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1Zaktel Empty Zaktel Thu Nov 20, 2014 12:35 pm

Zaktel

Zaktel

   Zaktel 48011037
   __________________________________________________
   "Never forget who you are."
   

Name(s): Zaktel
Nickname(s): God of Iron
Age: 17
Sex: Male
Birthday:  11/May/X764
Sexuality: Straight
Class: Cleric
Alignment: Neutral Good
Rank: D
Guild: Crime Sorcière
Guild Tattoo: Left side of his neck - black
Face Claim: Zero - Vampire Knight

II. APPEARANCE

Height: 181 cm (5'11")
Weight: 163 lb
Hair: White, covers ears and eyes slightly.
Eyes: Lavender, with a few black lines.
General Appearance: Zaktel is a tall young manwith quite a muscular body, his skin complexion has been said to be close to perfect, his white hair as beautifull as the falling snow, his eyes glow lightly when the moon shines on them, making it seem as if he can see straight through the darkness. His length and weight are in quite good balance, yet the only person to have seen him without his shirt could only describe him as godly.

Zaktel wears a suit that was specially made for him, a black jacket, stitched together with white threads, underneath he wears a white vest, together with a red tie, usually keeping the jacket open. He wears black trousers and shoes, also wearing a white belt. The only time he is really seen wearing something else is during his free time at home, wearing a simple white shirt and some jeans, usually not wearing shoes.

His white hair is long enough to cover his ears and falls in front of his eyes, his lavender eyes sticking out from between the strands of hair, sometimes it makes him look like he is in deep thought, it also gives him a bit of a serious look, but he usually manages to break that by smiling lightly. (211 words)
Extra: He also wears five silver earrings; three on his left ear cartilage (top) and two on his right (bottom).

III. PERSONALITY

Personality:  His past made Zaktel into a serious, but kind person, having much discipline and the ability to follow orders to the end, yet he does have his lazy side every now and then, his heart goes out to the people that are unable to defend themselves, to the sick and poor, to those that have nothing to say, for they are the foundation of the world, they are those that help it to become what it needs to be and the creators of the peace. He would always show care to people like that, making sure to not just aid them with care, but by actually going to make a change, putting himself into fights with anyone that would harm them, even when he gets beaten up, as long as the people watch, he will never stop smiling, so far no-one has managed to make him stop smiling, decreasing his foes morale and boosting that of the people he protects, he does this for them, he could never get himself to show pain near the people, especially to kids, knowing that they are the future, he would give his life for them.

People expect much of him because of the things he does, his magic being a great part of why the people expect even more of him, yet he would not care about what others think of it, to him it is just another tool he can use to aid the people, never to aid himself, he will only care for himself after he managed to aid the people, tending to his own wounds later then he should, this does get him into trouble every now and then for his wounds might get infected, there are people that might try to stop him, that would get in his way to try and make them suffer more, yet those are the people he seeks out himself, the dark mages, those that use their magic to harm, to attack the weak, they are the evil in the world and must be destroyed, yet even when a thief is being beat down by a Rune Knight will he defend the one that can't defend himself, going against law when needed, for it is his creed. "One shall never harm the defenseless, only protect them." He is the person that goes willingly into a fight if it means changing the world for the better. To him his guild is very important as well.
(410 words)
Likes:

  • The Moon
  • Random naps
  • Long conversations
  • Red haired girls
  • Long showers

Dislikes:

  • Bright lights like that of the Sun.
  • Being ignored
  • Sadistic people
  • Arrogance

Motivations: Zaktel fights for the weak, the poor the sick and those without a say in the world, believing they are the foundation of the world and the creators of true peace, they are what the world needs, it is this that makes him so fierce when fighting those that would harm them, calling himself part of the shield that guards their existance, the guardian of peace, his hate being fully directed towards the dark mages and their guilds, for he sees them as the great evil, they must be destroyed, their taint must disappear for the peace to exist. With his magic he has gained some arrogance, even while not using it for himself he feels godly when he fights with it, a god that stands for the people, one that guides them.
Fears:

  • Aichmophobia - Fear of needles.
  • Asthenophobia- Fear of fainting or weakness.

Positive Traits:

  • Enhanced Strength (+3): Your character is slightly stronger than other characters when it comes to physical strength.
    Explanation: You are capable of doing C Ranked damage with all melee attacks. This is not added to spells in any form.
  • Agile (+3): You are particularly flexible and poised.
    Explanation: You can dodge an attack up to B Rank, so long as it is feasible for you do to so (AoE excluded). Usable once per thread.
  • Diehard (+2): You can remain conscious after attacks that would fell others.
    Explanation: Allows for 1 A Rank spell to be shrugged off. Damage is still applied, but no pain is shown. Limit of once per battle.
  • Fortitude (+3): You are tougher than normal. You can take more hits than the regular Joe.
    Explanation: Passive C Rank endurance buff.
  • Regeneration (+4): You heal very fast inside and outside of combat. Small cuts that go up to one inch deep are healed in the next post.
    Explanation: C Rank damage healed every post.

