Name: Arcane Blast
Rank: C
Magic Cost: 20
Requirements: Arcane Magic
Class: Offensive
Element: N/A
Cooldown: 1
Duration: Instant
Effect: A magic circle will appear anywhere around 5 meters of Elendril, it will then proceed to shoot out a blast of Arcane energy that will be about the size of a basketball at a target. This blast will move at speed's of 10 m/s up to 10 meters. It being able to cause deep bruises on contact as well as push targets back. Being able to knockone back 3 meters
Name: Arcane Disk
Rank: D
Magic Cost: 10
Requirements: Arcane Magic
Class: Offensive
Element: N/A
Cooldown: 1
Duration: Instant
Effect: Elendril will shoot a disk of Arcane energy that will move at 8 m/s, and once it makes contact withs something it will explode on impact with the explosion being 3x3 m2. These can be shot up to a range of 5 meters
Name: Arcane Dome
Rank: D
Magic Cost: 10 [5]
Requirements: Arcane Magic
Class: defensive
Element: Arcane Magic
Cooldown: 2
Duration: 5 post
Effect: A magic cirle will appear under Elendril, instantly a dome of Arcane energy will be formed around Elendril with a 3x3 m2 area it is able to Can resist up to an accumulated damage of 2D, 1C.
Name: Arcane dash
Rank: D
Magic Cost: 10 [5]
Requirements: Arcane Magic
Class: Support
Element: Arcane Magic
Cooldown: 2
Duration: As long as sustained
Effect: Elendril will focus Arcane magic into his body, he will then start to glow a redish color as now all of his movements are increased by 25%
Name: Arcane Twister
Rank: D
Magic Cost: 10 [5]
Requirements: Arcane Magic
Class: Offensive
Element: N/A
Cooldown: 2
Duration: As long as sutained
Effect: A magic circle will appear around Elendril forming Arcane energy, a twister of Arcane energy will form around Elendril in a 1x1 m2. This can be utilized as an attack to send enemys flying back 3 meters
Rank: C
Magic Cost: 20
Requirements: Arcane Magic
Class: Offensive
Element: N/A
Cooldown: 1
Duration: Instant
Effect: A magic circle will appear anywhere around 5 meters of Elendril, it will then proceed to shoot out a blast of Arcane energy that will be about the size of a basketball at a target. This blast will move at speed's of 10 m/s up to 10 meters. It being able to cause deep bruises on contact as well as push targets back. Being able to knockone back 3 meters
Name: Arcane Disk
Rank: D
Magic Cost: 10
Requirements: Arcane Magic
Class: Offensive
Element: N/A
Cooldown: 1
Duration: Instant
Effect: Elendril will shoot a disk of Arcane energy that will move at 8 m/s, and once it makes contact withs something it will explode on impact with the explosion being 3x3 m2. These can be shot up to a range of 5 meters
Name: Arcane Dome
Rank: D
Magic Cost: 10 [5]
Requirements: Arcane Magic
Class: defensive
Element: Arcane Magic
Cooldown: 2
Duration: 5 post
Effect: A magic cirle will appear under Elendril, instantly a dome of Arcane energy will be formed around Elendril with a 3x3 m2 area it is able to Can resist up to an accumulated damage of 2D, 1C.
Name: Arcane dash
Rank: D
Magic Cost: 10 [5]
Requirements: Arcane Magic
Class: Support
Element: Arcane Magic
Cooldown: 2
Duration: As long as sustained
Effect: Elendril will focus Arcane magic into his body, he will then start to glow a redish color as now all of his movements are increased by 25%
Name: Arcane Twister
Rank: D
Magic Cost: 10 [5]
Requirements: Arcane Magic
Class: Offensive
Element: N/A
Cooldown: 2
Duration: As long as sutained
Effect: A magic circle will appear around Elendril forming Arcane energy, a twister of Arcane energy will form around Elendril in a 1x1 m2. This can be utilized as an attack to send enemys flying back 3 meters
Last edited by Elendril Kimura on Sun Aug 17, 2014 3:45 pm; edited 4 times in total