Note: These are the basic 5 FREE spells - no cost / no training.
Name: Extender
Rank: D
Magic Cost: 10mp (5mp)
Requirements: Sword: Field Scalpel
Class: Supplementary
Element: None
Cooldown: 2 Posts
Duration: Instant
Effect: This spell entitles the mage to channel his magic through his weapon and alter the properties of the blades. Giving both blades, the scalpel & saw a two foot increase in side. This size does not change the durability
Name: Vibroblade
Rank: D
Magic Cost: 10mp (5mp)
Requirements: Sword: Field Scalpel
Class: Supplementary
Element: None
Cooldown: 2 Posts
Duration: Instant
Effect: The ability within the blade itself becomes activated and surges through the user. This spell causes the power within the blade to buff the user making him more agile boosting his speed to D-class at 10m/s on top of normal speed. This does not enhance the damage or give a bonus to the blade itself. This spell lasts for 2 posts.
- Spoiler:
Rank: D
Magic Cost: 10mp
Requirements: Requip: The Dark Doctor
Class: Supplementary
Element: None
Cooldown: 2 Posts
Duration: Until Destroyed
Effect: Another specific tool in the medical field is the injector. This injector is modified for field and battle use. The Injector itself creates a a field in which it takes the magic from the user that he/she puts into it and can be then injected into the target at hand. Depending on the spell used, the result will vary. This tool is very delicate and can be easily destroyed, if targeted.
Sub-Spell
Name: Scanner
Rank: D
Magic Cost: 10mp
Requirements: Armor: Laboratory Field Coat
Class: Supplementary
Element: None
Cooldown: 2 Posts
Duration: Instant
Effect: The mage casts the spell through the field suit in which the goggles of the headpiece light up activating. In order for this spell to take off, the mage must have on the headpiece of the armor. This will allow the mage to see clearly up to 50 meters so long as view is unobstructed.
Name: Oxygen Tent
Rank: C
Magic Cost: 20mp
Requirements: Armor: Laboratory Field Coat
Class: Defensive
Element: Wind
Cooldown: 3 Posts
Duration: Until Destroyed
Effect: As long as the mage wears the medical field coat he has the ability to extend its magical use outward protecting the mage from harm. The suit itself releases oxygen from the pours and surrounds the mage in a dome-like state. The size of the dome surrounds the mage in a 15m radius. This dome can withstand up to 1 B-class damage before being destroyed.
Last edited by Baron Corbin on Wed Oct 29, 2014 12:02 pm; edited 5 times in total