen to learn how to use gun magic. Something that the young lad disliked greatly as he felt that bladed combat was far nobler. He modified the magic heavily, training his skills so that at least his gun magic stood out over his siblings. It was luckily enough to impress his father, who decided that his son was the only one fit to settle Fiore. Upon arriving the lad found out that in Fiore they actually had more guilds than found in Sin, and he decided to join at random.
To his surprise he was accepted into Fiore's strongest guild. The guild, by the name of Lamia Scale, had welcomed the haughty noble with open arms. He was both overwhelmed and surprised that Fiore held such a rough rambunctious rabble. Impressed by the freedom found by this new lifestyle, he embraced it. Despite the fact that he was used to being lazy, he had gained a place in the guild that was satisfactory to the Dent clan. His father being impressed with letters detailing the heroic feats displayed by the guild. Though he failed to mention that they were random.
His father gave his blessing after the second year, cutting off his son entirely. As a right of passage into adulthood, the young noble no longer had to check in with his father monthly through mail. He was now the leader of his own dynasty. Holding only a single flaw. He had no one to start his dynasty with. Ironically this meant that the man had a lot of work to do. As time passed in the guild, it seemed he gave up on finding his special person. Focusing more on having a good time with his friends he made.
Last edited by Warren Dent on Tue Feb 25, 2014 11:49 pm; edited 4 times in total