Name: Light Shield
Rank: C
Magic Cost: 20
Requirements: Justicar Magic
Class: Defensive
Element: Light
Cooldown: 3
Duration: Instant
Effect: This spell creates a shield of light around Fayt's or an allies forearm. This shield can be maneuvered and used as if it were a regular metal shield and is capable of absorbing 1 B Rank, 2 C Rank, or 4 D Rank spells. Lasts until destroyed. The Light shield is the same size as a kite shield.
Name: Detect Evil
Rank: D
Magic Cost: 10
Requirements: Justicar Magic
Class: Supplementary
Element: Light
Cooldown: 1
Duration: Instant
Effect: A pulse of light magic is emitted from Fayt in 5 meters. This pulse does no damage, but immediately tells him if anyone within the area is of any evil alignment.
Name: Deflecter
Rank: D
Magic Cost: 10
Requirements: Justicar Magic
Class: Defensive
Element: Light
Cooldown: 1
Duration: Instant
Effect: Places a flat sheet of Light Magic on Fayt or an allies forearm. This sheet can deflect 1 C Rank or 2 D Rank spells off of it, in a random direction. Lasts until destroyed. The deflecter is the same size of a kite shield.
Name: Healing Light
Rank: D
Magic Cost: 10 (5 Sustained)
Requirements: Justicar Magic
Class: Supplementary
Element: Light
Cooldown: 1
Duration: 1
Effect: Fayt generates soothing light from his hand to instantly heal 1 D Rank injury. This spell can be channeled for an additional post to heal another D Rank injury, for a total of C Rank damage. On the additional post, Fayt must focus forcing him to be unable to act.
Name: Turn Evil
Rank: D
Magic Cost: 10
Requirements: Justicar Magic, Evil alignment
Class: Supplementary
Element: Light
Cooldown: 1
Duration: Instant
Effect: Fayt expels a solid force of Light magic around him. The force launches any evil wizard within the 5 meter area around him back 5 meters. This does no damage, just forces the person away.
Rank: C
Magic Cost: 20
Requirements: Justicar Magic
Class: Defensive
Element: Light
Cooldown: 3
Duration: Instant
Effect: This spell creates a shield of light around Fayt's or an allies forearm. This shield can be maneuvered and used as if it were a regular metal shield and is capable of absorbing 1 B Rank, 2 C Rank, or 4 D Rank spells. Lasts until destroyed. The Light shield is the same size as a kite shield.
Name: Detect Evil
Rank: D
Magic Cost: 10
Requirements: Justicar Magic
Class: Supplementary
Element: Light
Cooldown: 1
Duration: Instant
Effect: A pulse of light magic is emitted from Fayt in 5 meters. This pulse does no damage, but immediately tells him if anyone within the area is of any evil alignment.
Name: Deflecter
Rank: D
Magic Cost: 10
Requirements: Justicar Magic
Class: Defensive
Element: Light
Cooldown: 1
Duration: Instant
Effect: Places a flat sheet of Light Magic on Fayt or an allies forearm. This sheet can deflect 1 C Rank or 2 D Rank spells off of it, in a random direction. Lasts until destroyed. The deflecter is the same size of a kite shield.
Name: Healing Light
Rank: D
Magic Cost: 10 (5 Sustained)
Requirements: Justicar Magic
Class: Supplementary
Element: Light
Cooldown: 1
Duration: 1
Effect: Fayt generates soothing light from his hand to instantly heal 1 D Rank injury. This spell can be channeled for an additional post to heal another D Rank injury, for a total of C Rank damage. On the additional post, Fayt must focus forcing him to be unable to act.
Name: Turn Evil
Rank: D
Magic Cost: 10
Requirements: Justicar Magic, Evil alignment
Class: Supplementary
Element: Light
Cooldown: 1
Duration: Instant
Effect: Fayt expels a solid force of Light magic around him. The force launches any evil wizard within the 5 meter area around him back 5 meters. This does no damage, just forces the person away.
Last edited by Fayt Lightspear on Mon Oct 27, 2014 9:35 pm; edited 1 time in total