Negative Traits:

  • Allergies (-1): You are afflicted with allergies. These may be something as simple as hay fever, but the reactions to such will result in something like a huge bout of sneezing and gasping. You must mention this allergy in your character application.
    Explanation: Whenever this allergy comes into play you must suffer the consequences. The allergy must be something that can actually come and not something strange and unique. (Allergic to dog hair)
  • Careless (-1): For some reason, people always seem to escape your clutches. You don't understand how that's possible. After all, you throw them into your easily escapable deathtraps before leaving them alone with your bumbling guards while you wander away for no apparent reason. You just can't manage to do a great job at anything.
    Explanation: You can never capture a person. This means that any type of request or roleplay involving capturing is out of the question for you. No matter how great you were throughout the roleplay, you will do something that allows the other to escape at the moment supreme.
  • Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
    Explanation: You can't lie and you will tell the truth when someone asks you something instead of lying. So if your team is impressing an ogre and the ogre asks if you guys are truly from the guild you guys claimed you were and lied about it, you will screw it up and say the truth.
  • Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
    Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group.
  • Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad. Choose a Derangement/Insanity for your character from the lists below. Though the list is by no means exhaustive, the following options are ones that have been presented in game terms and that have definable--and most times numerical--penalties.
    Phobia: Fear of Needles
  • Hedonistic (-1): You love a good time. You party too much, drink too much, and eat too much. You have trouble resisting an invitation to join someone in a drink and sometimes shirk your duty if offered a more enjoyable time elsewhere. Whenever a good time is presented you let your guard down. You're also not capable to resist seduction of any sort. It's just not in your nature to resist such opportunities.
    Explanation: You always give in when a good time is offered such as drinks, women and other things. Even in the midst of a dangerous raid through a castle you decide to stay in the room that has wine and beautiful girls in them even though they could be monsters.
  • Intolerance (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
    Explanation: You must act very disgusted and displeased when your dislike comes into play. (Hates Dogs)
  • Overzealous (-1): You are incapable of having a weak opinion. Everything you believe, you believe as if your life depended on it. Everything you don't believe in, you hate with a passion.
    Once in a while your flaw gets you to strongly defend one of your opinions, no matter how inappropriate the time and place, nor what the circumstances of such an outburst may be.
    Explanation: If someone goes against your beliefs, you violently defend the beliefs, even if the person is your ally.
  • Righteous (-1): The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods.
    Explanation: Your beliefs guide you so strongly that you are willing to kill an entire village that's harboring a thief, if it kills the thief too.
  • Trusting (-2): You don't like to believe that other people are capable of misleading and lying to you. After all, people are basically good, right?
    Explanation: If someone lies, you automatically believe it.
  • Lecherous (-1): You have a lusty nature and a tendency to pursue the pleasures of the flesh. A woman or a man (however your tastes run) is an almost irresistible temptation to you. You give in to these temptations easily.
    Explanation: If fighting or RPing with someone of your sexual preference, you must act lecherous towards them once every three posts.


IV. MAGIC

Magic: Iron God Slayer Magic
Caster or Holder: Caster
Description: God Slayer Magic is a form of Ancient Spell in which the caster is able to attain the abilities of a "God", using a specific element as their type. The certain elemental type of God Slayer Magic can be conjured from the caster's body and be used for various purposes, mainly in combat. It is said that the original usage of this Magic was to slay "Gods". In addition, the color of each God Slayer's element has a black tint, regardless of what it may be.

Iron God Slayer Magic is magic that utilizes the powers of Iron. Iron God Slayer magic allows for incredible offense and defense capabilities, the Iron produced by the caster is black in color, signifying its different than other Iron based magics. The caster is also able to consume any Iron around him, revitalising the caster and increasing strength, though no Iron that the caster himself has produced. Iron God Slayer Magic allows the user to transform their physiology into that of a Iron God, allowing them to produce iron from any part of their body.

Strengths: Iron God Slayer Magic have great defense because of the iron, with which they can protect their body, this also gives them more advantages against Ice or Earth based attacks. The Iron can take many shapes as well, allowing the user to change between several weapons. As a God Slayer he can also eat the Iron produced by a Iron Dragon Slayer.
Weaknesses: As Iron Slayer Magic, it is difficult to fight someone that uses Fire Magic or  from any non-physical attacks, too high heats might also injure the user. They can not consume the Iron of a Iron Demon Slayer.

V. HISTORY

History: "He is like his father, and his father before him."

The Village
Spoiler:

Birth of a Keeper
Spoiler:

The child of a God
Spoiler:

Power of the Keepers
Spoiler:

Bringer of Peace
Spoiler:
(1200+ words)



Last edited by Zaktel on Sat Nov 22, 2014 11:54 am; edited 2 times in total

2Zaktel Empty Re: Zaktel Sat Nov 22, 2014 9:54 am

Ardere Kasai

Ardere Kasai
Alright, so good app, just a couple fixes.

-We dont allow steel gs, but we do allow iron. It's just a technicality I suppose.

-Your magic will be strong to earth and ice, but weak to fire.

3Zaktel Empty Re: Zaktel Sat Nov 22, 2014 11:55 am

Zaktel

Zaktel
Changed it to Iron and changed strenght and weakness as you said.

4Zaktel Empty Re: Zaktel Sat Nov 22, 2014 12:23 pm

Ardere Kasai

Ardere Kasai
Thank you

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