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"Never forget who you are."
Name(s): Zaktel
Nickname(s): God of Iron
Age: 17
Sex: Male
Birthday: 11/May/X764
Sexuality: Straight
Class: Cleric
Alignment: Neutral Good
Rank: D
Guild: Crime Sorcière
Guild Tattoo: Left side of his neck - black
Face Claim: Zero - Vampire Knight
II. APPEARANCE
Height: 181 cm (5'11")
Weight: 163 lb
Hair: White, covers ears and eyes slightly.
Eyes: Lavender, with a few black lines.
General Appearance: Zaktel is a tall young manwith quite a muscular body, his skin complexion has been said to be close to perfect, his white hair as beautifull as the falling snow, his eyes glow lightly when the moon shines on them, making it seem as if he can see straight through the darkness. His length and weight are in quite good balance, yet the only person to have seen him without his shirt could only describe him as godly.
Zaktel wears a suit that was specially made for him, a black jacket, stitched together with white threads, underneath he wears a white vest, together with a red tie, usually keeping the jacket open. He wears black trousers and shoes, also wearing a white belt. The only time he is really seen wearing something else is during his free time at home, wearing a simple white shirt and some jeans, usually not wearing shoes.
His white hair is long enough to cover his ears and falls in front of his eyes, his lavender eyes sticking out from between the strands of hair, sometimes it makes him look like he is in deep thought, it also gives him a bit of a serious look, but he usually manages to break that by smiling lightly. (211 words)
Extra: He also wears five silver earrings; three on his left ear cartilage (top) and two on his right (bottom).
III. PERSONALITY
Personality: His past made Zaktel into a serious, but kind person, having much discipline and the ability to follow orders to the end, yet he does have his lazy side every now and then, his heart goes out to the people that are unable to defend themselves, to the sick and poor, to those that have nothing to say, for they are the foundation of the world, they are those that help it to become what it needs to be and the creators of the peace. He would always show care to people like that, making sure to not just aid them with care, but by actually going to make a change, putting himself into fights with anyone that would harm them, even when he gets beaten up, as long as the people watch, he will never stop smiling, so far no-one has managed to make him stop smiling, decreasing his foes morale and boosting that of the people he protects, he does this for them, he could never get himself to show pain near the people, especially to kids, knowing that they are the future, he would give his life for them.
People expect much of him because of the things he does, his magic being a great part of why the people expect even more of him, yet he would not care about what others think of it, to him it is just another tool he can use to aid the people, never to aid himself, he will only care for himself after he managed to aid the people, tending to his own wounds later then he should, this does get him into trouble every now and then for his wounds might get infected, there are people that might try to stop him, that would get in his way to try and make them suffer more, yet those are the people he seeks out himself, the dark mages, those that use their magic to harm, to attack the weak, they are the evil in the world and must be destroyed, yet even when a thief is being beat down by a Rune Knight will he defend the one that can't defend himself, going against law when needed, for it is his creed. "One shall never harm the defenseless, only protect them." He is the person that goes willingly into a fight if it means changing the world for the better. To him his guild is very important as well.
(410 words)
Likes:
- The Moon
- Random naps
- Long conversations
- Red haired girls
- Long showers
Dislikes:
- Bright lights like that of the Sun.
- Being ignored
- Sadistic people
- Arrogance
Motivations: Zaktel fights for the weak, the poor the sick and those without a say in the world, believing they are the foundation of the world and the creators of true peace, they are what the world needs, it is this that makes him so fierce when fighting those that would harm them, calling himself part of the shield that guards their existance, the guardian of peace, his hate being fully directed towards the dark mages and their guilds, for he sees them as the great evil, they must be destroyed, their taint must disappear for the peace to exist. With his magic he has gained some arrogance, even while not using it for himself he feels godly when he fights with it, a god that stands for the people, one that guides them.
Fears:
- Aichmophobia - Fear of needles.
- Asthenophobia- Fear of fainting or weakness.
Positive Traits:
- Enhanced Strength (+3): Your character is slightly stronger than other characters when it comes to physical strength.
Explanation: You are capable of doing C Ranked damage with all melee attacks. This is not added to spells in any form. - Agile (+3): You are particularly flexible and poised.
Explanation: You can dodge an attack up to B Rank, so long as it is feasible for you do to so (AoE excluded). Usable once per thread. - Diehard (+2): You can remain conscious after attacks that would fell others.
Explanation: Allows for 1 A Rank spell to be shrugged off. Damage is still applied, but no pain is shown. Limit of once per battle. - Fortitude (+3): You are tougher than normal. You can take more hits than the regular Joe.
Explanation: Passive C Rank endurance buff. - Regeneration (+4): You heal very fast inside and outside of combat. Small cuts that go up to one inch deep are healed in the next post.
