Mana: We've decided to use a simple mana system on the forum using one bar. Every spell costs a certain amount of mana. After using a spell you deplete the amount of mana you've used from your total underneath your post. Mana is mainly obtained through ranking up. When you begin you only have 100 mana. With every rank up you get 50 additional mana to your total amount.
Range: The range starts from where you're standing, not from where the spell activates.
Damage: This is a great indicator for a damage a spell can deliver.
Secondary Magic: It is possible to unlock a slot for secondary magic. This can be done by PMing Seishin. It costs 1,000,000 jewels to unlock this slot. When you unlock this slot you can purchase one of the magics posted in the Magic Shop for your character. Upon purchasing this secondary magic you'll receive new spell slots, which can only be used for your secondary magic. The amount of spells you have for your secondary is lower, because it's a less specialized magic. The amount of slots you get for your secondary depends on the rank of your character:
Spells:
Name: (The name of your spell)
Rank: (The rank of your spell)
Magic Cost: (The amount of mana it costs to use this spell)
Requirements: (The magic required to use this spell)
Class: (Offensive, defensive or supplementary)
Element: (Self-explanatory)
Cooldown: (The amount of turns it takes before it can be used again)
Duration: (The duration of the spell, in case it only happens that moment put 'Instant')
Effect: (Description of your spell)
- D-spell: 10 mp
- C-spell: 20 mp
- B-spell: 30 mp
- A-spell: 40 mp
- S-spell: 50 mp
Range: The range starts from where you're standing, not from where the spell activates.
- D-class Spell: The max range is five meters (it could be extended with 2 meters if the user adds a major drawback to the spell, such as incapability to move afterwards, long self stun etc.)
- C-class Spell: The max range is ten meters (it could be extended with 5 meters if the user adds a major drawback to the spell, such as incapability to move afterwards, long self stun etc.).
- B-class Spell: The max range is twenty meters (it could be extended with 7 meters if the user adds a major drawback to the spell, such as incapability to move afterwards, long self stun etc.).
- A-class Spell: The max range is thirty meters (it could be extended with 10 meters if the user adds a major drawback to the spell, such as incapability to move afterwards, long self stun etc.).
- S-class Spell: The max range is fifty meters (it could be extended with 15 meters if the user adds a major drawback to the spell, such as incapability to move afterwards, long self stun etc. The stronger the spell the bigger the drawback has to be to increase its range.).
Damage: This is a great indicator for a damage a spell can deliver.
- D-class Spell: The spell could causes a bruises on impact.
- C-class Spell: The spell could cause deep bruises on impact.
- B-class Spell: The spell could cause minor internal bruises and minor fractures to the bones on impact.
- A-class Spell: The spell could cause deep internal bruising and serious bone fractures.
- S-class Spell: The spell could cause severe internal bruising, break bones and tear limbs. Often used used as a powerful finisher. It can't be abused against weaker mages.
- Old Buffing System:
- Buff/Debuff Magic Spells: This set of rules apply to buff/debuff magic. These are magics are solely capable of buffing or debuffing such as Vijeeter's Dancer Magic.
- D-class Spell: Buff 50% (+0.5 rank) or Debuff 10%
- C-class Spell: Buff 100% (+1 rank) or Debuff 20%
- B-class Spell: Buff 150% (+1.5 rank) or Debuff 30%
- A-class Spell: Buff 200% (+2 rank) or Debuff 40%
- S-class Spell: Buff 250% (+2.5 rank) or Debuff 50%
Buff/Debuff Spells: This set of rules apply to buff/debuff spells of other magics.- D-class Spell: Buff 25% (+0.25 rank) or Debuff 5%
- C-class Spell: Buff 50% (+0.5 rank) or Debuff 10%
- B-class Spell: Buff 75% (+0.75 rank) or Debuff 15%
- A-class Spell: Buff 100% (+1 rank) or Debuff 20%
- S-class Spell: Buff 150% (+1.5 rank) or Debuff 25%
- D-class Spell: Buff 50% (+0.5 rank) or Debuff 10%
Secondary Magic: It is possible to unlock a slot for secondary magic. This can be done by PMing Seishin. It costs 1,000,000 jewels to unlock this slot. When you unlock this slot you can purchase one of the magics posted in the Magic Shop for your character. Upon purchasing this secondary magic you'll receive new spell slots, which can only be used for your secondary magic. The amount of spells you have for your secondary is lower, because it's a less specialized magic. The amount of slots you get for your secondary depends on the rank of your character:
- D-class: Max 3 Spells
- C-class: Max 6 Spells
- B-class: Max 9 Spells
- A-class: Max 12 Spells (Max 2 A-class spells)
- S-class: Max 15 Spells (Max 3 A class spells and 1 S-class spells)
Spells:
Name: (The name of your spell)
Rank: (The rank of your spell)
Magic Cost: (The amount of mana it costs to use this spell)
Requirements: (The magic required to use this spell)
Class: (Offensive, defensive or supplementary)
Element: (Self-explanatory)
Cooldown: (The amount of turns it takes before it can be used again)
Duration: (The duration of the spell, in case it only happens that moment put 'Instant')
Effect: (Description of your spell)
- Code:
[b]Name:[/b] (The name of your spell)
[b]Rank:[/b] (The rank of your spell)
[b]Magic Cost:[/b] (The amount of mana it costs to use this spell)
[b]Requirements:[/b] (The magic required to use this spell)
[b]Class:[/b] (Offensive, defensive or supplementary)
[b]Element:[/b] (Self-explanatory)
[b]Cooldown:[/b] (The amount of turns it takes before it can be used again)
[b]Duration:[/b] (The duration of the spell, in case it only happens that moment put 'Instant')
[b]Effect:[/b] (Description of your spell)
Last edited by Seishin on Sat Apr 12, 2014 4:15 pm; edited 10 times in total