Note: These are the extra FREE spells I get with the upgrade in rank. - no cost / training required
- Spoiler:
Rank: A
Magic Cost: 40mp
Requirements: Requip: The Dark Doctor
Class: Offensive
Element: None
Cooldown: 5 Posts
Duration: Until Destroyed
Effect: One of the unique items carried by a mage of the arts is the trusty field scalpel. This tool is both handy and deadly combined in one. The size of this weapon is 1 1/2 feet from tip to tip. The handle itself is 10in with a surgical steel scalpel on one end for precise cutting. While the other side is 8in surgical bone saw that is for cutting through deep areas. This tool is deadly in the hands of the one who can wield such an item. Either side used does A-class damage towards the target no matter how small or deep the slice can be. It will take an equivalent of S-class damage to destroy this weapon.
- Spoiler:
Rank: B
Magic Cost: 30mp
Requirements: Requip: The Dark Doctor
Class: Offensive
Element: None
Cooldown: 4 Posts
Duration: Until Destroyed
Effect: The mage has a knack for using whatever means necessary. In such he has taken a tool from the hospital and modified it to his dark standards. This 8ft. poll is heavily modified with a titanium core inlayed with a marble handle. The tip of the poll has a foot in length folded steel blade. The blade itself does B-class damage and if hit with the blunted part of the poll it does C-class damage. It will take an equivalent of A-class damage to destroy this weapon.
- Spoiler:
Rank: A
Magic Cost: 40mp
Requirements: Requip: The Dark Doctor
Class: Defensive
Element: None
Cooldown: 5 Posts
Duration: Until Destroyed
Effect: This armor is a heavily modified bio-hazard suit inlayed with a thick covering of leather. And within the folds of the suit itself has titanium steel plates that protect the doctor at all costs. The suit itself can withstand S-class damage and below. The coat also comes outfitted with many possibilities for improvement.
- Spoiler:
Rank: C
Magic Cost: 20mp
Requirements: Requip: The Dark Doctor
Class: Defensive
Element: None
Cooldown: 3 Posts
Duration: Until Destroyed
Effect: One of the many dark uses of the doctor in his arsenal is the fact that he operates on his victims. This table is widely used to take care of field work. But when used for battle, it is modified to withstand immense damage. This table is considered to be a tower shield of sorts as due to the height being almost the size of the mage himself. The size of the table shield is 5 1/2 feet tall and about half a foot in thickness. The metal is construction steel and heavily bolted with titanium trimming. Though you would think this is heavy, the spell creation of this shield makes it light to the mage but strong enough to withstand B-class damage before it is destroyed.
- Sub-Spell
Name: Defibrillator
Rank: C
Magic Cost: 20mp
Requirements: Shield: Operating Table
Class: Supplementary
Element: Lightning
Cooldown: 3 Posts
Duration: Instant
Effect: Just like the title sounds. This spell takes the operating table and turns it into an implement of torture. The shield begins to conduct and hold an electrical charge in which is struct causes the opponent to be shocked and blown back 10 meters. This spell does not cause damage.
- Sub-Spell
Name: Down Syndrome
Rank: B
Magic Cost: 30mp
Requirements: Injector: Zydrate Gun
Class: Supplementary
Element: None
Cooldown: 4 Posts
Duration: Instant Upon Touch
Effect: One of the spells used in conjunction with the Zydrate Injector. This spell takes the mana and turns into a devastate feedback that once flows through the injector and mixes with the targets mana. This spell is an "Endurance Debuff". Once mixed, the opponent that feels the sting from this is moderately weakened, and the target takes additional C-class damage (welts) when struck by a weapon or spell. This spell itself does not do the actual damage nor does it give the extra damage. This spell lasts for 2 posts before the effects wear off.
Last edited by Baron Corbin on Fri Oct 31, 2014 6:43 pm; edited 3 times in total