Explanation: C Rank damage healed every post.
Negative Traits:
- Allergies (-1): You are afflicted with allergies. These may be something as simple as hay fever, but the reactions to such will result in something like a huge bout of sneezing and gasping. You must mention this allergy in your character application.
Explanation: Whenever this allergy comes into play you must suffer the consequences. The allergy must be something that can actually come and not something strange and unique. (Allergic to dog hair) - Careless (-1): For some reason, people always seem to escape your clutches. You don't understand how that's possible. After all, you throw them into your easily escapable deathtraps before leaving them alone with your bumbling guards while you wander away for no apparent reason. You just can't manage to do a great job at anything.
Explanation: You can never capture a person. This means that any type of request or roleplay involving capturing is out of the question for you. No matter how great you were throughout the roleplay, you will do something that allows the other to escape at the moment supreme. - Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
Explanation: You can't lie and you will tell the truth when someone asks you something instead of lying. So if your team is impressing an ogre and the ogre asks if you guys are truly from the guild you guys claimed you were and lied about it, you will screw it up and say the truth. - Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group. - Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad. Choose a Derangement/Insanity for your character from the lists below. Though the list is by no means exhaustive, the following options are ones that have been presented in game terms and that have definable--and most times numerical--penalties.
Phobia: Fear of Needles - Hedonistic (-1): You love a good time. You party too much, drink too much, and eat too much. You have trouble resisting an invitation to join someone in a drink and sometimes shirk your duty if offered a more enjoyable time elsewhere. Whenever a good time is presented you let your guard down. You're also not capable to resist seduction of any sort. It's just not in your nature to resist such opportunities.
Explanation: You always give in when a good time is offered such as drinks, women and other things. Even in the midst of a dangerous raid through a castle you decide to stay in the room that has wine and beautiful girls in them even though they could be monsters. - Intolerance (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
Explanation: You must act very disgusted and displeased when your dislike comes into play. (Hates Dogs) - Overzealous (-1): You are incapable of having a weak opinion. Everything you believe, you believe as if your life depended on it. Everything you don't believe in, you hate with a passion.
Once in a while your flaw gets you to strongly defend one of your opinions, no matter how inappropriate the time and place, nor what the circumstances of such an outburst may be.
Explanation: If someone goes against your beliefs, you violently defend the beliefs, even if the person is your ally. - Righteous (-1): The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods.
Explanation: Your beliefs guide you so strongly that you are willing to kill an entire village that's harboring a thief, if it kills the thief too. - Trusting (-2): You don't like to believe that other people are capable of misleading and lying to you. After all, people are basically good, right?
Explanation: If someone lies, you automatically believe it. - Lecherous (-1): You have a lusty nature and a tendency to pursue the pleasures of the flesh. A woman or a man (however your tastes run) is an almost irresistible temptation to you. You give in to these temptations easily.
Explanation: If fighting or RPing with someone of your sexual preference, you must act lecherous towards them once every three posts.
IV. MAGIC
Magic: Iron God Slayer Magic
Caster or Holder: Caster
Description: God Slayer Magic is a form of Ancient Spell in which the caster is able to attain the abilities of a "God", using a specific element as their type. The certain elemental type of God Slayer Magic can be conjured from the caster's body and be used for various purposes, mainly in combat. It is said that the original usage of this Magic was to slay "Gods". In addition, the color of each God Slayer's element has a black tint, regardless of what it may be.
Iron God Slayer Magic is magic that utilizes the powers of Iron. Iron God Slayer magic allows for incredible offense and defense capabilities, the Iron produced by the caster is black in color, signifying its different than other Iron based magics. The caster is also able to consume any Iron around him, revitalising the caster and increasing strength, though no Iron that the caster himself has produced. Iron God Slayer Magic allows the user to transform their physiology into that of a Iron God, allowing them to produce iron from any part of their body.
Strengths: Iron God Slayer Magic have great defense because of the iron, with which they can protect their body, this also gives them more advantages against Ice or Earth based attacks. The Iron can take many shapes as well, allowing the user to change between several weapons. As a God Slayer he can also eat the Iron produced by a Iron Dragon Slayer.
Weaknesses: As Iron Slayer Magic, it is difficult to fight someone that uses Fire Magic or from any non-physical attacks, too high heats might also injure the user. They can not consume the Iron of a Iron Demon Slayer.
V. HISTORY
History: "He is like his father, and his father before him."
The Village
- Spoiler:
- It was the year X764 and somewhere on top of a small mountain was a village, the village was filled with hard working people, earning their pay by trade of the ores they mined from the mountain and their steel blades, which were forged by one of the eldest blacksmiths in the village, each one of them having said to be of perfect quality. This village, was the village of the nameless, each of the people living here gave up their last name, all of them part of one community, a community of peace and calmness. It was because of this that there where no criminals in the village, no guards either, for no-one wanted to fight, the village accepted outsiders willing to join them, only in trade for their last name, finding out that even those running from the law were welcome in this village, one with so much peace they started to forget the world around it, all becoming part of the community, becoming part of The Nameless. The name of the elder that kept the peace, was Zaktel, a name passed down for generations, each one becoming the new keeper of peace.
Birth of a Keeper
- Spoiler:
- It was the year of X764, when in this far away village, a child got born, this child was the first son to the Keeper of Peace, the village guardian, thus gaining the name Zaktel. The people cheered as the Keeper showed his child, a small boy, blessed with hair white as now and the blood of the Keeper, which the people believed to contain parts of a god. It was from this day forth that the Keeper told his people to help him with creating a festival for the 16th birthday of his son, for it would take time to make it, the ancient ritual that was used by the Keepers for generation after generation.
The light shined down from over the top of the mountain, lighting up the village, the snow making it seem nearly too bright to see where one was walking, the Keeper was holding a speech.
"People of peace, friends and family, all of us stand united for the same, for the peace that has been our village for so many years, yet today, the calmness will be set aside for a feast, a new guardian has been born, for that we will celebrate, we will make the mountain sing. Let us feast, may the god of peace watch over us!" The people cheered aloud, the day was filled of feasting, it was a beautifull day.
The child of a God
- Spoiler:
- It had not been that long ago when the elder passed away, the people mourned his death, he would be burried in the Tomb of Keepers, next to those that came before. It was on that day that a new Keeper was selected, his son, Zaktel. By gaining this name, all the responsibilities his father had were put on him, even while he did not even reach the age of 16, which would be next year, he was already going to be keeping the peace, his father had told him this time would come, he would do his best to make sure he did not fail the people, to protect the village and his fathers grave, for he was the Keeper, the guardian of peace, him with the blood of a god.
Day after day, the peace was kept, no-one fought, no-one distrubed the calmness, all was going well, the great day was nearing, for he would turn 16 next week, then he would gain the power his father had, for he would be allowed to read the book of the elders, becoming a true Keeper, it made him feel proud of his blood, planning to make a speech on the day when it came.
Power of the Keepers
- Spoiler:
- "People of the Peace, I stand here before you, the Keeper, the guardian. Today I will do that which my father did before me, I will gain the power of the Keeper, become a true Keeper of Peace, I will use this power to protect our Village for the years to come, to make sure the calmness will not be broken and to protect you untill my son will do the same as I do now."
The people watched as Zaktel walked into the circle, the elders waiting for him as they sat around it, ready to begin what was planned 16 years ago.
"From today forth, you are no child, you are no human, you will be the Keeper, the Guardian, the child of a God." The elders spoke, Zaktel stepped forwards and was given a book, if the book killed him, it meant the time of peace was over, if he survived, it meant the village would live for another century, it was the will of the gods.
Zaktel sat down in the middle of the circle, opening the book, a giant wave of magic power exploded from the book, the circle lighting up brightly, the ground shaking, images and words flashed before his eyes, the villagers watching in awe. It was because of this book that Zaktel found out how to use magic, yet it came with a price, he had gained the power of the Iron God, unlike his father, who recieved his power from the God of Peace. The people of the village looked at him, their eyes showing sadness as the book closed, the elders standing up. "The book has decided, you are chosen to bring the peace, not keep it, you will be allowed to keep your name, your legacy, yet you will instead be known as the bringer of Peace, defender of the Weak, use your power wisely and return once the world is at peace, like the creator of the village did for us." They all took a bow, Zaktel knowing what was waiting for him.
Bringer of Peace
- Spoiler:
- Zaktel had reached the age of 17, he was wandering through a forrest when he heared the sounds of what seemed like battle, moving quickly to go to the location of it. Once he got there he could see a mage training, he looked in awe as he saw the flashes of light with each spell, if he learned to use his power like that, he could save this world and much more, create peace for all, keeping it untill the gods decide their fate.
Zaktel approached the mage, not saying anything, as soon as the mage saw him he raised his hand. "Stop right there, who are you?" The mage said, Zaktel held up both his hands as he stopped. "I am Zaktel, a bringer of Peace." The only response he got was the mage laughing, then beckoning him to follow.
After following the mage through the forrest he could see something hidden behind the trees, a door, that door was the entrance to the guild hall of Crime Sorcière, it was then that the mage asked him to join their guild and help bring this peace he believed in, to fight evil, it was this that Zaktel gladly accepted, becoming part of the guild.
Last edited by Zaktel on Sat Nov 22, 2014 11:54 am; edited 2 times in total